Beginner's Guide: Difference between revisions

From Norland Official Wiki
No edit summary
No edit summary
Line 1: Line 1:
Norland begins with you arriving in a small village with the intention of turning it into the thriving capital of your future kingdom.
Norland begins with you arriving in a small village with the intention of turning it into the thriving capital of your future kingdom.


Lords can be used for building management or undertaking quests. However they will refuse to undertake quests if they are unhappy. A lord will have a green, orange or red background depending on their happiness.
Lords can be used for building management or undertaking quests. However they will refuse to undertake quests if they are unhappy. A lord will have a <span style="color:green;">'''green'''</span>, <span style="color:orange;">'''yellow'''</span> or <span style="color:red;">'''red'''</span> background depending on their happiness.


== Building management ==
== Building management ==

Revision as of 19:54, 15 June 2024

Norland begins with you arriving in a small village with the intention of turning it into the thriving capital of your future kingdom.

Lords can be used for building management or undertaking quests. However they will refuse to undertake quests if they are unhappy. A lord will have a green, yellow or red background depending on their happiness.

Building management

Some buildings require a lord assigned as manager to function and will display an icon above if they do not currently have a manager. The same lord can be appointed as manager to multiple buildings and will try to visit each building every day. Failing that, the instructions given by them are valid for three days. Each lord has a Management level, which gives a production bonus the higher it is.

Once the workers receive instructions from managers they will begin working. During day they work and after 6 PM they attend their personal matters: receiving salaries, purchasing goods and drinking beer.

Finances

Prices and salaries can be managed from the Finance menu, which will display sales and expenses per day. Every character consumes 1 Food per day, so the amount of Food produced should be at least equal to the population and the Food price per unit should be lower than the workers' salary. People also need alcohol every few days and their mood can be regulated with the quantity and price of the sold alcohol. Markets open after 6 PM.