Construction: Difference between revisions

From Norland Official Wiki
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| [[File:Wood.png|25px]] 30 Wood
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| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 5 Tools
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| Yes
| Yes
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Revision as of 21:07, 17 June 2024

The construction menu

Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of Wood.png 5 Wood. They can also be removed but this will not refund any construction materials.

Buildings can also be upgraded, which will add space for another worker. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.

Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.

Buildings require Tools.png Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire.

Resources buildings

Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager.

The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain.

Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.

Building Cost Produces Workers Upgrade cost Requires knowledge
Level 2 Level 3
Woodcutter.png Lumbermill Wood.png 15 Wood Wood.png Wood 1 Wood.png 20 Wood Wood.png 15 Wood
Iron.png 5 Iron
No
Hop farm.png Rutabaga Field Wood.png 40 Wood Rutabaga.png Rutabaga 3 Cannot be upgraded Cannot be upgraded No
Hop farm.png Rye Field Wood.png 80 Wood Rye.png Rye 3 Cannot be upgraded Cannot be upgraded Yes
Hop farm.png Hop Field Wood.png 40 Wood Hops.png Hops 3 Cannot be upgraded Cannot be upgraded Yes
Mine.png Mine Wood.png 30 Wood Iron.png Iron 1 Wood.png 50 Wood
Tools.png 5 Tools
Wood.png 100 Wood
Tools.png 10 Tools
Yes
Forester.png Herbalist Wood.png 25 Wood Herb.png Herb 1 Wood.png 10 Wood
Iron.png 5 Iron
Wood.png 10 Wood
Tools.png 2 Tools
Yes

Production buildings

Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.

Building Cost Produces Upgrade cost Requires knowledge
Level 2 Level 3 Level 4
Brewery.png Brewery Wood.png 20 Wood Moonshine.png Moonshine
Beer.png Beer (requires knowledge)
Flavorful Ale.png Flavorful Ale (requires knowledge)
Wood.png 20 Wood
Iron.png 3 Iron
Wood.png 20 Wood
Iron.png 5 Iron
Wood.png 10 Wood
Iron.png 15 Iron
No
Mill.png Mill Wood.png 20 Wood Flour.png Flour Wood.png 20 Wood
Iron.png 3 Iron
Wood.png 25 Wood
Iron.png 5 Iron
Wood.png 10 Wood
Tools.png 5 Tools
Yes
Sawmill.png Workshop Wood.png 25 Wood Tools.png Tools
Dagger.png Daggers
Bows
Wood.png 30 Wood Wood.png 25 Wood
Iron.png 5 Iron
Wood.png 20 Wood
Iron.png 10 Iron
Yes

Service buildings

Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.

The Hall also serves the same function as a Warehouse.

Building Cost Effect Workers Requires knowledge
Tavern.png Tavern Wood.png 25 Wood Sells alcohol 1 No
Drug deg.png Den Wood.png 15 Wood Sells nectar 1 No
Market.png Market Wood.png 25 Wood Sells food resources, medicinal salves and daggers 1 No
Altar.png Altar Wood.png 30 Wood Praying at an Altar replenishes 30% of Piety 0 No
Storage.png Warehouse Wood.png 15 Wood People deposit and take resources from a Warehouse (this does not require workers)
Peasants receive their wage at a Warehouse (this does not require workers)
Workers construct buildings
3 No
Library.png Library Wood.png 30 Wood Required to learn and rewrite books
Only one building can be constructed
0 No
Church.png Temple Wood.png 100 Wood
Iron.png 10 Iron
Praying at the Temple restores 30 Piety
Priests perform weddings and funerals and visit the sick
Homeless people will sleep in the temple
Lords can deliver sermons whose effectiveness scales with the lord's Persuasion
  • File:Sermon of Faith.png Sermon of Faith can turn agonistic characters into believer and believer characters into fanatic
  • File:Sermon of Doubt.png Sermon of Doubt can turn fanatic characters into believer and believer characters into agonistic
Gallows.png Scaffold Wood.png 20 Wood
Iron.png 5 Iron
Enables Punish actions (this does not require workers)
Workers search for criminals
3 Yes

Army buildings

Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.

Building Cost Effect
Barracks.png Barracks Wood.png 30 Wood
Iron.png 5 Iron
Provides sleeping space for 10 warriors
Training ground.png Training Ground Wood.png 10 Wood
Iron.png 10 Iron
Allows training warriors
Requires a manager
Patrol sign.png Patrol Banner Free Marks a circle area around it for patrolling
Constructed and moved instantly

Housing buildings

Housing buildings provide living space to a certain category of people.

Building Cost Living space Houses Notes
House.png Peasant's House Wood.png 15 Wood 2 Peasants Gives the "Separate housing" thought (+10 Mood)
Hostel.png Dormitory Wood.png 30 Wood 10 Peasants
Noble house.png Lord's House Wood.png 30 Wood 1 Lords Can be upgraded for 5 Iron once the required knowledge is obtained
Slaves barrack.png Slave Barn Wood.png 25 Wood 20 Slaves Contains an Altar inside
Requires a worker
Required to give resources to Slaves

Decor buildings

Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Floors, Plants, Lighting, Statues and Other. Floors can be constructed repeatedly by holding down the mouse button.