Construction: Difference between revisions
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| Peasant's House || [[File:Wood.png|25px]] 15 Wood || 2 || Peasants || Gives the "Separate housing" thought (+10 Mood) | | [[File:House.png|50px]] Peasant's House || [[File:Wood.png|25px]] 15 Wood || 2 || Peasants || Gives the "Separate housing" thought (+10 Mood) | ||
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| Dormitory || [[File:Wood.png|25px]] 30 Wood || 10 || Peasants || | | [[File:Hostel.png|50px]] Dormitory || [[File:Wood.png|25px]] 30 Wood || 10 || Peasants || | ||
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| Lord's House || [[File:Wood.png|25px]] 30 Wood || 1 || Lords || Can be upgraded for 5 Iron once the required knowledge is obtained | | [[File:Noble house.png|50px]] Lord's House || [[File:Wood.png|25px]] 30 Wood || 1 || Lords || Can be upgraded for 5 Iron once the required knowledge is obtained | ||
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| Slave Barn || [[File:Wood.png|25px]] 25 Wood || 20 || Slaves || Contains an Altar inside<br>Requires a worker<br>Required to give resources to Slaves | | [[File:Slaves barrack.png|50px]] Slave Barn || [[File:Wood.png|25px]] 25 Wood || 20 || Slaves || Contains an Altar inside<br>Requires a worker<br>Required to give resources to Slaves | ||
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Revision as of 15:11, 17 June 2024
Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of 5 Wood. They can also be removed but this will not refund any construction materials.
Buildings can also be upgraded, which will add space for another worker. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.
Resources buildings
Resources buildings produce basic resources and are operational between 8 AM and 6 PM. All resources buildings require a manager.
The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain.
Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.
Production buildings
Production buildings refine basic resources into more advanced resources and are operational between 8 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.
Service buildings
Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. All of them are available from the start, cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.
The Hall also serves the same function as a Warehouse.
Army buildings
Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.
Housing buildings
Housing buildings provide living space to a certain category of people.