Construction: Difference between revisions

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== Resources buildings ==
== Resources buildings ==
The resource production of fields scales with how much of the building is located on fertile soil. When constructing a field, the game will highlight in green areas with fertile soil. Fields are harvested every 3 days and may perish without sufficient rain.
{| class="wikitable"
{| class="wikitable"
! Building
! Building
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! Effects
! Effects
|-
|-
| '''Rye Field''' || 80 Wood || || Produces Rye. The harvest is collected every 3 days and may perish without sufficient rain.
| '''Rye Field''' || 80 Wood || || Produces Rye
|-
|-
| '''Hop Field''' ||  
| '''Hop Field''' ||  
|-
|-
| '''Rutabaga Field''' || 40 Wood || || Produces Rutabagas. The harvest is collected every 3 days and may perish without sufficient rain.
| '''Rutabaga Field''' || 40 Wood || || Produces Rutabagas
|-
|-
| '''Lumbermill''' || 15 Wood || || Extracts Wood from nearby forests.
| '''Lumbermill''' || 15 Wood || || Extracts Wood from nearby forests
|-
|-
| '''Mine''' ||  
| '''Mine''' ||  
|}
|}

Revision as of 19:11, 15 June 2024

Resources buildings

The resource production of fields scales with how much of the building is located on fertile soil. When constructing a field, the game will highlight in green areas with fertile soil. Fields are harvested every 3 days and may perish without sufficient rain.

Building Cost Required technology Effects
Rye Field 80 Wood Produces Rye
Hop Field
Rutabaga Field 40 Wood Produces Rutabagas
Lumbermill 15 Wood Extracts Wood from nearby forests
Mine