Construction
Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of 5 Wood. They can also be removed but this will not refund any construction materials.
Buildings can also be upgraded, which will add space for another worker. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.
Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.
Buildings require Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire.
Resources buildings
Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager.
The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain.
Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.
Production buildings
Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.
Service buildings
Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.
The Hall also serves the same function as a Warehouse.
Building | Cost | Effect | Workers | Requires knowledge |
---|---|---|---|---|
Tavern | 25 Wood | Sells alcohol | 1 | No |
Den | 15 Wood | Sells nectar | 1 | No |
Market | 25 Wood | Sells food resources, medicinal salves and daggers | 1 | No |
Altar | 30 Wood | Praying at an Altar replenishes 30% of Piety | 0 | No |
Warehouse | 15 Wood | People deposit and take resources from a Warehouse (this does not require workers) Peasants receive their wage at a Warehouse (this does not require workers) Workers construct buildings |
3 | No |
Library | 30 Wood | Required to learn and rewrite books Only one building can be constructed |
0 | No |
Temple | 100 Wood 10 Iron |
Praying at the Temple restores 30% Piety Each building can support 40 people Priests perform weddings and funerals and visit the sick Homeless people will sleep in the temple Lords can deliver sermons whose effectiveness scales with the lord's Persuasion
|
1 | Yes |
Scaffold | 20 Wood 5 Iron |
Enables Punish actions (this does not require workers) Workers search for criminals |
3 | Yes |
Chancellery | 50 Wood 5 Tools |
Workers can be assigned as managers to other buildings Requires 3 Paper every 3 days to function |
5 | Yes |
Army buildings
Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.
Housing buildings
Housing buildings provide living space to a certain category of people.
Decor buildings
Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Floors, Plants, Lighting, Statues and Other. Floors can be constructed repeatedly by holding down the mouse button.