World: Difference between revisions
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== Bandit camps == | == Bandit camps == | ||
Every game will start with a bandit camp south of the city and additional bandit camps can appear if enough peasants leave to join the forest banding. Unless they are destroyed or bribed the forest bandits will periodically attack the city. There are two ways of handling bandit camps: | |||
# '''Attack''': if victorious the camp will be destroyed and you will gain loot, +5 relations with neighbors and +7 relations with the Bishop. If there are prisoners in the camp they will be freed. Hovering over the Attack button will show the possible Gold loot. | # '''Attack''': if victorious the camp will be destroyed and you will gain loot, +5 relations with neighbors and +7 relations with the Bishop. If there are prisoners in the camp they will be freed. Hovering over the Attack button will show the possible Gold loot. | ||
# '''Bribe''': prevents attacks on your city and the growth of the bandit camp for a week. This action requires a lord or messenger. | # '''Bribe''': prevents attacks on your city and the growth of the bandit camp for a week. This action requires a lord or messenger. |
Revision as of 18:35, 18 June 2024
On the world map you can see your city and neighbors with whom you can interact.
When two armies meet on the world map a battle icon will appear above them. Clicking on it will display a comparison between the two armies, and in the middle a balance of power bar that shows which army is more powerful and by how much. You can then choose to play out the battle automatically, fight it manually, or retreat.
Certain actions on the world map require either an adult lord or a messenger. Sending a messenger costs 1 Paper.
Diplomacy
There are multiple kings you can interact with on the world map by clicking on their cities.
You can interact with specific lords in another city by choosing "Lords" from the action menu.
Dark Deeds are actions that will negatively affect the targeted city. Most of them requires cutthroats to be present in the city. There are 4 Dark Deeds:
- Lord's Assassination requires cutthroats
- Kidnapping a Lord requires cutthroats
- Library Robbery requires books in the city's library
- Hall Robbery requires cutthroats
Politics are actions that will change the diplomatic relationships between two cities.
- Offering to the King requires 10 Holy Rings.
- Peace Treaty requires an army that is not several times smaller than that of the city's king's.
- Withdrawal from vassalage is only available towards the Suzerain lord. If the Suzerain is significantly weaker they will grant independence. Otherwise they will attack the city in a few days. If you defeat their army you will become independent, otherwise you will remain a Vassal.
Send the guest will make the selected lord go to the selected city and interact with the lords present.
Trading with another city is only possible when the desired city makes a trade offer, which will be displayed above the city in question, and also requires positive relationships and a lord or messenger. The prices are always better than those of the Holy Caravan. The prices will be adjusted by a further 3% for every point of Trade skill difference between the two kings. Trading will increase relations by 5.
Bandit camps
Every game will start with a bandit camp south of the city and additional bandit camps can appear if enough peasants leave to join the forest banding. Unless they are destroyed or bribed the forest bandits will periodically attack the city. There are two ways of handling bandit camps:
- Attack: if victorious the camp will be destroyed and you will gain loot, +5 relations with neighbors and +7 relations with the Bishop. If there are prisoners in the camp they will be freed. Hovering over the Attack button will show the possible Gold loot.
- Bribe: prevents attacks on your city and the growth of the bandit camp for a week. This action requires a lord or messenger.