Resources: Difference between revisions

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* [[File:Gold.png|25px]] Gold: used for wage to peasants and trading. Can be obtained by trading.
Hovering over a resource will show its current buying and selling price at the Holy Caravan. Certain resources can only be bought after relations with the Matriarch are sufficiently high.
* [[File:Holy Rings.png|25px]] Holy Rings: having too few can give negative thoughts while having many can give positive thoughts and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.


== Basic resources ==
== Currencies ==
Basic resources are obtained from resources buildings and do not require anything to produce beyond workers and instructions.
There are two kinds of currencies. Both of them are primarily obtained by trading.
* [[File:Wood.png|25px]] Wood: used in construction, agriculture and the production of other resources. Obtained from Lumbermills.
* [[File:iron.png|25px]] Iron: used in construction, and the production of other resources. Obtained from Mines.
* [[File:Rye.png|25px]] Rye: used in production of agricultural resources. Obtained from Rye Fields.
* [[File:Hops.png|25px]] Hops: used in production of alcohol resources. Obtained from Hop Fields.
* [[File:Herb.png|25px]] Herb: used in the production of other resources. Obtained from Herbalists.


== Refined resources ==
[[File:Gold.png|50px]] Gold is the more common currency, used for wage to peasants and trading.
Refined resources are produced from various other resources in certain buildings.
 
* [[File:Steel.png|25px]] Steel: used in the production of other resources. Refined from Coal and Iron in Melting Furnace.
[[File:Holy Rings.png|50px]] Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy.
* [[File:Medicinal Salve.png|25px]] Medicinal Salve: used for healing wounds and diseases. Refined from Herb in Alchemist Lab. Lords use it for free while peasants must purchase it from a Market.
 
* [[File:Nectar.png|25px]] Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction. Refined from Herb in Alchemist Lab.
== Construction ==
* [[File:Tools.png|25px]] Tools: Used for upgrading or repairing buildings and producing other resources. Refined from Coal and Wood in Workshop.
Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.
* [[File:Paper.png|25px]] Paper: used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.
{| class="wikitable"
* [[File:Coal.png|25px]] Coal: Used in the production of other resources. Refined from Wood in Coal Furnace.
! Resource
! Source
! Refined from
|-
| [[File:Wood.png|50px]] Wood
| [[File:Woodcutter.png|50px]] Lumbermill
| Natural resource
|-
| [[File:Iron.png|50px]] Iron
| [[File:Mine.png|50px]] Mine
| Natural resource
|-
| [[File:Tools.png|50px]] Tools
| [[File:Sawmill.png|50px]] Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] Coal
|}


== Food ==
== Food ==
Food resources are used to fulfill the Food need. Lords use it for free while peasants must purchase it from a Market or the Holy Caravan.
Food resources are used to fulfill the [[File:Food.png|25px]] Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan.
* [[File:Rutabaga.png|25px]] Rutabaga is obtained from Rutabaga Fields and gives Mood penalty that slowly decreases
{| class="wikitable"
* [[File:Flour.png|25px]] Flour is refined from Rye in Mills
! Resource
* [[File:Meat.png|25px]] Meat is obtained from Pig Farms and gives Mood bonus that slowly decreases
! Source
! Mood
! Preference
|-
| [[File:Meat.png|50px]] Meat
| [[File:Pig farm.png|50px]] Pig Farm
| <span style="color:green;">'''Increased'''</span> (especially for peasants and prisoners)
| Bought and eaten first
|-
| [[File:Flour.png|50px]] Flour
| [[File:Mill.png|50px]] Mill
| '''Unaffected'''
| Bought and eaten second
|-
| [[File:Rutabaga.png|50px]] Rutabaga
| [[File:Hop farm.png|50px]] Rutabaga Field
| <span style="color:red;">'''Decreased'''</span> (especially for lords and warriors)
| Bought and eaten last
|}


== Alcohol ==
== Alcohol ==
Alcohol resources are used to fulfill the Rest need. They are produced in a Brewery. Lords use it for free while peasants must purchase it from a Tavern. There are three alcohol resources:
Alcohol resources are used to fulfill the [[File:Rest.png|25px]] Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern.
* [[File:Moonshine.png|25px]] Moonshine is refined from Rutabaga and gives Mood penalty that slowly decreases
{| class="wikitable"
* [[File:Beer.png|25px]] Beer is refined from Hops and Rye, requires knowledge before it can be produced
! Resource
* [[File:Flavorful Ale.png|25px]] Flavorful Ale is refined from Hops and Herb, requires knowledge before it can be produced and gives Mood bonus that slowly decreases
! Refined from
! Mood
! Preference
! Requires knowledge
|-
| [[File:Flavorful Ale.png|50px]] Flavorful Ale
| [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb
| <span style="color:green;">'''Increased'''</span> (especially for peasants and prisoners)
| Bought and drank first
| Yes
|-
| [[File:Beer.png|50px]] Beer
| [[File:Hops.png|25px]] Hops<br>[[File:Rye.png|25px]] Rye
| '''Unaffected'''
| Bought and drank second
| Yes
|-
| [[File:Moonshine.png|50px]] Moonshine
| [[File:Rutabaga.png|25px]] Rutabaga
| <span style="color:red;">'''Decreased'''</span> (especially for lords and warriors)
| Bought and drank last
| No
|}
 
== Materials ==
Material resources do not have direct uses but can be refined into more valuable resources.
{| class="wikitable"
! Resource
! Source
! Refined from
! Requires relations with Matriatch
|-
| [[File:Rye.png|50px]] Rye
| [[File:Hop farm.png|50px]] Rye Field
| Natural resource
| 0
|-
| [[File:Hops.png|50px]] Hops
| [[File:Hop farm.png|50px]] Hop Field
| Natural resource
| 0
|-
| [[File:Herb.png|50px]] Herb
| [[File:Forester.png|50px]] Herbalist
| Natural resource
| 25
|-
| [[File:Coal.png|50px]] Coal
| [[File:Coal furnace.png|50px]] Coal Furnace
| [[File:Wood.png|25px]] Wood
| 0
|-
| [[File:Steel.png|50px]] Steel
| [[File:Melting furnace.png|50px]] Melting Furnace
| [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal
| 50
|}


== Weapons ==
== Weapons ==
Weapon resources can be given to warriors when creating an army.
Weapon resources can be given to warriors when creating an army.
* [[File:Dagger.png|25px]] Daggers can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
{| class="wikitable"
* [[File:Mace.png|25px]] Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
! Resource
* [[File:Spear.png|25px]] Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
! Effects
* [[File:Sword.png|25px]] Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
! Source
* [[File:Axe.png|25px]] Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.
! Refined from
! Requires knowledge
|-
| [[File:Dagger.png|50px]] Dagger
|
* Can always be carried
* Can be used as a backup weapon if the primary weapon is broken
* Can be sold to peasants at a Market
| [[File:Sawmill.png|50px]] Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Tools.png|25px]] Wood
| No
|-
| [[File:Bow.png|50px]] Bow
|
* Ranged attack
* Effective against unarmored enemies
| [[File:Sawmill.png|50px]] Workshop
| [[File:Wood.png|25px]] Wood
| No
|-
| [[File:Mace.png|50px]] Mace
|
* Can cause loss of consciousness regardless of pain threshold
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| No
|-
| [[File:Spear.png|50px]] Spear
|
* Less durable
* Less effective against armored opponents
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| No
|-
| [[File:Sword.png|50px]] Sword
|
* Increases defense
* Very resilient
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Iron
| Yes
|-
| [[File:Axe.png|50px]] Axe
|
* Destroys armor
* Does twice less damage than Sword if both opponents aren't protected
* Does twice more damage than Sword if both opponents are fully protected
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Steel
| Yes
|}


== Protection ==
== Protection ==
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
* [[File:Shield.png|25px]] Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
{| class="wikitable"
* [[File:Light Armor.png|25px]] Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
! Resource
* [[File:Heavy Armor.png|25px]] Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.
! Survival increase
! Refined from
! Requires knowledge
! Required relationship with Matriarch
|-
| [[File:Shield.png|50px]] Shield
| 35%
| [[File:Tools.png|25px]] Tools<br>[[File:Iron.png|25px]] Iron
| No
| 15
|-
| [[File:Light Armor.png|50px]] Light Armor
| 30%
| [[File:Tools.png|25px]] Tools<br>[[File:Iron.png|25px]] Iron
| No
| 25
|-
| [[File:Heavy Armor.png|50px]] Heavy Armor
| 50%
| [[File:Tools.png|25px]] Tools<br>[[File:Steel.png|25px]] Steel
| Yes
| 50
|}
 
== Other ==
{| class="wikitable"
! Resource
! Effects
! Source
! Refined from
! Requires knowledge
|-
| [[File:Medicinal Salve.png|50px]] Medicinal Salve
|
* Heals wounds and diseases
* Lords take it for free from a Warehouse or Hall
* Peasants must purchase it from a Market
| [[File:Alchimestry.png|50px]] Alchemist Lab
| [[File:Herb.png|25px]] Herb
| No
|-
| [[File:Nectar.png|50px]] Nectar
|
* Sold in Drug Den
* Fully fulfills the Rest need
* Gives a positive thought
* Can cause addiction
* For 36 hours after consumption the character will gain
** +30% Productivity
** +30% Speed
** +30% Skills
| [[File:Alchimestry.png|50px]] Alchemy Lab
| [[File:Herb.png|25px]] Herb
| Yes
|-
| [[File:Paper.png|50px]] Paper
|
* Used for sending messages
* Used for writing books
* Used for the operation of the Chancellery
| [[File:Paper factory.png|50px]] Paper Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] Coal
| No
|}

Latest revision as of 18:53, 30 June 2024

Hovering over a resource will show its current buying and selling price at the Holy Caravan. Certain resources can only be bought after relations with the Matriarch are sufficiently high.

Currencies

There are two kinds of currencies. Both of them are primarily obtained by trading.

Gold.png Gold is the more common currency, used for wage to peasants and trading.

Holy Rings.png Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy.

Construction

Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood.png Wood Woodcutter.png Lumbermill Natural resource
Iron.png Iron Mine.png Mine Natural resource
Tools.png Tools Sawmill.png Workshop Wood.png Wood
Coal.png Coal

Food

Food resources are used to fulfill the Food.png Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat.png Meat Pig farm.png Pig Farm Increased (especially for peasants and prisoners) Bought and eaten first
Flour.png Flour Mill.png Mill Unaffected Bought and eaten second
Rutabaga.png Rutabaga Hop farm.png Rutabaga Field Decreased (especially for lords and warriors) Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest.png Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale.png Flavorful Ale Hops.png Hops
Herb.png Herb
Increased (especially for peasants and prisoners) Bought and drank first Yes
Beer.png Beer Hops.png Hops
Rye.png Rye
Unaffected Bought and drank second Yes
Moonshine.png Moonshine Rutabaga.png Rutabaga Decreased (especially for lords and warriors) Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

Resource Source Refined from Requires relations with Matriatch
Rye.png Rye Hop farm.png Rye Field Natural resource 0
Hops.png Hops Hop farm.png Hop Field Natural resource 0
Herb.png Herb Forester.png Herbalist Natural resource 25
Coal.png Coal Coal furnace.png Coal Furnace Wood.png Wood 0
Steel.png Steel Melting furnace.png Melting Furnace Iron.png Iron
Coal.png Coal
50

Weapons

Weapon resources can be given to warriors when creating an army.

Resource Effects Source Refined from Requires knowledge
Dagger.png Dagger
  • Can always be carried
  • Can be used as a backup weapon if the primary weapon is broken
  • Can be sold to peasants at a Market
Sawmill.png Workshop Wood.png Wood
Tools.png Wood
No
Bow.png Bow
  • Ranged attack
  • Effective against unarmored enemies
Sawmill.png Workshop Wood.png Wood No
Mace.png Mace
  • Can cause loss of consciousness regardless of pain threshold
Forge.png Weapon Forge Coal.png Coal
Iron.png Iron
No
Spear.png Spear
  • Less durable
  • Less effective against armored opponents
Forge.png Weapon Forge Coal.png Coal
Iron.png Iron
No
Sword.png Sword
  • Increases defense
  • Very resilient
Forge.png Weapon Forge Coal.png Coal
Steel.png Iron
Yes
Axe.png Axe
  • Destroys armor
  • Does twice less damage than Sword if both opponents aren't protected
  • Does twice more damage than Sword if both opponents are fully protected
Forge.png Weapon Forge Coal.png Coal
Steel.png Steel
Yes

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

Resource Survival increase Refined from Requires knowledge Required relationship with Matriarch
Shield.png Shield 35% Tools.png Tools
Iron.png Iron
No 15
Light Armor.png Light Armor 30% Tools.png Tools
Iron.png Iron
No 25
Heavy Armor.png Heavy Armor 50% Tools.png Tools
Steel.png Steel
Yes 50

Other

Resource Effects Source Refined from Requires knowledge
Medicinal Salve.png Medicinal Salve
  • Heals wounds and diseases
  • Lords take it for free from a Warehouse or Hall
  • Peasants must purchase it from a Market
Alchimestry.png Alchemist Lab Herb.png Herb No
Nectar.png Nectar
  • Sold in Drug Den
  • Fully fulfills the Rest need
  • Gives a positive thought
  • Can cause addiction
  • For 36 hours after consumption the character will gain
    • +30% Productivity
    • +30% Speed
    • +30% Skills
Alchimestry.png Alchemy Lab Herb.png Herb Yes
Paper.png Paper
  • Used for sending messages
  • Used for writing books
  • Used for the operation of the Chancellery
Paper factory.png Paper Workshop Wood.png Wood
Coal.png Coal
No