Lords: Difference between revisions
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* '''Intrigue''' | * '''Intrigue''' | ||
** Seduce | ** Seduce | ||
** Bribe: Only available towards lords in another city. It costs 7 Holy Rings and decreases the targeted lord's loyalty towards their king. The amount of loyalty decreased depends on the performer's Persuasion skill. If loyalty falls below 25 and the targeted lord is the heir they may raise a rebellion. |
Revision as of 14:36, 16 June 2024
Lords can be used for building management or undertaking quests. However they will refuse to undertake quests if their Mood is low unless they have the "Strong will" personality trait. A lord will have a green, yellow or red background depending on their Mood.
Needs, thoughts and mood
Every character has a Mood, which ranges from 0 to 100 and is the sum of all thoughts. Thoughts arise from events, desires and needs. If a need is fulfilled it will give a positive thought, while if it is unfulfilled it will give a negative thought. If Mood falls below 25 the character will become unhappy. The average mood of peasants affects the level of migration.
Needs generally decreases over time and they are fulfilled through specific actions character mostly perform on their own. The need for Rest is automatically replenished when not working. There are 5 needs:
- Sleep: If it becomes completely empty, the character will collapse and fall asleep regardless of what is happening. It is satisfied by sleeping.
- Food: If it becomes low it can lead to hunger and eventually starvation. It is satisfied by consuming food such as Flour, Meat or Rutabagas.
- Rest: It is replenished slowly by not working and quickly by consuming alcohol at a Tavern.
- Piety: It is satisfied slowly through praying and quicker at Temples or Altars.
- Care: Only available to children. Is it satisfied by actions between parents and their child.
- Sex: Only available to adults. Is it satisfied during dating.
Skills
Every character has 8 skills, which determine their effectiveness when undertaking tasks and are increased by training. Children gain more experience from training.
- Manners provides a significant bonus to relations and interest. However, a significant difference in skill level can lead to rejection between lords. It is increased by learning Rhetoric.
- Trade determines the effectiveness of trading goods. When trading on the global map, each point of Trade skill difference increases or decreases prices by 3%. It is increased by learning Economy.
- Persuasion determines the effectiveness of actions related to communication and influencing other characters, including certain deep conversations. It also affects the effectiveness of sermons. It is increased by learning Rhetoric.
- Intellect determines the speed of acquiring knowledge, the speed of writing books, the likelihood of insight, and the probability of winning dice games. It is increased by learning Philosophy.
- Management determines the amount of additional production when the character is assigned as manager. It is increased by learning Economy.
- Teaching determines the amount of experience transferred during teaching. It is increased by learning Philosophy.
- Combat determines the probability of evading or blocking the enemy's attack based on the difference in skill level. It is increased by learning Warfare.
- Command determines the magnitude of the morale bonus for warriors in the squad. It is increased by learning Warfare.
Personality traits
Every character will have a number of personality traits, which affect how the character behaves:
Trait | Effects | Reason |
---|---|---|
Unattractive | -10 interest from other characters | |
Attractive | +10 interest from other characters | |
Beautiful | +20 interest from other characters | |
Forecaster | Each Holy Caravan visit will notify you of the upcoming prices | |
Defender of Order | Likes kings who destroy bandit camps Dislikes kings who tolerate bandit camps in their provinces and interact with them |
|
Supporter of Power | Likes kings whose armies are twice bigger Dislikes kings whose armies are twice smaller |
|
Low fertility | -30% chance to become pregnant | Inherited |
Mental impairment | Has the "Joy of foolishness" thought (+8 Mood) -50% experience from learning |
Inherited |
Courageous | Higher threshold for bravery | Happy childhood |
Strong will | Works when unhappy | Happy childhood |
Resistance to addictions | Lower chance of developing dependencies | Happy childhood |
Tendency to addiction | Higher chance of developing dependencies | Unhappy childhood |
Combat instructor | Training warriors at the Training Ground gives double experience |
The "Combat instructor" trait requires a Teaching skill of 15 to function.
Actions
Characters can undertake various actions. Actions between parents and their children will satisfy the Care need.
Learn
Learn actions increase a character's skill. After choosing the action you must choose another lord as teacher. The effectiveness depends on the teacher's Teaching skill and each skill can only be increased up to the teacher's own skill level. The action will be performed daily as long as it is possible and decreases Rest for both characters. Each lesson provides experience points that scale with the teacher's Teaching skill.
- Rhetoric: increases Manners and Persuasion skills
- Economy: increases Trade and Management skills
- Philosophy: increases Intellect and Teaching skills
- Rhetoric: increases Combat and Command skills
Social
- Communication
- Spend Time: The characters spend time together. There will be 2 deep conversations, one started by each character. The probability of conversations being good or bad depends on each character's Mood.
- Wolf Hunting: Only available to adult characters if there are wolves available for hunting in the forest.
- Challenge to a Duel: Only available to adult characters if both participants have armor and weapons. Removes the desire for the death of the enemy if any exists between the duelists. The duel continues until one of the participants dies or loses consciousness. The more pain the duelist inflicts upon their opponent, the easier the rest of the duel becomes.
- Play Dice: Only available to adult characters. Bets 5 Holy Rings. The outcome is random but partially influenced by both characters' Intellect skill.
- Intrigue
- Seduce
- Bribe: Only available towards lords in another city. It costs 7 Holy Rings and decreases the targeted lord's loyalty towards their king. The amount of loyalty decreased depends on the performer's Persuasion skill. If loyalty falls below 25 and the targeted lord is the heir they may raise a rebellion.