Actions: Difference between revisions
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** [[File:Spend Time.png|30px]] Spend Time: The lords spend time together. There will be 2 deep conversations, one started by each lord. The probability of conversations being good or bad depends on each lord's Mood. | ** [[File:Spend Time.png|30px]] Spend Time: The lords spend time together. There will be 2 deep conversations, one started by each lord. The probability of conversations being good or bad depends on each lord's Mood. | ||
** [[File:Wolf Hunting.png|30px]] Wolf Hunting: Only available to adult lords if there are wolves available for hunting in the forest. | ** [[File:Wolf Hunting.png|30px]] Wolf Hunting: Only available to adult lords if there are wolves available for hunting in the forest. | ||
** [[File:Challenge to a Duel.png|30px]] Challenge to a Duel: Only available to adult lords if both participants have armor and weapons. Removes the desire for the death of the enemy if any exists between the duelists. The duel continues until one of the participants dies or loses consciousness. The more pain the duelist inflicts upon their opponent, the easier the rest of the duel becomes. | ** [[File:Challenge to a Duel.png|30px]] Challenge to a Duel: Only available to adult lords if both participants have armor and weapons and are enemies. Removes the desire for the death of the enemy if any exists between the duelists. The duel continues until one of the participants dies or loses consciousness. The more pain the duelist inflicts upon their opponent, the easier the rest of the duel becomes. | ||
** [[File:Play Dice.png|30px]] Play Dice: Only available to adult lords. Bets 5 Holy Rings. The outcome is random but partially influenced by both lords' Intellect skill. | ** [[File:Play Dice.png|30px]] Play Dice: Only available to adult lords. Bets 5 Holy Rings. The outcome is random but partially influenced by both lords' Intellect skill. | ||
* '''Intrigue''' | * '''Intrigue''' |
Revision as of 13:57, 18 June 2024
Lords can undertake various actions. If a lord is unhappen they will refuse to do any tasks unless they have the "Strong will" personality trait. Actions between parents and their children will satisfy the Care need.
Bishop
Bishop actions can only be performed while the bishop is in the city.
- File:Confess.png Confess: Costs 3 Holy Rings and removes all sins.
- File:Beseech for Forgiveness.png Beseech for Forgiveness: Costs 15 Holy Rings and stops the bishop from considering the lord an enemy.
- File:Console.png Console: Only available if the bishop requires comforting.
- File:Seduce Divorce.png Divorce: Only available to married characters and ends their marriage.
- Canonization: Only available to kings with at least 50 relationship with the bishop.
King
King actions can only be performed by the king on other lords.
- Appoint as Heir: Makes the targeted lord the heir. The old heir will feel suppressed and develop resentment towards both the king and the new heir.
- Reward: Costs 5 Holy Rings and gives the targeted lord +25 Loyalty, +8 Relations with the king and the "Rewarded" thought, whose Mood bonus scales with the king's Persuasion skill, for 3 days.
- File:Threaten.png Threaten: Gives the targeted lord "Threatened" thought (-18 Mood) for 2 days and Loyalty that scales with the king's Persuasion skill.
- Gift to the King: Takes up to 5 Holy Rings from the targeted lord and gives it -25 Loyalty and the "Rewarded" thought, whose Mood penalty scales with the king's Persuasion skill, for 4 days.
Punish
Punish actions are unlocked by constructing a Scaffold. They will remove the thought of impunity from any of their victims. Punishing an innocent character will produce terror and give them a negative thought.
- File:Execution.png Execution: The punished character is killed. Some criminals who witness the execution might become cutthroats.
- Mask of shame: The punished character wears the Mask of Shame for a day and any character in a bad mood can freely beat them. If they are a simple criminal they will become a peasant after the punishment expires.
- Exile: The punished character leaves the city. If they are a simple criminal they will join the forest bandits.
- Blindness: The punished character's movement speed will be significantly reduced and many tasks will become unavailable to them. If they were a lord their combat skill will be reset to 0 and their attractiveness will be greatly reduced.
Learn
Learn actions increase a lord's skill. After choosing the action you must choose another lord as teacher. The effectiveness depends on the teacher's Teaching skill and each skill can only be increased up to the teacher's own skill level. The action will be performed daily as long as it is possible and decreases Rest for both lords. Each lesson provides experience points that scale with the teacher's Teaching skill.
- Rhetoric increases Manners and Persuasion
- Economy increases Trade and Management
- Philosophy increases Intellect and Teaching
- Warfare increases Combat and Command
Social
Social actions are only available with other lords.
- Communication
- Spend Time: The lords spend time together. There will be 2 deep conversations, one started by each lord. The probability of conversations being good or bad depends on each lord's Mood.
- Wolf Hunting: Only available to adult lords if there are wolves available for hunting in the forest.
- File:Challenge to a Duel.png Challenge to a Duel: Only available to adult lords if both participants have armor and weapons and are enemies. Removes the desire for the death of the enemy if any exists between the duelists. The duel continues until one of the participants dies or loses consciousness. The more pain the duelist inflicts upon their opponent, the easier the rest of the duel becomes.
- Play Dice: Only available to adult lords. Bets 5 Holy Rings. The outcome is random but partially influenced by both lords' Intellect skill.
- Intrigue
- File:Seduce Divorce.png Seduce
- Poison: Only available to lords that have the Poisoner trait active.
- Bribe: Only available towards lords in another city except the king. It costs 7 Holy Rings and decreases the targeted lord's loyalty towards their king. The amount of loyalty decreased depends on the performer's Persuasion skill. If loyalty falls below 25 and the targeted lord is the heir they may raise a rebellion.
Hire a Lord
This action is only available with a freelance lord. The freelance lord will be hired and the cost will scale with the buying lord's Persuasion skill.
Capture
This action is only available with a guest and only lords with at least 75 Loyalty can attempt it. When the guest is sleeping the lord will attempt to take it prisoner. There is a 40% chance to succeed, otherwise the guest will have to be defeated before it can escape. Whether successful or not, relations between the king and the victim and neighboring kings will greatly decrease.
Exile
This action is only available with a guest. The guest will leave but relations between the king and their king will decrease.
Sex for payment
This action is only available with a peasant of opposite gender and costs 1 Holy Rings. The lord will fulfill 15% of their Sex need. The lord will gain the "Shame for sins" thought (-22 Mood) and the peasant will gain the "Was used" thought (-20 Mood) for 2 days. This can result in a pregnancy where the child who will be a bastard. This action is considered a sin.
Free
This action is only available with a slave and will turn it into a peasant. If the slave was yearning for freedom the action will also give it the "Joy of freedom" thought (+48 Mood) for 10 days.