Knowledge: Difference between revisions
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|- | |- | ||
| '''Ax Proficiency''' | | '''Ax Proficiency''' | ||
| | | <span style="color:lightblue;">'''Kaiden'''</span> | ||
| Combat skill is doubled when wielding an Axe | | Combat skill is doubled when wielding an Axe | ||
| | |||
|- | |||
| '''Intimidation of Tramps''' | |||
| <span style="color:lightblue;">'''Kaiden'''</span> | |||
| Vagabond intimidation lasts 2 days | |||
| | | | ||
|- | |- | ||
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|- | |- | ||
| '''Common Good''' | | '''Common Good''' | ||
| <<span style="color:orange;">'''Tanaya'''</span> | | <span style="color:orange;">'''Tanaya'''</span> | ||
| | | -50% Terror Duration | ||
| | |||
|- | |||
| '''Fast Construction''' | |||
| <span style="color:orange;">'''Tanaya'''</span> | |||
| +50% Construction Speed | |||
| | | | ||
|- | |- | ||
| '''Bow Proficiency''' | | '''Bow Proficiency''' | ||
| | | <span style="color:green;">'''Varn'''</span> | ||
| Combat skill is doubled when wielding a Bow | | Combat skill is doubled when wielding a Bow | ||
| | |||
|- | |||
| '''Braised Rutabaga''' | |||
| <span style="color:green;">'''Varn'''</span> | |||
| Rutabaga Typhoid no longer causes death | |||
| | | | ||
|- | |- | ||
| '''Cooking Meat''' | | '''Cooking Meat''' | ||
| | | <span style="color:green;">'''Varn'''</span> | ||
| Mood bonus from eating Meat is doubled | | Mood bonus from eating Meat is doubled | ||
| | | | ||
|- | |||
| '''Fighting Drought''' | |||
| <span style="color:green;">'''Varn'''</span> | |||
| Droughts have no effects | |||
| | |||
|- | |||
| '''Iron Economical Construction''' | |||
| <span style="color:orange;">'''Tanaya'''</span> | |||
| -30% Iron Construction and Upgrade Costs | |||
| 10 days passed | |||
|- | |||
| '''Wood Economical Construction''' | |||
| <span style="color:orange;">'''Tanaya'''</span> | |||
| -30% Wood Construction and Upgrade Costs | |||
| 10 days passed | |||
|} | |} |
Revision as of 17:45, 30 June 2024
Some things requires at least one of the lords to have the prerequisite knowledge. Lords that are at least 12 years old gain knowledge by reading or rewriting books, which are housed in the Library. In the Knowledge menu lords can be assigned to study and rewrite books. After studying a book, the lord will be able to create a copy of it using 3 Paper. The knowledge menu will display which lords know which knowledge.
Books are mainly bought from the Holy Caravan, who will always sell any missing book as long as its requirements are met. If a lord knows a book they can also write it.
If assigned to read, the lord will do that all day unless they are satisfying a need. If assigned to rewrite, the lord will do it between 9 AM and 6 PM. Other assignments and actions will be completed first before resuming either of these.
The speed at which books are read or written depends on the assigned lord's Intellect skill. Both decrease Rest.
Very rarely, if a lord's Mood is high and they are managing a building they may gain a random knowledge. It can also happen as a result of nervous breakdowns. The chance for both is affected by the lord's Intellect skill.
Every city will start with the Mine and Rye Field and Mill books. Additional books can be added by the selected scenario.
Books come in three levels of rarity, which determines their price, the required Intellect skill to read them and the chance of being shared during a Wise Conversation.
- Basic books need at least 3 skill to read and have a 3% chance of being shared
- Advanced books need at least 9 skill to read and have a 2% chance of being shared
- Highest books need at least 13 skill to read and have a 1% chance of being shared
Economic knowledge
Economic knowledge unlocks buildings and resources for production.
Knowledge | Requirements |
---|---|
Mine | |
Hop Field and Beer | |
Rye Field and Mill | |
Herbalist | |
Scaffold | |
Temple | |
Coal Furnace | Mine knowledge |
Workshop | Mine knowledge |
Knowledge | Requirements |
---|---|
Flavorful Ale | |
Pig Farm | 30 Population |
Chancellery | 40 Population |
Wood: Economical Construction | City existed for 10 days |
Iron: Economical Construction | City existed for 10 days |
Armor Forge | Workshop knowledge |
Melting Furnace | Workshop knowledge |
Paper Workshop | Workshop knowledge |
Weapon Forge | Workshop knowledge |
Alchemist Lab | Herbalist knowledge |
Nectar | Alchemist Lab knowledge |
Brewery: Upgrade | Brewery level 3 |
Lumbermill: Upgrade | Lumbermill level 3 |
Mill: Upgrade | Mill level 3 |
Mine: Upgrade | Mine level 3 |
Herbalist: Upgrade | Herbalist level 3 |
Pig Farm: Upgrade | Pig Farm level 3 |
Coal Furnace: Upgrade | Coal Furnace level 3 |
Workshop: Upgrade | Workshop level 3 |
Armor Forge: Upgrade | Armor Forge level 3 |
Melting Furnace: Upgrade | Melting Furnace level 3 |
Paper Workshop: Upgrade | Paper Workshop level 3 |
Weapon Forge: Upgrade | Weapon Forge level 3 |
Alchemist Lab: Upgrade | Alchemist Lab level 3 |
Knowledge | Requirements |
---|---|
Fast Construction | |
Lord's house: Upgrade | Lord's House building |
Heavy Armor | Armor Forge building |
Axes | Weapon Forge building |
Swords | Weapon Forge building |
Brewery: Efficiency | Brewery level 5 |
Lumbermill: Efficiency | Lumbermill level 5 |
Mill: Efficiency | Mill level 5 |
Mine: Efficiency | Mine level 5 |
Herbalist: Efficiency | Herbalist level 5 |
Pig Farm: Efficiency | Pig Farm level 5 |
Coal Furnace: Efficiency | Coal Furnace level 5 |
Workshop: Efficiency | Workshop level 5 |
Alchemist Lab: Efficiency | Alchemist Lab level 5 |
Armor Forge: Efficiency | Armor Forge level 5 |
Melting Furnace: Efficiency | Melting Furnace level 5 |
Paper Workshop: Efficiency | Paper Workshop level 5 |
Weapon Forge: Efficiency | Weapon Forge level 5 |
Cultural knowledge
Cultural knowledge gives various bonuses if a character knows them.
Knowledge | Culture | Effects | Requirements |
---|---|---|---|
Poisoner | All | Lord gains the Poisoner trait | Alchemy Lab |
Military Logistics Vol. 1 | All | +50% Army Movement | 50 Population |
Military Logistics Vol. 2 | All | +50% Army Movement | 70 Population |
Ax Proficiency | Kaiden | Combat skill is doubled when wielding an Axe | |
Intimidation of Tramps | Kaiden | Vagabond intimidation lasts 2 days | |
How to deal with addiction | Makha | Addictions are cured in only 2 days | |
Common Good | Tanaya | -50% Terror Duration | |
Fast Construction | Tanaya | +50% Construction Speed | |
Bow Proficiency | Varn | Combat skill is doubled when wielding a Bow | |
Braised Rutabaga | Varn | Rutabaga Typhoid no longer causes death | |
Cooking Meat | Varn | Mood bonus from eating Meat is doubled | |
Fighting Drought | Varn | Droughts have no effects | |
Iron Economical Construction | Tanaya | -30% Iron Construction and Upgrade Costs | 10 days passed |
Wood Economical Construction | Tanaya | -30% Wood Construction and Upgrade Costs | 10 days passed |