Startup settings: Difference between revisions

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The first step when creating a new game is creating the player family. The family will start with 3-5 lords. At character creation the starting age of an adult lord depends on what skill levels they're given. The family will begin with a sum of skill levels considered optimal by the game but the skill levels can be redistributed. The maximum starting age is 40, at which point additional skill levels cannot be added. Children cannot be given skills. The following family relations are possible when starting a new game:
[[File:Character creation.png|thumb|300px|The family creation menu]]
== Starting family ==
The first step when creating a new game is creating the player family. The family will start with 2-4 lords. At character creation the starting age of an adult lord depends on what skill levels they're given. The family will begin with a sum of skill levels considered optimal by the game but the skill levels can be redistributed. The maximum starting age is 40, at which point additional skill levels cannot be added. Children cannot be given skills. The following family relations are possible when starting a new game:
* Two brothers and a wife
* Two brothers and a wife
* Husband, wife, child
* Husband, wife, child
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* Father and three daughters
* Father and three daughters


The second step when creating a new game is first choosing a starting location and then choosing which provinces and independent and which are vassals. Every province can be selected and expanded to include more vassals.
== Provinces setup ==
[[File:Kingdom creation.png|thumb|300px|Kingdom creation]]
The second step when creating a new game is first choosing a starting province. Then you can expand any of the starting kingdoms, including your own, to vassalize more provinces. By selecting any NPC province you can choose their starting army strength and city size, their culture, their starting relations with your king, as well as whether they will be peaceful and avoid conflicts with other kings or not. You can also make certain cities to start as ruins.


The final step is choosing the starting scenario, modifiers, difficulty, and whether the Unholy Horde will be present or not.
You can also decide the starting relations with every king:
{| class="wikitable"
! Relation
! Opinion
|-
| '''Sworn Enemy'''
| <span style="color:red;">'''-30'''</span>
|-
| '''Dislike'''
| <span style="color:red;">'''-10'''</span>
|-
| '''Neutral'''
| '''0'''
|-
| '''Sympathy'''
| <span style="color:green;">'''+10'''</span>
|-
| '''Old Ally'''
| <span style="color:green;">'''+30'''</span>
|}


== Start scenario ==
== Start scenario ==
The start scenario determines the initial priorities you will have.
The start scenario determines the initial priorities you will have.
* '''Prisoner''': There is a bandit camp with 6 bandits in the city's province that has kidnapped one of the lords.
* '''Prisoner''': Start with 5 warriors. There is a bandit camp with 6 bandits in the city's province that has kidnapped one of the lords.
* '''Nectar's Children''': All starting characters have nectar addiction. Start with the Alchemy Lab and Nectar books.
* '''Nectar's Children''': All starting characters have nectar addiction. Start with the Alchemy Lab and Nectar books.
* '''The Sword's Path''': King and his brothers are bastards, start without Flour and only 50 Wood but also with additional weapons and protection equipment and 2 additional warriors.
* '''The Sword's Path''': King and his brothers are bastards, start without Flour and only 50 Wood but also with additional weapons and protection equipment and 2 additional warriors.
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* '''By Touch''': All starting lords have Vision Loss.
* '''By Touch''': All starting lords have Vision Loss.
* '''The Hammer's Way''': Start with only 300 Gold and the Coal Furnace, Workshop, Weapon Forge, Axes and Swords books.
* '''The Hammer's Way''': Start with only 300 Gold and the Coal Furnace, Workshop, Weapon Forge, Axes and Swords books.
* '''Prison Owners''': Start with prisoners instead of peasants.
* '''Prison Owners''': Start with prisoners instead of peasants and every lord has the Prison Ward knowledge.
* '''No scenario''': No starting scenario.
* '''No scenario''': No starting scenario.


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* '''Longevity''': People become Elderly after 60 years.
* '''Longevity''': People become Elderly after 60 years.
* '''Excess Iron''': Each Mine has 500 Iron.
* '''Excess Iron''': Each Mine has 500 Iron.
* '''Old Grudges''': Xenophobia penalties are increased.
* '''Old Grudges''': Different culture penalties are increased.


== Difficulty ==
== Difficulty ==
* '''Peaceful mode''': Increased starting Gold and neighbors won't bother you unless you initiate aggressive actions. Difficulty of the game will gradually increase during the first few days and new mechanics and challenges will be introduced gradually.
* '''Peaceful mode''': Start with 3500 Gold and 15 Paper. Neighbors won't bother you unless you initiate aggressive actions. Difficulty of the game will gradually increase during the first few days and new mechanics and challenges will be introduced gradually.
* '''Normal''': Difficulty of the game will gradually increase during the first few days and new mechanics and challenges will be introduced gradually.
* '''Normal''': Start with 2500 Gold and 5 Paper. Difficulty of the game will gradually increase during the first few days and new mechanics and challenges will be introduced gradually.
* '''Hardcore''': Decreased starting resources and challenges can happen at any point.
* '''Hardcore''': Start with 1500 Gold and 5 Paper. Challenges can happen at any point.

Latest revision as of 07:29, 1 July 2024

The family creation menu

Starting family

The first step when creating a new game is creating the player family. The family will start with 2-4 lords. At character creation the starting age of an adult lord depends on what skill levels they're given. The family will begin with a sum of skill levels considered optimal by the game but the skill levels can be redistributed. The maximum starting age is 40, at which point additional skill levels cannot be added. Children cannot be given skills. The following family relations are possible when starting a new game:

  • Two brothers and a wife
  • Husband, wife, child
  • Two sisters and a son
  • Two brothers
  • Three sisters
  • Father and three daughters

Provinces setup

Kingdom creation

The second step when creating a new game is first choosing a starting province. Then you can expand any of the starting kingdoms, including your own, to vassalize more provinces. By selecting any NPC province you can choose their starting army strength and city size, their culture, their starting relations with your king, as well as whether they will be peaceful and avoid conflicts with other kings or not. You can also make certain cities to start as ruins.

You can also decide the starting relations with every king:

Relation Opinion
Sworn Enemy -30
Dislike -10
Neutral 0
Sympathy +10
Old Ally +30

Start scenario

The start scenario determines the initial priorities you will have.

  • Prisoner: Start with 5 warriors. There is a bandit camp with 6 bandits in the city's province that has kidnapped one of the lords.
  • Nectar's Children: All starting characters have nectar addiction. Start with the Alchemy Lab and Nectar books.
  • The Sword's Path: King and his brothers are bastards, start without Flour and only 50 Wood but also with additional weapons and protection equipment and 2 additional warriors.
  • Deserters: There is a bandit camp with 20 bandits in the city's province.
  • Juice of Life: All starting lords have Hemophilia.
  • By Touch: All starting lords have Vision Loss.
  • The Hammer's Way: Start with only 300 Gold and the Coal Furnace, Workshop, Weapon Forge, Axes and Swords books.
  • Prison Owners: Start with prisoners instead of peasants and every lord has the Prison Ward knowledge.
  • No scenario: No starting scenario.

Modifiers

Modifiers can give bonuses or penalties to everyone in the game.

  • Fast Metabolism: Characters age and gain experience twice faster.
  • Wave of Fanaticism: All migrating peasants are Fanatic.
  • After War: Forest bandits have increased Combat skill and better equipment.
  • Trade Decline: The Holy Caravan has only a 25% chance to arrive each day but will appear at least once every 5 days.
  • Strength in Numbers: All peasants and prisoners have a Combat skill of 5-10.
  • No Disasters: Disasters cannot happen.
  • Longevity: People become Elderly after 60 years.
  • Excess Iron: Each Mine has 500 Iron.
  • Old Grudges: Different culture penalties are increased.

Difficulty

  • Peaceful mode: Start with 3500 Gold and 15 Paper. Neighbors won't bother you unless you initiate aggressive actions. Difficulty of the game will gradually increase during the first few days and new mechanics and challenges will be introduced gradually.
  • Normal: Start with 2500 Gold and 5 Paper. Difficulty of the game will gradually increase during the first few days and new mechanics and challenges will be introduced gradually.
  • Hardcore: Start with 1500 Gold and 5 Paper. Challenges can happen at any point.