Construction: Difference between revisions
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[[File:Construction menu.png|thumb|300px|The construction menu]] | [[File:Construction menu.png|thumb|300px|The construction menu]] | ||
[[File:Broken Burning Burned.png|thumb|300px|A broken, a burning and a burned building]] | |||
Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of [[File:Wood.png|25px]] 5 Wood. They can also be removed but this will not refund any construction materials. | Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of [[File:Wood.png|25px]] 5 Wood. They can also be removed but this will not refund any construction materials. | ||
Buildings can also be upgraded, which will add space for another worker. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded. | Buildings can also be upgraded, which will add space for another worker and increase productivity by 10%. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded. | ||
Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function. | Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function. | ||
Buildings require [[File:Tools.png|25px]] Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire. | Buildings require [[File:Tools.png|25px]] Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire. | ||
Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it. | |||
== Hall == | |||
[[File:Castle.png|thumb|100px|The Hall]] | |||
Every city starts with a Hall, which hires 3 Builders, 2 Servants and serves the same storage and wage functions as a Warehouse. The Hall starts managed by the king but the manager can be changes as with every other building. The Hall is also the target for some rebellions. | |||
The Hall cannot be manually destroyed. | |||
== Resources buildings == | == Resources buildings == | ||
Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager. | Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager. | ||
The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain. | The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain. Every 10 days the fields must be fertilized using [[File:Wood.png|25px]] Wood equal to half of the field's construction cost. | ||
Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine. | Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine. | ||
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! Level 3 | ! Level 3 | ||
|- | |- | ||
| [[File:Woodcutter.png|50px]] Lumbermill || [[File:Wood.png|25px]] 15 Wood || [[File:Wood.png|25px]] Wood || 1 || [[File:Wood.png|25px]] | | [[File:Woodcutter.png|50px]] Lumbermill || [[File:Wood.png|25px]] 15 Wood || [[File:Wood.png|25px]] Wood || 1 || [[File:Wood.png|25px]] 15 Wood || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron || No | ||
|- | |- | ||
| [[File:Hop farm.png|50px]] Rutabaga Field || [[File:Wood.png|25px]] 40 Wood || [[File:Rutabaga.png|25px]] Rutabaga || 3 || Cannot be upgraded || Cannot be upgraded || No | | [[File:Hop farm.png|50px]] Rutabaga Field || [[File:Wood.png|25px]] 40 Wood || [[File:Rutabaga.png|25px]] Rutabaga || 3 || Cannot be upgraded || Cannot be upgraded || No | ||
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| [[File:Hop farm.png|50px]] Hop Field || [[File:Wood.png|25px]] 40 Wood || [[File:Hops.png|25px]] Hops || 3 || Cannot be upgraded || Cannot be upgraded || Yes | | [[File:Hop farm.png|50px]] Hop Field || [[File:Wood.png|25px]] 40 Wood || [[File:Hops.png|25px]] Hops || 3 || Cannot be upgraded || Cannot be upgraded || Yes | ||
|- | |- | ||
| [[File:Mine.png|50px]] Mine || [[File:Wood.png|25px]] | | [[File:Mine.png|50px]] Mine || [[File:Wood.png|25px]] 50 Wood || [[File:Iron.png|25px]] Iron || 1 || [[File:Wood.png|25px]] 80 Wood || [[File:Wood.png|25px]] 140 Wood || Yes | ||
|- | |- | ||
| [[File:Forester.png|50px]] Herbalist || [[File:Wood.png|25px]] 25 Wood || [[File:Herb.png|25px]] Herb || 1 || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron || [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 2 Tools || Yes | | [[File:Forester.png|50px]] Herbalist || [[File:Wood.png|25px]] 25 Wood || [[File:Herb.png|25px]] Herb || 1 || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron || [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 2 Tools || Yes | ||
|- | |- | ||
| [[File:Pig farm.png|50px]] Pig Farm || [[File:Wood.png|25px]] 40 Wood || [[File:Meat.png|25px]] Meat || 1 || [[File:Wood.png|25px]] | | [[File:Pig farm.png|50px]] Pig Farm || [[File:Wood.png|25px]] 40 Wood || [[File:Meat.png|25px]] Meat || 1 || [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron || [[File:Wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 10 Iron || Yes | ||
|} | |} | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:Alchimestry.png|50px]] | | [[File:Alchimestry.png|50px]] Alchemy Lab | ||
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 5 Iron | | [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 5 Iron | ||
| [[File:Medicinal Salve.png|25px]] Medicinal Salve<br>[[File:Nectar.png|25px]] Nectar (requires knowledge) | | [[File:Medicinal Salve.png|25px]] Medicinal Salve<br>[[File:Nectar.png|25px]] Nectar (requires knowledge) | ||
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|- | |- | ||
| [[File:Armorsmith.png|50px]] Armor Forge | | [[File:Armorsmith.png|50px]] Armor Forge | ||
| [[File:Wood.png|25px]] | | [[File:Wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 10 Iron | ||
| [[File:Shield.png|25px]] Shield<br>[[File:Light Armor.png|25px]] Light Armor<br>[[File:Heavy Armor.png|25px]] Heavy Armor (requires knowledge) | | [[File:Shield.png|25px]] Shield<br>[[File:Light Armor.png|25px]] Light Armor<br>[[File:Heavy Armor.png|25px]] Heavy Armor (requires knowledge) | ||
| [[File:Wood.png|25px]] 15 Wood<br>[[File:Iron.png|25px]] 15 Iron | | [[File:Wood.png|25px]] 15 Wood<br>[[File:Iron.png|25px]] 15 Iron | ||
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|- | |- | ||
| [[File:Forge.png|50px]] Weapon Forge | | [[File:Forge.png|50px]] Weapon Forge | ||
| [[File:Wood.png|25px]] | | [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 10 Iron | ||
| [[File:Mace.png|25px]] Mace<br>[[File:Spear.png|25px]] Spear<br>[[File:Axe.png|25px]] Axe (requires knowledge)<br>[[File:Sword.png|25px]] Sword (requires knowledge) | | [[File:Mace.png|25px]] Mace<br>[[File:Spear.png|25px]] Spear<br>[[File:Axe.png|25px]] Axe (requires knowledge)<br>[[File:Sword.png|25px]] Sword (requires knowledge) | ||
| [[File:Iron.png|25px]] 10 Iron<br>[[File:Tools.png|25px]] 3 Tools | | [[File:Iron.png|25px]] 10 Iron<br>[[File:Tools.png|25px]] 3 Tools | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:Melting furnace.png|50px]] | | [[File:Melting furnace.png|50px]] Smelting Furnace | ||
| [[File:Wood.png|25px]] 60 Wood | | [[File:Wood.png|25px]] 60 Wood | ||
| [[File:Iron.png|25px]] Iron | | [[File:Iron.png|25px]] Iron | ||
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== Service buildings == | == Service buildings == | ||
Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants. | Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Building | ! Building | ||
! Cost | ! Cost | ||
! width= | ! width=60% | Effect | ||
! Workers | ! width=1% | Workers | ||
! Requires knowledge | ! width=1% | Requires knowledge | ||
|- | |- | ||
| [[File:Tavern.png|50px]] Tavern | | [[File:Tavern.png|50px]] Tavern | ||
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| No | | No | ||
|- | |- | ||
| [[File:Drug deg.png|50px]] Den | | [[File:Drug deg.png|50px]] Drug Den | ||
| [[File:Wood.png|25px]] 15 Wood | | [[File:Wood.png|25px]] 15 Wood | ||
| Sells nectar | | Sells nectar | ||
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| [[File:Market.png|50px]] Market | | [[File:Market.png|50px]] Market | ||
| [[File:Wood.png|25px]] 25 Wood | | [[File:Wood.png|25px]] 25 Wood | ||
| Sells food resources, medicinal salves and daggers | | Sells food resources, medicinal salves and daggers<br>Resources can manually be disallowed from being sold | ||
| 1 | | 1 | ||
| No | | No | ||
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| [[File:Altar.png|50px]] Altar | | [[File:Altar.png|50px]] Altar | ||
| [[File:Wood.png|25px]] 30 Wood | | [[File:Wood.png|25px]] 30 Wood | ||
| Praying at an Altar replenishes | | Praying at an Altar replenishes 10% of Piety | ||
| 0 | | 0 | ||
| No | | No | ||
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|- | |- | ||
| [[File:Library.png|50px]] Library | | [[File:Library.png|50px]] Library | ||
| [[File:Wood.png|25px]] | | [[File:Wood.png|25px]] 40 Wood | ||
| Required to learn and rewrite books<br>Only one building can be constructed | | Required to learn and rewrite books<br>Only one building can be constructed | ||
| 0 | | 0 | ||
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|- | |- | ||
| [[File:Church.png|50px]] Temple | | [[File:Church.png|50px]] Temple | ||
| [[File:Wood.png|25px]] | | [[File:Wood.png|25px]] 150 Wood<br>[[File:Iron.png|25px]] 10 Iron | ||
| Praying at the Temple restores | | Praying at the Temple restores 10% Piety<br>Praying at the Temple gives the "Morning service" thought (+8 Mood) for 8 hours<br>Each building can support 40 people<br>Priests perform weddings and funerals and visit the sick<br>Homeless people will sleep in the temple<br>Lords can deliver sermons whose effectiveness scales with the lord's Persuasion | ||
* [[File:Fanatic.png|25px]] Sermon of Faith can turn agonistic characters into believer and believer characters into fanatic | * [[File:Fanatic.png|25px]] Sermon of Faith can turn agonistic characters into believer and believer characters into fanatic | ||
* [[File:Agonistic.png|25px]] Sermon of Doubt can turn fanatic characters into believer and believer characters into agonistic | * [[File:Agonistic.png|25px]] Sermon of Doubt can turn fanatic characters into believer and believer characters into agonistic | ||
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| [[File:Gallows.png|50px]] Scaffold | | [[File:Gallows.png|50px]] Scaffold | ||
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron | | [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron | ||
| Enables Punish actions (this does not require workers)<br>Workers search for criminals<br>People who | | Enables Punish actions (this does not require workers)<br>Workers search for criminals and sentence them with the selected punishment<br>Each worker can intimidate one vagabond, preventing them from committing crimes next day<br>People who are around the building when a punishment is carried out will gain the "Execution spectacle" thought, which gives a Mood bonus that scales with the punishment<br>Has a Terror option which can be set for a certain culture or everyone, and has the following effects: | ||
* Workers will punish everyone in the following order: vagabonds, unemployed, peasants | |||
* Average happiness and migration will decrease | |||
* Unhappy peasants will not become vagabonds and vagabonds will not become cutthroats | |||
| 3 | | 3 | ||
| Yes | | Yes | ||
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| [[File:Chancellery.png|50px]] Chancellery | | [[File:Chancellery.png|50px]] Chancellery | ||
| [[File:Wood.png|25px]] 50 Wood<br>[[File:Tools.png|25px]] 5 Tools | | [[File:Wood.png|25px]] 50 Wood<br>[[File:Tools.png|25px]] 5 Tools | ||
| Workers can be assigned as managers to other buildings<br>Requires | | Workers can be assigned as managers to other buildings<br>Requires the constant presence of a lord to function<br>Each worker uses 1 Paper per assigned building<br>Workers from other chancelleries can be used in place of a lord but management bonus will be reduced by 20% | ||
| 5 | | 5 | ||
| Yes | | Yes | ||
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| [[File:Barracks.png|50px]] Barracks || [[File:Wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 5 Iron || Provides sleeping space for 10 warriors | | [[File:Barracks.png|50px]] Barracks || [[File:Wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 5 Iron || Provides sleeping space for 10 warriors | ||
|- | |- | ||
| [[File:Training ground.png|50px]] Training Ground || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] | | [[File:Training ground.png|50px]] Training Ground || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 20 Iron || Allows training 10 warriors simultaneously<br>Requires a manager | ||
|- | |||
| [[File:Patrol sign.png|50px]] Night Patrol || Free || Marks a circle area around it for patrolling during evening<br>Constructed and moved instantly<br>Best placed near warehouses and housing buildings | |||
|- | |- | ||
| [[File:Patrol sign.png|50px]] Patrol | | [[File:Patrol sign.png|50px]] Day Patrol || Free || Marks a circle area around it for patrolling during daytime<br>Constructed and moved instantly<br>Best placed near lumberjacks, herbalists and buildings that use prisoners | ||
|} | |} | ||
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! Houses | ! Houses | ||
! Notes | ! Notes | ||
! Requires knowledge | |||
|- | |- | ||
| [[File: | | [[File:Hostel.png|50px]] Dormitory || [[File:Wood.png|25px]] 30 Wood || 10 || Peasants || || No | ||
|- | |- | ||
| [[File: | | [[File:Noble house.png|50px]] Lord's House || [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron || 1 || Lords || || No | ||
|- | |- | ||
| [[File: | | [[File:House.png|50px]] Peasant's House || [[File:Wood.png|25px]] 15 Wood<br>[[File:Iron.png|25px]] 5 Iron || 2 || Peasants || Gives the "Separate housing" thought (+10 Mood) || Yes | ||
|- | |- | ||
| [[File:Slaves barrack.png|50px]] | | [[File:Slaves barrack.png|50px]] Prisoner Ward || [[File:Wood.png|25px]] 25 Wood || 21 || Prisoners || Contains an Altar inside<br>Requires a worker<br>Required to give resources to prisoners || Yes | ||
|} | |} | ||
== Roads == | |||
[[File:Roads.png|thumb|300px|A city making use of roads]] | |||
All roads cost 4 [[File:Gold.png|25px]] Gold per square and increase the movement speed of all characters on it by 30%. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line. | |||
== Decor buildings == | == Decor buildings == | ||
Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: | Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Intimidation and Other. Floors can be constructed repeatedly by holding down the mouse button. |
Latest revision as of 16:27, 22 August 2024
Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of 5 Wood. They can also be removed but this will not refund any construction materials.
Buildings can also be upgraded, which will add space for another worker and increase productivity by 10%. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.
Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.
Buildings require Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire.
Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it.
Hall
Every city starts with a Hall, which hires 3 Builders, 2 Servants and serves the same storage and wage functions as a Warehouse. The Hall starts managed by the king but the manager can be changes as with every other building. The Hall is also the target for some rebellions.
The Hall cannot be manually destroyed.
Resources buildings
Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager.
The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain. Every 10 days the fields must be fertilized using Wood equal to half of the field's construction cost.
Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.
Production buildings
Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.
Service buildings
Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.
Army buildings
Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.
Housing buildings
Housing buildings provide living space to a certain category of people.
Roads
All roads cost 4 Gold per square and increase the movement speed of all characters on it by 30%. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line.
Decor buildings
Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Intimidation and Other. Floors can be constructed repeatedly by holding down the mouse button.