Resources: Difference between revisions
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* [[File:Gold.png|25px]] Gold: used for wage to peasants and trading. Can be obtained by trading. | * [[File:Gold.png|25px]] Gold: used for wage to peasants and trading. Can be obtained by trading. | ||
* [[File:Holy Rings.png|25px]] Holy Rings: having too few can give negative thoughts while having many can give positive thoughts and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan. | * [[File:Holy Rings.png|25px]] Holy Rings: having too few can give negative thoughts while having many can give positive thoughts and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan. | ||
== Basic resources == | == Basic resources == | ||
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* [[File:iron.png|25px]] Iron: used in construction, and the production of other resources. Obtained from Mines. | * [[File:iron.png|25px]] Iron: used in construction, and the production of other resources. Obtained from Mines. | ||
* [[File:Hops.png|25px]] Hops: used in production of alcohol resources. Obtained from Hop Fields. | * [[File:Hops.png|25px]] Hops: used in production of alcohol resources. Obtained from Hop Fields. | ||
* Herb: used in the production of other resources. Obtained from herbalists in forests. | |||
== Refined resources == | == Refined resources == | ||
Refined resources are produced from various other resources in certain buildings. | Refined resources are produced from various other resources in certain buildings. | ||
* [[File:Medicinal Salve.png|25px]] Medicinal Salve: used for healing wounds and diseases. | * Steel: used in the production of other resources. Refined from Coal and Iron in Melting Furnace. | ||
* [[File:Tools.png|25px]] Tools: Used for upgrading or repairing buildings and producing other resources. | * [[File:Medicinal Salve.png|25px]] Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords use it for free while peasants must purchase it from a Market. | ||
* [[File:Paper.png|25px]] Paper: used for sending messengers, creating books and the operation of the Chancellery. | * [[File:Nectar.png|25px]] Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab. | ||
* [[File:Coal.png|25px]] Coal: Used in the production of other resources. | * [[File:Tools.png|25px]] Tools: Used for upgrading or repairing buildings and producing other resources. Refined from Coal and Wood in Workshop. | ||
* [[File:Paper.png|25px]] Paper: used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop. | |||
* [[File:Coal.png|25px]] Coal: Used in the production of other resources. Refined from Wood in Coal Furnace. | |||
== Food == | == Food == | ||
Food resources are used to fulfill the Food need. Lords use it for free while peasants must purchase it from a Market or the Holy Caravan. | Food resources are used to fulfill the Food need. Lords use it for free while peasants must purchase it from a Market or the Holy Caravan. | ||
* [[File:Flour.png|25px]] Flour is | * [[File:Flour.png|25px]] Flour is refined from Rye in Mills | ||
* [[File:Meat.png|25px]] Meat is | * [[File:Meat.png|25px]] Meat is obtained from Pig Farms | ||
* [[File:Rutabaga.png|25px]] Rutabaga is | * [[File:Rutabaga.png|25px]] Rutabaga is obtained from Rutabaga Fields. | ||
== Alcohol == | == Alcohol == | ||
Alcohol resources are used to fulfill the Rest need. They are produced in a Brewery. Lords use it for free while peasants must purchase it from a Tavern. There are three alcohol resources: | Alcohol resources are used to fulfill the Rest need. They are produced in a Brewery. Lords use it for free while peasants must purchase it from a Tavern. There are three alcohol resources: | ||
* [[File:Moonshine.png|25px]] Moonshine is | * [[File:Moonshine.png|25px]] Moonshine is refined from Rutabaga | ||
* [[File:Beer.png|25px]] Beer is | * [[File:Beer.png|25px]] Beer is refined from Hops and Rye and requires knowledge before it can be produced | ||
* [[File:Flavorful Ale.png|25px]] Flavorful Ale is | * [[File:Flavorful Ale.png|25px]] Flavorful Ale is refined from Hops and Herb and requires knowledge before it can be produced | ||
== Weapons == | == Weapons == | ||
Weapon resources can be given to warriors when creating an army. They are produced in a Weapon Forge. | Weapon resources can be given to warriors when creating an army. They are produced in a Weapon Forge. | ||
* [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is | * [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron. | ||
* [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is | * [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron. | ||
* [[File:Sword.png|25px]] Sword allows for effective parrying of attacks, providing additional protection. It is | * [[File:Sword.png|25px]] Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel. | ||
* [[File:Axe.png|25px]] Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is | * [[File:Axe.png|25px]] Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel. | ||
== Protection == | == Protection == | ||
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop. | Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop. | ||
* [[File:Shield.png|25px]] Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is | * [[File:Shield.png|25px]] Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron. | ||
* [[File:Light Armor.png|25px]] Light Armor increases the chance of survival in battle on average by 30%. It is | * [[File:Light Armor.png|25px]] Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron. | ||
* [[File:Heavy Armor.png|25px]] Heavy Armor increases the chance of survival in battle on average by 50%. It is | * [[File:Heavy Armor.png|25px]] Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel. |
Revision as of 12:09, 17 June 2024
- Gold: used for wage to peasants and trading. Can be obtained by trading.
- Holy Rings: having too few can give negative thoughts while having many can give positive thoughts and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.
Basic resources
Basic resources are obtained from resources buildings and do not require anything to produce beyond workers and instructions.
- Wood: used in construction, agriculture and the production of other resources. Obtained from Lumbermills.
- Iron: used in construction, and the production of other resources. Obtained from Mines.
- Hops: used in production of alcohol resources. Obtained from Hop Fields.
- Herb: used in the production of other resources. Obtained from herbalists in forests.
Refined resources
Refined resources are produced from various other resources in certain buildings.
- Steel: used in the production of other resources. Refined from Coal and Iron in Melting Furnace.
- Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords use it for free while peasants must purchase it from a Market.
- Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.
- Tools: Used for upgrading or repairing buildings and producing other resources. Refined from Coal and Wood in Workshop.
- Paper: used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.
- Coal: Used in the production of other resources. Refined from Wood in Coal Furnace.
Food
Food resources are used to fulfill the Food need. Lords use it for free while peasants must purchase it from a Market or the Holy Caravan.
- Flour is refined from Rye in Mills
- Meat is obtained from Pig Farms
- Rutabaga is obtained from Rutabaga Fields.
Alcohol
Alcohol resources are used to fulfill the Rest need. They are produced in a Brewery. Lords use it for free while peasants must purchase it from a Tavern. There are three alcohol resources:
- Moonshine is refined from Rutabaga
- Beer is refined from Hops and Rye and requires knowledge before it can be produced
- Flavorful Ale is refined from Hops and Herb and requires knowledge before it can be produced
Weapons
Weapon resources can be given to warriors when creating an army. They are produced in a Weapon Forge.
- Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron.
- Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron.
- Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel.
- Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel.
Protection
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
- Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
- Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
- Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.