States
From Norland Official Wiki
States are displayed at the bottom of the character tab and have major events upon the character.
Common states
- Prisoner: Character is a prisoner.
- Former Gangster: Appears on all prisoners obtained from defeating bandits and gives them the "Spirit of freedom" thought (-19 Mood) if they are turned into warriors.
- Fearlesness: Appears on all Unholy Horde characters and prevents them from running from battle.
- Pregnant: Appears on all pregnant women and will give birth in 3 days. Movement speed is reduced and the woman might experience nausea. Causes Loss of Mobility in the last day. There is a small chance of both the baby or both the mother and the baby dying at birth.
- Homeless: Appears when the character doesn't have a home and reduces their Mood by 14. Homeless people will sleep inside a Temple if one is built and in front of the Hall if no Temple is built.
- Nectar-addict: Can appear on characters who drink too much Nectar. The character will want to drink it every day and will gain increasingly negative thoughts and pain each day they don't drink. The dependency may randomly end after a mental breakdown or if the character does not drink Nectar for 4 days.
- Intoxication: Appears after consuming beer and will make the character pass out in 4 hours regardless of needs.
- Hangover: Can appear the day after the character drank alcohol and reduces their Mood by 8.
- Loss of Mobility: Appears from various circumstances and prevents the character from moving.
- Severe Hunger: Appears if the character hasn't eaten in 2 days and becomes Starvation and Loss of Mobility in 24 hours unless the character eats.
- Starvation: Appears if the character hasn't eaten in 3 days and becomes Death in 24 hours unless the character eats.
- Exhaustion: Appears if Sleep reaches 0. Character will pass out and be carried somewhere it can sleep.
- Depression: Appears if Mood reaches 0 for a lord. Becomes Madness if Mood isn't improved.
- Madness: Appears after Depression if Mood isn't improved in time and lasts for several days. The character cannot be interacted with with most actions and their thoughts are scrambled.
- Menopause: Appears on old female characters and makes them unable to get pregnant.
- Sins: Appears if the character insulted someone, fought someone, or cheated on their spouse. Sins are temporary and can be removed by confessing. Non-lords will confess at the temple priest for free but lords must pay and confess to the bishop.
- Crime: Appears if the character committed a crime and will disappear in 2 days.
- Vision Loss: Appears to characters punished by Blindness. Decreases movement speed, Combat skill is always 0, other skills are greatly decreased, reduces Interest of other characters by 30, many tasks will become unavailable and the character cannot escape.
- Terror Victim: Appears to 3-5 acquaintances of someone who was unjustly punished. Lasts for 5 days, reduces Mood by 16, prevents migration, prevents peasants from becoming vagabonds and prevents vagabonds from becoming cutthroats.
- Rutabaga Fever: Can appear after eating Rutabaga. Causes pain.
- Smallpox: Can appear as a disaster and lasts for 2 days. Reduces Mood by 10 in the first day and 22 in the second. In the second day it causes Loss of Mobility. On the third day there is a 50% chance to disappear and a 50% chance to kill the character. Can be removed by consuming a Medicinal Salve. Surviving without a Medicinal Salve can cause 10 Scarred, Blindness and Immunity.
- Immunity: Can appear after recovering naturally from Rutabaga Fever or Smallpox and provides immunity to both.
- Hemophilia: Appears if the "Juice of Life" scenario was selected. Moderate Bleeding and Severe Bleeding cannot be stopped.
- Dead: Character is dead.
Faith
Every character may be Fanatic, Agonistic or Loyalist. Fanatic and Loyalist are mutually exclusive.
- Fanatic can appear if the character is unhappy or listens to a Sermon of Faith at a Temple and is always present if the character has the "Devout" personality trait. Increases Mood by 12 and the character gains positive instead of negative thoughts from pain but low Piety has greater penalties.
- Agonistic can appear if the character is happy or listens to a Sermon of Doubt at a Temple. Decreases Mood by 6 and Piety need decreases 3 times slower.
- Loyalist can appear if the character is happy for long enough. If the character is a peasant their productivity is increased by 30% and they no longer fear death. If the character is a lord their loyalty is always 100 and they cannot be bribed. Disappears if the character becomes unhappy.
Wounds
Wounds are states that result from fighting and are always negative.
- Injuries: Appears from being hit by attacks. Hovering over it will show all injuries. Each kind of injury lasts for a different amount of time and has a different amount of pain.
- Pain Shock: Appears when pain is greater than pain threshold and causes unconsciousness for 5 hours.
- Stunned: Can appear from being hit by attacks from a Mace and causes unconsciousness for 25 minutes.
- Concussion: Can appear appear from being hit by attacks. Reduces movement speed and Combat skill by 50% for 6 hours.
- Facial Injury: Can appear appear from being hit by attacks. Causes intense pain, turns into 5 scars in 48 hours, and has a 10% chance to cause loss of consciousness.
- Eye Loss: Can appear appear from being hit by attacks. Causes intense pain and reduces Combat skill by 50%. Has a 50% chance to cause Infected Wound and a 50% chance to cause Pain Shock.
- Loss of Hand: Can appear appear from being hit by attacks. Causes intense pain, reduces Combat skill by 50% and prevents the character from doing physical work and using a Shield. Has a 50% chance to cause Infected Wound and a 50% chance to cause Pain Shock.
- Scars: Appear after certain injuries heal. Each scar decreases the Interest of other characters by 1.
- Infected Wound: Can appear from being hit by attack. It can be removed by consuming a Medicinal Salve and will turn in Gangrene in 48 hours otherwise.
- Gangrene: Appears if an Infected Wound is not removed in 48 hours and kills the character in 24 hours.
Bleeding
Bleeding can appear from being by attacks from cutting or piercing weapons and comes in three levels. Multiple states of the same level will turn into one of the next level.
- Bleeding
- Moderate Bleeding, which cannot be stopped if the character also has Hemophilia.
- Severe Bleeding, which cannot be stopped if the character also has Hemophilia. and will cause death if not treated.
Lord states
The following states can only appear on lords:
- Inspired: Appears if Mood is high for long enough and increases all skills by 5 until the end of the day or until the lord becomes unhappy.
- Mother: Appears after being blessed by the bishop and lasts for 10 days. Prevents the lord from suffering from sins, allows fanatic peasants to join the army and increases everyone's opinion.
- Lowborn: Appears on knights given a title and decreases the opinion of all non-Lowborn lords by 20.
- Bastard: Appears when a lord is born outside marriage or from a woman on the throne and they will have reduced relationship with other kings.
- Bald: Can appear on male lords. Guaranteed with the "Early balding" personality trait.