Resources: Difference between revisions
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| [[File:Melting furnace.png|50px]] Melting Furnace | | [[File:Melting furnace.png|50px]] Melting Furnace | ||
| [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal | | [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal | ||
|} | |||
== Weapons == | |||
Weapon resources can be given to warriors when creating an army. | |||
{| class="wikitable" | |||
! Resource | |||
! Effects | |||
! Source | |||
! Refined from | |||
! Requires knowledge | |||
|- | |||
| [[File:Dagger.png|50px]] Dagger | |||
| | |||
* Can always be carried | |||
* Can be used as a backup weapon if the primary weapon is broken | |||
* Can be sold to peasants at a Market | |||
| [[File:Sawmill.png|50px]] Workshop | |||
| [[File:Wood.png|25px]] Wood | |||
| No | |||
|- | |||
| [[File:Mace.png|50px]] Mace | |||
| | |||
* Can cause loss of consciousness regardless of pain threshold | |||
| [[File:Forge.png|25px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron | |||
| No | |||
|- | |||
| [[File:Spear.png|50px]] Spear | |||
| | |||
* Less durable | |||
* Less effective against armored opponents | |||
| [[File:Forge.png|25px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron | |||
| No | |||
|- | |||
| [[File:Sword.png|50px]] Sword | |||
| | |||
* Increases defense | |||
| [[File:Forge.png|25px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron | |||
| Yes | |||
|- | |||
| [[File:Axe.png|50px]] Axe | |||
| | |||
* Destroys armor | |||
* Does twice less damage than Sword if both opponents aren't protected | |||
* Does twice more damage than Sword if both opponents are fully protected | |||
| [[File:Forge.png|25px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Steel | |||
| Yes | |||
|} | |} | ||
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| [[File:Tools.png|25px]] Tools<br>[[File:Steel.png|25px]] Steel | | [[File:Tools.png|25px]] Tools<br>[[File:Steel.png|25px]] Steel | ||
|} | |} | ||
== Alchemy == | == Alchemy == |
Revision as of 07:50, 19 June 2024
Currencies
There are two kings of currencies:
Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.
Construction
Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.
Resource | Source | Refined from |
---|---|---|
Wood | Lumbermill | Natural resource |
Iron | Mine | Natural resource |
Tools | Workshop | Wood Coal |
Food
Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.
Resource | Source | Mood | Preference |
---|---|---|---|
Meat | Pig Farm | Increased | Bought and eaten first |
Flour | Mill | Unaffected | Bought and eaten second |
Rutabaga | Rutabaga Field | Decreased | Bought and eaten last |
Alcohol
Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.
Materials
Material resources do not have direct uses but can be refined into more valuable resources.
Resource | Source | Refined from |
---|---|---|
Rye | Rye Field | Natural resource |
Hops | Hop Field | Natural resource |
Herb | Herbalist | Natural resource |
Coal | Coal Furnace | Wood |
Steel | Melting Furnace | Iron Coal |
Weapons
Weapon resources can be given to warriors when creating an army.
Protection
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
Resource | Survival increase | Refined from |
---|---|---|
Shield | 35% | Tools Iron |
Light Armor | 30% | Tools Iron |
Heavy Armor | 50% | Tools Steel |
Alchemy
Alchemy resources are refined at Alchemist Lab from Herb.
Medicinal Salve: used for healing wounds and diseases. Lords take it for free from Warehouses while peasants must purchase it from a Market.
Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction.
Paper
Paper is used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.