Knowledge
Some things requires at least one of the lords to have the prerequisite knowledge. Lords that are at least 12 years old gain knowledge by reading or rewriting books, which are housed in the Library. In the Knowledge menu lords can be assigned to study and rewrite books. After studying a book, the lord will be able to create a copy of it using 3 Paper. The knowledge menu will display which lords know which knowledge.
Books are mainly bought from the Holy Caravan, who will always sell any missing book as long as its requirements are met. If a lord knows a book they can also write it.
If assigned to read, the lord will do that all day unless they are satisfying a need. If assigned to rewrite, the lord will do it between 9 AM and 6 PM. Other assignments and actions will be completed first before resuming either of these.
The speed at which books are read or written depends on the assigned lord's Intellect skill. Both decrease Rest.
Very rarely, if a lord's Mood is high and they are managing a building they may gain a random knowledge. It can also happen as a result of nervous breakdowns. The chance for both is affected by the lord's Intellect skill.
Every city will start with the Mine and Rye Field and Mill books. Additional books can be added by the selected scenario.
Books come in three levels of rarity, which determines their price, the required Intellect skill to read them and the chance of being shared during a Wise Conversation.
- Basic books need at least 3 skill to read and have a 3% chance of being shared
- Advanced books need at least 9 skill to read and have a 2% chance of being shared
- Highest books need at least 13 skill to read and have a 1% chance of being shared
Economic knowledge
Economic knowledge unlocks buildings and resources for production.
Knowledge | Requirements |
---|---|
Mine | |
Hop Field and Beer | |
Rye Field and Mill | |
Herbalist | |
Scaffold | |
Temple | |
Coal Furnace | Mine knowledge |
Workshop | Mine knowledge |
Knowledge | Requirements |
---|---|
Flavorful Ale | |
Pig Farm | 30 Population |
Chancellery | 40 Population |
Armor Forge | Workshop knowledge |
Melting Furnace | Workshop knowledge |
Paper Workshop | Workshop knowledge |
Weapon Forge | Workshop knowledge |
Alchemist Lab | Herbalist knowledge |
Nectar | Alchemist Lab knowledge |
Brewery: Upgrade | Brewery level 3 |
Lumbermill: Upgrade | Lumbermill level 3 |
Mill: Upgrade | Mill level 3 |
Mine: Upgrade | Mine level 3 |
Herbalist: Upgrade | Herbalist level 3 |
Pig Farm: Upgrade | Pig Farm level 3 |
Coal Furnace: Upgrade | Coal Furnace level 3 |
Workshop: Upgrade | Workshop level 3 |
Armor Forge: Upgrade | Armor Forge level 3 |
Melting Furnace: Upgrade | Melting Furnace level 3 |
Paper Workshop: Upgrade | Paper Workshop level 3 |
Weapon Forge: Upgrade | Weapon Forge level 3 |
Alchemist Lab: Upgrade | Alchemist Lab level 3 |
Knowledge | Requirements |
---|---|
Lord's house: Upgrade | Lord's House building |
Heavy Armor | Armor Forge building |
Axes | Weapon Forge building |
Swords | Weapon Forge building |
Brewery: Efficiency | Brewery level 5 |
Lumbermill: Efficiency | Lumbermill level 5 |
Mill: Efficiency | Mill level 5 |
Mine: Efficiency | Mine level 5 |
Herbalist: Efficiency | Herbalist level 5 |
Pig Farm: Efficiency | Pig Farm level 5 |
Coal Furnace: Efficiency | Coal Furnace level 5 |
Workshop: Efficiency | Workshop level 5 |
Alchemist Lab: Efficiency | Alchemist Lab level 5 |
Armor Forge: Efficiency | Armor Forge level 5 |
Melting Furnace: Efficiency | Melting Furnace level 5 |
Paper Workshop: Efficiency | Paper Workshop level 5 |
Weapon Forge: Efficiency | Weapon Forge level 5 |
Cultural knowledge
Cultural knowledge gives various bonuses if a character knows them but can only be read by lords belonging to a certain culture.
Knowledge | Culture | Effects | Requirements |
---|---|---|---|
Intimidation of Tramps | Kaiden | Vagabond intimidation lasts 2 days | |
False Fanaticism | Makha | Lord is considered fanatic regardless of actual state | |
How to deal with addiction | Makha | Addictions are cured in only 2 days | |
Fast Construction | Tanaya | +50% Construction Speed | |
Poisoner | All | Lord gains the Poisoner trait | Alchemy Lab |
Military Logistics Vol. 1 | All | +50% Army Movement | 50 Population |
Braised Rutabaga | Varn | Rutabaga Typhoid no longer causes death | |
Cooking Meat | Varn | Mood bonus from eating Meat is doubled | |
Fighting Drought | Varn | Droughts have no effects | |
Rutabaga Field: Efficiency | Varn | +20% Rutabaga Field Production | |
Iron Economical Construction | Tanaya | -30% Iron Construction and Upgrade Costs | 10 days passed |
Wood Economical Construction | Tanaya | -30% Wood Construction and Upgrade Costs | 10 days passed |
Military Logistics Vol. 2 | All | +50% Army Movement | 70 Population |
Ax Proficiency | Kaiden | Combat skill is doubled when wielding an Axe | |
Common Good | Tanaya | -50% Terror Duration | |
Faith Defense | Tanaya | -30% Tax on Warriors | |
Bow Proficiency | Varn | Combat skill is doubled when wielding a Bow | |
Hop Field: Efficiency | Varn | +20% Hop Field Production |