Construction: Difference between revisions
Line 234: | Line 234: | ||
| [[File:Noble house.png|50px]] Lord's House || [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron || 1 || Lords || || No | | [[File:Noble house.png|50px]] Lord's House || [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron || 1 || Lords || || No | ||
|- | |- | ||
| [[File:House.png|50px]] Peasant's House || [[File:Wood.png|25px]] 15 Wood || 2 || Peasants || Gives the "Separate housing" thought (+10 Mood) || Yes | | [[File:House.png|50px]] Peasant's House || [[File:Wood.png|25px]] 15 Wood<br>[[File:Iron.png|25px]] 5 Iron || 2 || Peasants || Gives the "Separate housing" thought (+10 Mood) || Yes | ||
|- | |- | ||
| [[File:Slaves barrack.png|50px]] Prisoner Ward || [[File:Wood.png|25px]] 25 Wood || 21 || Prisoners || Contains an Altar inside<br>Requires a worker<br>Required to give resources to prisoners || Yes | | [[File:Slaves barrack.png|50px]] Prisoner Ward || [[File:Wood.png|25px]] 25 Wood || 21 || Prisoners || Contains an Altar inside<br>Requires a worker<br>Required to give resources to prisoners || Yes |
Revision as of 09:18, 1 July 2024
Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of 5 Wood. They can also be removed but this will not refund any construction materials.
Buildings can also be upgraded, which will add space for another worker and increase productivity by 10%. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.
Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.
Buildings require Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire.
Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it.
Hall
Every city starts with a Hall, which hires 3 Builders, 2 Servants and serves the same storage and wage functions as a Warehouse. The Hall starts managed by the king but the manager can be changes as with every other building. The Hall is also the target for some rebellions.
The Hall cannot be manually destroyed.
Resources buildings
Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager.
The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain. Every 10 days the fields must be fertilized using Wood equal to half of the field's construction cost.
Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.
Production buildings
Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.
Service buildings
Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.
Army buildings
Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.
Housing buildings
Housing buildings provide living space to a certain category of people.
Roads
All roads cost 4 Gold per square and increase the movement speed of all characters on it by 30%. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line.
Decor buildings
Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Intimidation and Other. Floors can be constructed repeatedly by holding down the mouse button.