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== Currencies ==
== Currencies ==
There are two kings of currencies:
There are two kings of currencies:
* [[File:Gold.png|25px]] Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
* [[File:Gold.png|50px]] Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
* [[File:Holy Rings.png|25px]] Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.
* [[File:Holy Rings.png|50px]] Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.


== Construction ==
== Construction ==
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! Refined from
! Refined from
|-
|-
| [[File:Wood.png|25px]] Wood
| [[File:Wood.png|50px]] Wood
| Lumbermill
| Lumbermill
| Natural resource
| Natural resource
|-
|-
| [[File:Iron.png|25px]] Iron
| [[File:Iron.png|50px]] Iron
| Mine
| Mine
| Natural resource
| Natural resource
|-
|-
| [[File:Tools.png|25px]] Tools
| [[File:Tools.png|50px]] Tools
| Workshop
| Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] Coal
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] Coal
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! Preference
! Preference
|-
|-
| [[File:Meat.png|25px]] Meat
| [[File:Meat.png|50px]] Meat
| Pig Farm
| Pig Farm
| <span style="color:green;">'''Increased'''</span>
| <span style="color:green;">'''Increased'''</span>
| Bought and eaten first
| Bought and eaten first
|-
|-
| [[File:Flour.png|25px]] Flour
| [[File:Flour.png|50px]] Flour
| Mill
| Mill
| '''Unaffected'''
| '''Unaffected'''
| Bought and eaten second
| Bought and eaten second
|-
|-
| [[File:Rutabaga.png|25px]] Rutabaga
| [[File:Rutabaga.png|50px]] Rutabaga
| Rutabaga Field
| Rutabaga Field
| <span style="color:red;">'''Decreased'''</span>
| <span style="color:red;">'''Decreased'''</span>
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! Requires knowledge
! Requires knowledge
|-
|-
| [[File:Flavorful Ale.png|25px]] Flavorful Ale
| [[File:Flavorful Ale.png|50px]] Flavorful Ale
| [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb
| [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb
| <span style="color:green;">'''Increased'''</span>
| <span style="color:green;">'''Increased'''</span>
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| Yes
| Yes
|-
|-
| [[File:Beer.png|25px]] Beer
| [[File:Beer.png|50px]] Beer
| [[File:Hops.png|25px]] Hops<br>[[File:Rye.png|25px]] Rye
| [[File:Hops.png|25px]] Hops<br>[[File:Rye.png|25px]] Rye
| '''Unaffected'''
| '''Unaffected'''
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| Yes
| Yes
|-
|-
| [[File:Moonshine.png|25px]] Moonshine
| [[File:Moonshine.png|50px]] Moonshine
| [[File:Rutabaga.png|25px]] Rutabaga
| [[File:Rutabaga.png|25px]] Rutabaga
| <span style="color:red;">'''Decreased'''</span>
| <span style="color:red;">'''Decreased'''</span>
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! Refined from
! Refined from
|-
|-
| [[File:Rye.png|25px]] Rye
| [[File:Rye.png|50px]] Rye
| Rye Field
| Rye Field
| Natural resource
| Natural resource
|-
|-
| [[File:Hops.png|25px]] Hops
| [[File:Hops.png|50px]] Hops
| Hop Field
| Hop Field
| Natural resource
| Natural resource
|-
|-
| [[File:Herb.png|25px]] Herb
| [[File:Herb.png|50px]] Herb
| Herbalist
| Herbalist
| Natural resource
| Natural resource
|-
|-
| [[File:Coal.png|25px]] Coal
| [[File:Coal.png|50px]] Coal
| Coal Furnace
| Coal Furnace
| [[File:Wood.png|25px]] Wood
| [[File:Wood.png|25px]] Wood
|-
|-
| [[File:Steel.png|25px]] Steel
| [[File:Steel.png|50px]] Steel
| Melting Furnace
| Melting Furnace
| [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal
| [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal
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== Alchemy ==
== Alchemy ==
Alchemy resources are refined at Alchemist Lab from other resources.
Alchemy resources are refined at Alchemist Lab from other resources.
* [[File:Medicinal Salve.png|25px]] Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords take it for free from Warehouses while peasants must purchase it from a Market.
* [[File:Medicinal Salve.png|50px]] Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords take it for free from Warehouses while peasants must purchase it from a Market.
* [[File:Nectar.png|25px]] Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.
* [[File:Nectar.png|50px]] Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.


== Weapons ==
== Weapons ==
Weapon resources can be given to warriors when creating an army.
Weapon resources can be given to warriors when creating an army.
* [[File:Dagger.png|25px]] Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
* [[File:Dagger.png|50px]] Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
* [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
* [[File:Mace.png|50px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
* [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
* [[File:Spear.png|50px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
* [[File:Sword.png|25px]] Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
* [[File:Sword.png|50px]] Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
* [[File:Axe.png|25px]] Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.
* [[File:Axe.png|50px]] Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.


== Protection ==
== Protection ==
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
* [[File:Shield.png|25px]] Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
* [[File:Shield.png|50px]] Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
* [[File:Light Armor.png|25px]] Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
* [[File:Light Armor.png|50px]] Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
* [[File:Heavy Armor.png|25px]] Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.
* [[File:Heavy Armor.png|50px]] Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.


== Paper ==
== Paper ==
[[File:Paper.png|25px]] Paper: used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.
[[File:Paper.png|50px]] Paper is used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.

Revision as of 07:33, 19 June 2024

Currencies

There are two kings of currencies:

  • Gold.png Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
  • Holy Rings.png Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.

Construction

Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood.png Wood Lumbermill Natural resource
Iron.png Iron Mine Natural resource
Tools.png Tools Workshop Wood.png Wood
Coal.png Coal

Food

Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat.png Meat Pig Farm Increased Bought and eaten first
Flour.png Flour Mill Unaffected Bought and eaten second
Rutabaga.png Rutabaga Rutabaga Field Decreased Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale.png Flavorful Ale Hops.png Hops
Herb.png Herb
Increased Bought and drank first Yes
Beer.png Beer Hops.png Hops
Rye.png Rye
Unaffected Bought and drank second Yes
Moonshine.png Moonshine Rutabaga.png Rutabaga Decreased Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

Resource Source Refined from
Rye.png Rye Rye Field Natural resource
Hops.png Hops Hop Field Natural resource
Herb.png Herb Herbalist Natural resource
Coal.png Coal Coal Furnace Wood.png Wood
Steel.png Steel Melting Furnace Iron.png Iron
Coal.png Coal

Alchemy

Alchemy resources are refined at Alchemist Lab from other resources.

  • Medicinal Salve.png Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords take it for free from Warehouses while peasants must purchase it from a Market.
  • Nectar.png Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.

Weapons

Weapon resources can be given to warriors when creating an army.

  • Dagger.png Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
  • Mace.png Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
  • Spear.png Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
  • Sword.png Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
  • Axe.png Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

  • Shield.png Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
  • Light Armor.png Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
  • Heavy Armor.png Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.

Paper

Paper.png Paper is used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.