Knowledge: Difference between revisions

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== Cultural knowledge ==
== Cultural knowledge ==
Cultural knowledge gives various bonuses if a character knows them.
Cultural knowledge gives various bonuses if a character knows them but can only be read by lords belonging to a certain culture.
{| class="wikitable" style="float: left; margin-right: 10px;
{| class="wikitable" style="float: left; margin-right: 10px;
! Knowledge
! Knowledge
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! Requirements
! Requirements
|-
|-
| '''Poisoner'''
| <span style="color:gray;">'''Intimidation of Tramps'''</span>
| '''All'''
| Lord gains the Poisoner trait
| Alchemy Lab
|-
| '''Military Logistics Vol. 1'''
| '''All'''
| +50% Army Movement
| 50 Population
|-
| '''Military Logistics Vol. 2'''
| '''All'''
| +50% Army Movement
| 70 Population
|-
| '''Ax Proficiency'''
| <span style="color:lightblue;">'''Kaiden'''</span>
| Combat skill is doubled when wielding an Axe
|
|-
| '''Intimidation of Tramps'''
| <span style="color:lightblue;">'''Kaiden'''</span>
| <span style="color:lightblue;">'''Kaiden'''</span>
| Vagabond intimidation lasts 2 days
| Vagabond intimidation lasts 2 days
|  
|  
|-
|-
| '''How to deal with addiction'''
| <span style="color:gray;">'''How to deal with addiction'''</span>
| <span style="color:yellow;">'''Makha'''</span>
| <span style="color:yellow;">'''Makha'''</span>
| Addictions are cured in only 2 days
| Addictions are cured in only 2 days
|  
|  
|-
|-
| '''Common Good'''
| <span style="color:gray;">'''Fast Construction'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| -50% Terror Duration
| +50% Construction Speed
|  
|  
|-
|-
| '''Fast Construction'''
| <span style="color:green;">'''Poisoner'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| '''All'''
| +50% Construction Speed
| Lord gains the Poisoner trait
|  
| Alchemy Lab
|-
|-
| '''Bow Proficiency'''
| <span style="color:green;">'''Military Logistics Vol. 1'''</span>
| <span style="color:green;">'''Varn'''</span>
| '''All'''
| Combat skill is doubled when wielding a Bow
| +50% Army Movement
|  
| 50 Population
|-
|-
| '''Braised Rutabaga'''
| <span style="color:green;">'''Braised Rutabaga'''</span>
| <span style="color:green;">'''Varn'''</span>
| <span style="color:green;">'''Varn'''</span>
| Rutabaga Typhoid no longer causes death
| Rutabaga Typhoid no longer causes death
|  
|  
|-
|-
| '''Cooking Meat'''
| <span style="color:green;">'''Cooking Meat'''</span>
| <span style="color:green;">'''Varn'''</span>
| <span style="color:green;">'''Varn'''</span>
| Mood bonus from eating Meat is doubled
| Mood bonus from eating Meat is doubled
|  
|  
|-
|-
| '''Fighting Drought'''
| <span style="color:green;">'''Fighting Drought'''</span>
| <span style="color:green;">'''Varn'''</span>
| <span style="color:green;">'''Varn'''</span>
| Droughts have no effects
| Droughts have no effects
|  
|  
|-
|-
| '''Iron Economical Construction'''
| <span style="color:green;">'''Iron Economical Construction'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| -30% Iron Construction and Upgrade Costs
| -30% Iron Construction and Upgrade Costs
| 10 days passed
| 10 days passed
|-
|-
| '''Wood Economical Construction'''
| <span style="color:green;">'''Wood Economical Construction'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| -30% Wood Construction and Upgrade Costs
| -30% Wood Construction and Upgrade Costs
| 10 days passed
| 10 days passed
|-
| <span style="color:purple;">'''Military Logistics Vol. 2'''</span>
| '''All'''
| +50% Army Movement
| 70 Population
|-
| <span style="color:purple;">'''Ax Proficiency'''</span>
| <span style="color:lightblue;">'''Kaiden'''</span>
| Combat skill is doubled when wielding an Axe
|
|-
| <span style="color:purple;">'''Common Good'''</span>
| <span style="color:orange;">'''Tanaya'''</span>
| -50% Terror Duration
|
|-
| <span style="color:purple;">'''Bow Proficiency'''</span>
| <span style="color:green;">'''Varn'''</span>
| Combat skill is doubled when wielding a Bow
|
|}
|}

Revision as of 17:54, 30 June 2024

The knowledge menu

Some things requires at least one of the lords to have the prerequisite knowledge. Lords that are at least 12 years old gain knowledge by reading or rewriting books, which are housed in the Library. In the Knowledge menu lords can be assigned to study and rewrite books. After studying a book, the lord will be able to create a copy of it using 3 Paper.png Paper. The knowledge menu will display which lords know which knowledge.

Books are mainly bought from the Holy Caravan, who will always sell any missing book as long as its requirements are met. If a lord knows a book they can also write it.

If assigned to read, the lord will do that all day unless they are satisfying a need. If assigned to rewrite, the lord will do it between 9 AM and 6 PM. Other assignments and actions will be completed first before resuming either of these.

The speed at which books are read or written depends on the assigned lord's Intellect.png Intellect skill. Both decrease Rest.

Very rarely, if a lord's Mood is high and they are managing a building they may gain a random knowledge. It can also happen as a result of nervous breakdowns. The chance for both is affected by the lord's Intellect.png Intellect skill.

Every city will start with the Mine and Rye Field and Mill books. Additional books can be added by the selected scenario.

Books come in three levels of rarity, which determines their price, the required Intellect.png Intellect skill to read them and the chance of being shared during a Wise Conversation.

  • Basic books need at least 3 skill to read and have a 3% chance of being shared
  • Advanced books need at least 9 skill to read and have a 2% chance of being shared
  • Highest books need at least 13 skill to read and have a 1% chance of being shared

Economic knowledge

Economic knowledge unlocks buildings and resources for production.

Knowledge Requirements
Mine
Hop Field and Beer
Rye Field and Mill
Herbalist
Scaffold
Temple
Coal Furnace Mine knowledge
Workshop Mine knowledge
Knowledge Requirements
Flavorful Ale
Pig Farm 30 Population
Chancellery 40 Population
Wood: Economical Construction City existed for 10 days
Iron: Economical Construction City existed for 10 days
Armor Forge Workshop knowledge
Melting Furnace Workshop knowledge
Paper Workshop Workshop knowledge
Weapon Forge Workshop knowledge
Alchemist Lab Herbalist knowledge
Nectar Alchemist Lab knowledge
Brewery: Upgrade Brewery level 3
Lumbermill: Upgrade Lumbermill level 3
Mill: Upgrade Mill level 3
Mine: Upgrade Mine level 3
Herbalist: Upgrade Herbalist level 3
Pig Farm: Upgrade Pig Farm level 3
Coal Furnace: Upgrade Coal Furnace level 3
Workshop: Upgrade Workshop level 3
Armor Forge: Upgrade Armor Forge level 3
Melting Furnace: Upgrade Melting Furnace level 3
Paper Workshop: Upgrade Paper Workshop level 3
Weapon Forge: Upgrade Weapon Forge level 3
Alchemist Lab: Upgrade Alchemist Lab level 3
Knowledge Requirements
Fast Construction
Lord's house: Upgrade Lord's House building
Heavy Armor Armor Forge building
Axes Weapon Forge building
Swords Weapon Forge building
Brewery: Efficiency Brewery level 5
Lumbermill: Efficiency Lumbermill level 5
Mill: Efficiency Mill level 5
Mine: Efficiency Mine level 5
Herbalist: Efficiency Herbalist level 5
Pig Farm: Efficiency Pig Farm level 5
Coal Furnace: Efficiency Coal Furnace level 5
Workshop: Efficiency Workshop level 5
Alchemist Lab: Efficiency Alchemist Lab level 5
Armor Forge: Efficiency Armor Forge level 5
Melting Furnace: Efficiency Melting Furnace level 5
Paper Workshop: Efficiency Paper Workshop level 5
Weapon Forge: Efficiency Weapon Forge level 5

Cultural knowledge

Cultural knowledge gives various bonuses if a character knows them but can only be read by lords belonging to a certain culture.

Knowledge Culture Effects Requirements
Intimidation of Tramps Kaiden Vagabond intimidation lasts 2 days
How to deal with addiction Makha Addictions are cured in only 2 days
Fast Construction Tanaya +50% Construction Speed
Poisoner All Lord gains the Poisoner trait Alchemy Lab
Military Logistics Vol. 1 All +50% Army Movement 50 Population
Braised Rutabaga Varn Rutabaga Typhoid no longer causes death
Cooking Meat Varn Mood bonus from eating Meat is doubled
Fighting Drought Varn Droughts have no effects
Iron Economical Construction Tanaya -30% Iron Construction and Upgrade Costs 10 days passed
Wood Economical Construction Tanaya -30% Wood Construction and Upgrade Costs 10 days passed
Military Logistics Vol. 2 All +50% Army Movement 70 Population
Ax Proficiency Kaiden Combat skill is doubled when wielding an Axe
Common Good Tanaya -50% Terror Duration
Bow Proficiency Varn Combat skill is doubled when wielding a Bow