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  • 07:55, 18 November 2024Vagabonds (hist | edit) ‎[34 bytes]Kayvan (talk | contribs) (Redirect to Population#Vagabonds) Tag: New redirect
  • 07:54, 18 November 2024Prisoners (hist | edit) ‎[34 bytes]Kayvan (talk | contribs) (Redirect to Population#Prisoners) Tag: New redirect
  • 07:54, 18 November 2024Age (hist | edit) ‎[28 bytes]Kayvan (talk | contribs) (Redirect to Population#Age) Tag: New redirect
  • 07:53, 18 November 2024Culture (hist | edit) ‎[32 bytes]Kayvan (talk | contribs) (Redirect to Population#Culture) Tag: New redirect
  • 07:53, 18 November 2024Battles (hist | edit) ‎[21 bytes]Kayvan (talk | contribs) (Redirect page to Warfare) Tag: New redirect
  • 11:53, 1 July 2024States (hist | edit) ‎[9,180 bytes]Aether (talk | contribs) (Created page with "thumb|300px|The thoughts of someone with Madness being scrambled States are displayed at the bottom of the character tab and have major events upon the character. == Common states == * 35px Prisoner: Character is a prisoner. * 35px Former Gangster: Appears on all prisoners obtained from defeating bandits and gives them the "Spirit of freedom" thought (-19 Mood) if they are turned into warriors....")
  • 11:38, 30 June 2024Trade (hist | edit) ‎[3,482 bytes]Aether (talk | contribs) (Created page with "There are three types of trade in Norland, all of them extremely important. == Internal trade == thumb|300px|The Finance menu Internal trade takes place between the population and Market, Tavern or Drug Den buildings. Lords do not use internal trade and take any resources they need for free. Internal trade is managed in the Finance menu, where wages and prices for all resources used in internal trade are set. On the left side you can adjust th...")
  • 21:47, 27 June 2024Startup settings (hist | edit) ‎[3,969 bytes]Aether (talk | contribs) (Created page with "The first step when creating a new game is creating the player family. The family will start with 3-5 lords. At character creation the starting age of an adult lord depends on what skill levels they're given. The family will begin with a sum of skill levels considered optimal by the game but the skill levels can be redistributed. The maximum starting age is 40, at which point additional skill levels cannot be added. Children cannot be given skills. The following family r...")
  • 13:18, 18 June 2024Actions (hist | edit) ‎[9,680 bytes]Aether (talk | contribs) (Created page with "Lords can undertake various actions. Actions between parents and their children will satisfy the Care need. == Bishop == Bishop actions can only be performed while the bishop is in the city. * 30px Confess: Costs 3 Holy Rings and removes all sins. * 30px Beseech for Forgiveness: Costs 15 Holy Rings and stops the bishop from considering the lord an enemy. * 30px Console: Only available if the...")
  • 12:53, 18 June 2024Lore (hist | edit) ‎[14,041 bytes]Aether (talk | contribs) (Created page with "=== Loving Family === The primary religious, economic, and military organization in the world. It is led by the Good Mother (spiritual leader) and the Stern Father (leader of Inquisition). It is situated in an impregnable stone fortress called the Stone of Faith. Only the Loving Family has the authority to mint gold coin and holy rings. === Stone of Faith === A colossal and impregnable stone fortress of a mountain, surrounded by water, where the mitraya dwell. Belon...")
  • 12:10, 18 June 2024Population (hist | edit) ‎[10,730 bytes]Aether (talk | contribs) (Created page with "Population is divided into 4 categories of people: peasants, warriors, criminals and slaves. All characters age at a rate of one year per day. Peasants migrate to the city, the the number of migrating peasants depending on the average Mood. If there are not enough living spaces people will become Homeless, which reduces their Mood by 14. Homeless people will sleep inside a Temple if one is built and in front of the Hall if no Temple is built. Characters who are unhap...")
  • 17:10, 17 June 2024World (hist | edit) ‎[12,941 bytes]Aether (talk | contribs) (Created page with "On the world map you can see your city and neighbors with whom you can interact. When two armies meet on the world map a battle icon will appear above them. Clicking on it will display a comparison between the two armies, and in the middle a balance of power bar that shows which army is more powerful and by how much. You can then choose to play out the battle automatically, fight it manually, or retreat. Certain actions on the world map require either a lord that is at...")
  • 06:54, 17 June 2024Warfare (hist | edit) ‎[5,386 bytes]Aether (talk | contribs) (Created page with "Each army is made up of a commander and warriors. Only lords can be commanders. The higher the commander's Command skill, the higher the unit's morale will be and the lower the chances of warriors fleeing when taking damage. In the Army menu you can recruit warriors. The menu will display the Combat skill underneath each character. There are three ways of recruiting warriors: # From peasants, which will not cost anything. # From slaves, which will give them freedom. # F...") originally created as "Combat"
  • 22:06, 16 June 2024Resources (hist | edit) ‎[6,700 bytes]Aether (talk | contribs) (Created page with "* Gold: used for wage to peasants and trading. Can be obtained by trading. * Holy Rings: having too few can give negative thoughts while having many can give positive thoughts and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan. * Wood: used in construction, agriculture and the production of other resources. Obtained from working Lumbermills. * Iron: used in construction, and the production of other resources. Obtained from...")
  • 13:21, 16 June 2024Lords (hist | edit) ‎[17,144 bytes]Aether (talk | contribs) (Created page with "Lords can be used for building management or undertaking quests. However they will refuse to undertake quests if their Mood is low unless they have the "Strong will" personality trait. A lord will have a <span style="color:green;">'''green'''</span>, <span style="color:orange;">'''yellow'''</span> or <span style="color:red;">'''red'''</span> background depending on their Mood. == Needs, thoughts and mood == Every character has a Mood, which ranges from 0 to 100 and is t...") originally created as "Characters"
  • 12:23, 16 June 2024Knowledge (hist | edit) ‎[10,725 bytes]Aether (talk | contribs) (Created page with "To build and produce many complex things, knowledge is required. It can be found in books housed in the Library or in the minds of characters. In the Knowledge menu lords can be assigned to study and write books.")
  • 07:30, 15 June 2024Construction (hist | edit) ‎[14,016 bytes]Aether (talk | contribs) (Created page with "== Resources buildings == {| class="wikitable" ! Building ! Cost ! Required technology ! Effects |- | '''Rye Field''' || 80 Wood || || Produces Rye. The harvest is collected every 3 days and may perish without sufficient rain. |}") originally created as "Buildings"
  • 07:21, 15 June 2024Beginner's Guide (hist | edit) ‎[4,892 bytes]Aether (talk | contribs) (Created page with "Norland begins with you arriving in a small village with the intention of turning it into the thriving capital of your future kingdom. Some buildings require a manager to function and will display an icon above if they do not currently have a manager. The same manager can be appointed to multiple buildings and will try to visit each building every day. Failing that, the instructions given by the manager are valid for three days.")
  • 21:05, 14 June 2024Norland (hist | edit) ‎[10,214 bytes]Aether (talk | contribs) (Created page with "Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies. === Background === The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or swo...")