Resources: Difference between revisions
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Hovering over a resource will show its current buying and selling price at the Holy Caravan. Certain resources can only be bought after relations with the Matriarch are sufficiently high. | |||
== Currencies == | == Currencies == | ||
There are two | There are two kinds of currencies. Both of them are primarily obtained by trading. | ||
[[File:Gold.png|50px]] Gold is the more common currency, used for wage to peasants and trading. | |||
[[File:Holy Rings.png|50px]] Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy. | |||
== Construction == | == Construction == | ||
Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields. | Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Resource | ! Resource | ||
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== Food == | == Food == | ||
Food resources are used to fulfill the [[File:Food.png|25px]] Food need. Lords take them for free from | Food resources are used to fulfill the [[File:Food.png|25px]] Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Resource | ! Resource | ||
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| [[File:Meat.png|50px]] Meat | | [[File:Meat.png|50px]] Meat | ||
| [[File:Pig farm.png|50px]] Pig Farm | | [[File:Pig farm.png|50px]] Pig Farm | ||
| <span style="color:green;">'''Increased'''</span> | | <span style="color:green;">'''Increased'''</span> (especially for peasants and prisoners) | ||
| Bought and eaten first | | Bought and eaten first | ||
|- | |- | ||
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| [[File:Rutabaga.png|50px]] Rutabaga | | [[File:Rutabaga.png|50px]] Rutabaga | ||
| [[File:Hop farm.png|50px]] Rutabaga Field | | [[File:Hop farm.png|50px]] Rutabaga Field | ||
| <span style="color:red;">'''Decreased'''</span> | | <span style="color:red;">'''Decreased'''</span> (especially for lords and warriors) | ||
| Bought and eaten last | | Bought and eaten last | ||
|} | |} | ||
== Alcohol == | == Alcohol == | ||
Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from | Alcohol resources are used to fulfill the [[File:Rest.png|25px]] Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Resource | ! Resource | ||
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| [[File:Flavorful Ale.png|50px]] Flavorful Ale | | [[File:Flavorful Ale.png|50px]] Flavorful Ale | ||
| [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb | | [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb | ||
| <span style="color:green;">'''Increased'''</span> | | <span style="color:green;">'''Increased'''</span> (especially for peasants and prisoners) | ||
| Bought and drank first | | Bought and drank first | ||
| Yes | | Yes | ||
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| [[File:Moonshine.png|50px]] Moonshine | | [[File:Moonshine.png|50px]] Moonshine | ||
| [[File:Rutabaga.png|25px]] Rutabaga | | [[File:Rutabaga.png|25px]] Rutabaga | ||
| <span style="color:red;">'''Decreased'''</span> | | <span style="color:red;">'''Decreased'''</span> (especially for lords and warriors) | ||
| Bought and drank last | | Bought and drank last | ||
| No | | No | ||
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! Source | ! Source | ||
! Refined from | ! Refined from | ||
! Requires relations with Matriatch | |||
|- | |- | ||
| [[File:Rye.png|50px]] Rye | | [[File:Rye.png|50px]] Rye | ||
| [[File:Hop farm.png|50px]] Rye Field | | [[File:Hop farm.png|50px]] Rye Field | ||
| Natural resource | | Natural resource | ||
| 0 | |||
|- | |- | ||
| [[File:Hops.png|50px]] Hops | | [[File:Hops.png|50px]] Hops | ||
| [[File:Hop farm.png|50px]] Hop Field | | [[File:Hop farm.png|50px]] Hop Field | ||
| Natural resource | | Natural resource | ||
| 0 | |||
|- | |- | ||
| [[File:Herb.png|50px]] Herb | | [[File:Herb.png|50px]] Herb | ||
| [[File:Forester.png|50px]] Herbalist | | [[File:Forester.png|50px]] Herbalist | ||
| Natural resource | | Natural resource | ||
| 25 | |||
|- | |- | ||
| [[File:Coal.png|50px]] Coal | | [[File:Coal.png|50px]] Coal | ||
| [[File:Coal furnace.png|50px]] Coal Furnace | | [[File:Coal furnace.png|50px]] Coal Furnace | ||
| [[File:Wood.png|25px]] Wood | | [[File:Wood.png|25px]] Wood | ||
| 0 | |||
|- | |- | ||
| [[File:Steel.png|50px]] Steel | | [[File:Steel.png|50px]] Steel | ||
| [[File:Melting furnace.png|50px]] Melting Furnace | | [[File:Melting furnace.png|50px]] Melting Furnace | ||
| [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal | | [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal | ||
| 50 | |||
|} | |} | ||
== Weapons == | == Weapons == | ||
Weapon resources can be given to warriors when creating an army. | Weapon resources can be given to warriors when creating an army. | ||
{| class="wikitable" | |||
! Resource | |||
! Effects | |||
! Source | |||
! Refined from | |||
! Requires knowledge | |||
|- | |||
| [[File:Dagger.png|50px]] Dagger | |||
| | |||
* Can always be carried | |||
* Can be used as a backup weapon if the primary weapon is broken | |||
* Can be sold to peasants at a Market | |||
| [[File:Sawmill.png|50px]] Workshop | |||
| [[File:Wood.png|25px]] Wood<br>[[File:Tools.png|25px]] Wood | |||
| No | |||
|- | |||
| [[File:Bow.png|50px]] Bow | |||
| | |||
* Ranged attack | |||
* Effective against unarmored enemies | |||
| [[File:Sawmill.png|50px]] Workshop | |||
| [[File:Wood.png|25px]] Wood | |||
| No | |||
|- | |||
| [[File:Mace.png|50px]] Mace | |||
| | |||
* Can cause loss of consciousness regardless of pain threshold | |||
| [[File:Forge.png|50px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron | |||
| No | |||
|- | |||
| [[File:Spear.png|50px]] Spear | |||
| | |||
* Less durable | |||
* Less effective against armored opponents | |||
| [[File:Forge.png|50px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron | |||
| No | |||
|- | |||
| [[File:Sword.png|50px]] Sword | |||
| | |||
* Increases defense | |||
* Very resilient | |||
| [[File:Forge.png|50px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Iron | |||
| Yes | |||
|- | |||
| [[File:Axe.png|50px]] Axe | |||
| | |||
* Destroys armor | |||
* Does twice less damage than Sword if both opponents aren't protected | |||
* Does twice more damage than Sword if both opponents are fully protected | |||
| [[File:Forge.png|50px]] Weapon Forge | |||
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Steel | |||
| Yes | |||
|} | |||
== Protection == | == Protection == | ||
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop. | Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop. | ||
{| class="wikitable" | |||
! Resource | |||
! Survival increase | |||
! Refined from | |||
! Requires knowledge | |||
! Required relationship with Matriarch | |||
|- | |||
| [[File:Shield.png|50px]] Shield | |||
| 35% | |||
| [[File:Tools.png|25px]] Tools<br>[[File:Iron.png|25px]] Iron | |||
| No | |||
| 15 | |||
|- | |||
| [[File:Light Armor.png|50px]] Light Armor | |||
| 30% | |||
| [[File:Tools.png|25px]] Tools<br>[[File:Iron.png|25px]] Iron | |||
| No | |||
| 25 | |||
|- | |||
| [[File:Heavy Armor.png|50px]] Heavy Armor | |||
| 50% | |||
| [[File:Tools.png|25px]] Tools<br>[[File:Steel.png|25px]] Steel | |||
| Yes | |||
| 50 | |||
|} | |||
== | == Other == | ||
[[File:Paper.png|50px]] Paper | {| class="wikitable" | ||
! Resource | |||
! Effects | |||
! Source | |||
! Refined from | |||
! Requires knowledge | |||
|- | |||
| [[File:Medicinal Salve.png|50px]] Medicinal Salve | |||
| | |||
* Heals wounds and diseases | |||
* Lords take it for free from a Warehouse or Hall | |||
* Peasants must purchase it from a Market | |||
| [[File:Alchimestry.png|50px]] Alchemist Lab | |||
| [[File:Herb.png|25px]] Herb | |||
| No | |||
|- | |||
| [[File:Nectar.png|50px]] Nectar | |||
| | |||
* Sold in Drug Den | |||
* Fully fulfills the Rest need | |||
* Gives a positive thought | |||
* Can cause addiction | |||
* For 36 hours after consumption the character will gain | |||
** +30% Productivity | |||
** +30% Speed | |||
** +30% Skills | |||
| [[File:Alchimestry.png|50px]] Alchemy Lab | |||
| [[File:Herb.png|25px]] Herb | |||
| Yes | |||
|- | |||
| [[File:Paper.png|50px]] Paper | |||
| | |||
* Used for sending messages | |||
* Used for writing books | |||
* Used for the operation of the Chancellery | |||
| [[File:Paper factory.png|50px]] Paper Workshop | |||
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] Coal | |||
| No | |||
|} |
Latest revision as of 18:53, 30 June 2024
Hovering over a resource will show its current buying and selling price at the Holy Caravan. Certain resources can only be bought after relations with the Matriarch are sufficiently high.
Currencies
There are two kinds of currencies. Both of them are primarily obtained by trading.
Gold is the more common currency, used for wage to peasants and trading.
Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy.
Construction
Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.
Resource | Source | Refined from |
---|---|---|
Wood | Lumbermill | Natural resource |
Iron | Mine | Natural resource |
Tools | Workshop | Wood Coal |
Food
Food resources are used to fulfill the Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan.
Alcohol
Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern.
Materials
Material resources do not have direct uses but can be refined into more valuable resources.
Weapons
Weapon resources can be given to warriors when creating an army.
Protection
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
Resource | Survival increase | Refined from | Requires knowledge | Required relationship with Matriarch |
---|---|---|---|---|
Shield | 35% | Tools Iron |
No | 15 |
Light Armor | 30% | Tools Iron |
No | 25 |
Heavy Armor | 50% | Tools Steel |
Yes | 50 |