Resources: Difference between revisions

From Norland Official Wiki
No edit summary
No edit summary
Line 5: Line 5:


== Construction ==
== Construction ==
Construction are used to construct, upgrade or repair buildings and can also be refined into other resources.
Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.
* [[File:Wood.png|25px]] Wood is used in construction, agriculture and the production of other resources. Obtained from Lumbermills.
{| class="wikitable"
* [[File:Iron.png|25px]] Iron is used in construction, and the production of other resources. Obtained from Mines.
! Resource
* [[File:Tools.png|25px]] Tools: Used for upgrading or repairing buildings and producing other resources. Refined from Coal and Wood in Workshop.
! Source
! Refined from
|-
| [[File:Wood.png|25px]] Wood
| Lumbermill
| Natural resource
|-
| [[File:Iron.png|25px]] Iron
| Mine
| Natural resource
|-
| [[File:Tools.png|25px]] Tools
| Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]]
|}


== Food ==
== Food ==
Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.
Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.
* [[File:Rutabaga.png|25px]] Rutabaga is obtained from Rutabaga Fields. It is eaten last and gives a Mood penalty that slowly decreases
{| class="wikitable"
* [[File:Flour.png|25px]] Flour is refined from Rye in Mills. It is eaten second.
! Resource
* [[File:Meat.png|25px]] Meat is obtained from Pig Farms. It is eaten first and gives a Mood bonus that slowly decreases.
! Source
! Mood
! Preference
|-
| [[File:Meat.png|25px]] Meat
| Pig Farm
| <span style="color:green;">'''Increased'''</span>
| Bought and eaten first
|-
| [[File:Flour.png|25px]] Flour
| Mill
| '''Unaffected'''
| Bought and eaten second
|-
| [[File:Rutabaga.png|25px]] Rutabaga
| Rutabaga Field
| <span style="color:red;">'''Decreased'''</span>
| Bought and eaten last
|}


== Alcohol ==
== Alcohol ==
Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.
Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.
* [[File:Moonshine.png|25px]] Moonshine is refined from Rutabaga and gives Mood penalty that slowly decreases
{| class="wikitable"
* [[File:Beer.png|25px]] Beer is refined from Hops and Rye, requires knowledge before it can be produced
! Resource
* [[File:Flavorful Ale.png|25px]] Flavorful Ale is refined from Hops and Herb, requires knowledge before it can be produced and gives Mood bonus that slowly decreases
! Refined from
! Mood
! Preference
! Requires knowledge
|-
| [[File:Flavorful Ale.png|25px]] Flavorful Ale
| [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb
| <span style="color:green;">'''Increased'''</span>
| Bought and drank first
| Yes
|-
| [[File:Beer.png|25px]] Beer
| [[File:Hops.png|25px]] Hops<br>[[File:Rye.png|25px]] Rye
| '''Unaffected'''
| Bought and drank second
| Yes
|-
| [[File:Moonshine.png|25px]] Moonshine
| [[File:Rutabaga.png|25px]] Rutabaga
| <span style="color:red;">'''Decreased'''</span>
| Bought and drank last
| No
|}


== Materials ==
== Materials ==
Line 37: Line 91:
== Weapons ==
== Weapons ==
Weapon resources can be given to warriors when creating an army.
Weapon resources can be given to warriors when creating an army.
* [[File:Dagger.png|25px]] Daggers can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
* [[File:Dagger.png|25px]] Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
* [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
* [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
* [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
* [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.

Revision as of 07:28, 19 June 2024

Currencies

There are two kings of currencies:

  • Gold.png Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
  • Holy Rings.png Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.

Construction

Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood.png Wood Lumbermill Natural resource
Iron.png Iron Mine Natural resource
Tools.png Tools Workshop Wood.png Wood
Coal.png

Food

Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat.png Meat Pig Farm Increased Bought and eaten first
Flour.png Flour Mill Unaffected Bought and eaten second
Rutabaga.png Rutabaga Rutabaga Field Decreased Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale.png Flavorful Ale Hops.png Hops
Herb.png Herb
Increased Bought and drank first Yes
Beer.png Beer Hops.png Hops
Rye.png Rye
Unaffected Bought and drank second Yes
Moonshine.png Moonshine Rutabaga.png Rutabaga Decreased Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

  • Rye.png Rye is used in production of agricultural resources. Obtained from Rye Fields.
  • Hops.png Hops is used in production of alcohol resources. Obtained from Hop Fields.
  • Herb.png Herb is used in the production of other resources. Obtained from Herbalists.
  • Steel.png Steel: used in the production of other resources. Refined from Coal and Iron in Melting Furnace.
  • Coal.png Coal: Used in the production of other resources. Refined from Wood in Coal Furnace.

Alchemy

Alchemy resources are refined at Alchemist Lab from other resources.

  • Medicinal Salve.png Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords take it for free from Warehouses while peasants must purchase it from a Market.
  • Nectar.png Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.

Weapons

Weapon resources can be given to warriors when creating an army.

  • Dagger.png Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
  • Mace.png Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
  • Spear.png Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
  • Sword.png Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
  • Axe.png Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

  • Shield.png Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
  • Light Armor.png Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
  • Heavy Armor.png Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.

Paper

Paper.png Paper: used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.