Resources: Difference between revisions
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== Construction == | == Construction == | ||
Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. | Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields. | ||
{| class="wikitable" | |||
! Resource | |||
! Source | |||
! Refined from | |||
|- | |||
| [[File:Wood.png|25px]] Wood | |||
| Lumbermill | |||
| Natural resource | |||
|- | |||
| [[File:Iron.png|25px]] Iron | |||
| Mine | |||
| Natural resource | |||
|- | |||
| [[File:Tools.png|25px]] Tools | |||
| Workshop | |||
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] | |||
|} | |||
== Food == | == Food == | ||
Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan. | Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan. | ||
{| class="wikitable" | |||
! Resource | |||
! Source | |||
! Mood | |||
! Preference | |||
|- | |||
| [[File:Meat.png|25px]] Meat | |||
| Pig Farm | |||
| <span style="color:green;">'''Increased'''</span> | |||
| Bought and eaten first | |||
|- | |||
| [[File:Flour.png|25px]] Flour | |||
| Mill | |||
| '''Unaffected''' | |||
| Bought and eaten second | |||
|- | |||
| [[File:Rutabaga.png|25px]] Rutabaga | |||
| Rutabaga Field | |||
| <span style="color:red;">'''Decreased'''</span> | |||
| Bought and eaten last | |||
|} | |||
== Alcohol == | == Alcohol == | ||
Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern. | Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern. | ||
{| class="wikitable" | |||
! Resource | |||
! Refined from | |||
! Mood | |||
! Preference | |||
! Requires knowledge | |||
|- | |||
| [[File:Flavorful Ale.png|25px]] Flavorful Ale | |||
| [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb | |||
| <span style="color:green;">'''Increased'''</span> | |||
| Bought and drank first | |||
| Yes | |||
|- | |||
| [[File:Beer.png|25px]] Beer | |||
| [[File:Hops.png|25px]] Hops<br>[[File:Rye.png|25px]] Rye | |||
| '''Unaffected''' | |||
| Bought and drank second | |||
| Yes | |||
|- | |||
| [[File:Moonshine.png|25px]] Moonshine | |||
| [[File:Rutabaga.png|25px]] Rutabaga | |||
| <span style="color:red;">'''Decreased'''</span> | |||
| Bought and drank last | |||
| No | |||
|} | |||
== Materials == | == Materials == | ||
Line 37: | Line 91: | ||
== Weapons == | == Weapons == | ||
Weapon resources can be given to warriors when creating an army. | Weapon resources can be given to warriors when creating an army. | ||
* [[File:Dagger.png|25px]] | * [[File:Dagger.png|25px]] Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop. | ||
* [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge. | * [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge. | ||
* [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge. | * [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge. |
Revision as of 07:28, 19 June 2024
Currencies
There are two kings of currencies:
- Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
- Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.
Construction
Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.
Resource | Source | Refined from |
---|---|---|
Wood | Lumbermill | Natural resource |
Iron | Mine | Natural resource |
Tools | Workshop | Wood |
Food
Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.
Resource | Source | Mood | Preference |
---|---|---|---|
Meat | Pig Farm | Increased | Bought and eaten first |
Flour | Mill | Unaffected | Bought and eaten second |
Rutabaga | Rutabaga Field | Decreased | Bought and eaten last |
Alcohol
Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.
Materials
Material resources do not have direct uses but can be refined into more valuable resources.
- Rye is used in production of agricultural resources. Obtained from Rye Fields.
- Hops is used in production of alcohol resources. Obtained from Hop Fields.
- Herb is used in the production of other resources. Obtained from Herbalists.
- Steel: used in the production of other resources. Refined from Coal and Iron in Melting Furnace.
- Coal: Used in the production of other resources. Refined from Wood in Coal Furnace.
Alchemy
Alchemy resources are refined at Alchemist Lab from other resources.
- Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords take it for free from Warehouses while peasants must purchase it from a Market.
- Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.
Weapons
Weapon resources can be given to warriors when creating an army.
- Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
- Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
- Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
- Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
- Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.
Protection
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
- Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
- Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
- Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.
Paper
Paper: used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.