Modding/Save Keys

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Revision as of 12:11, 22 October 2024 by Jraamus (talk | contribs) (→‎Compartments: removed berthing and battle dressing station)
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Save Keys

Save keys are strings the game uses to reference assets like ammo, hulls, and modules. They are often used in scripts like those that copy VFX.


Factions

Stock/Alliance
Stock/Protectorate

Hulls

Stock/Sprinter Corvette
Stock/Raines Frigate
Stock/Keystone Destroyer
Stock/Vauxhall Light Cruiser
Stock/Axford Heavy Cruiser
Stock/Solomon Battleship
Stock/Shuttle
Stock/Tugboat
Stock/Bulk Feeder
Stock/Ocello Cruiser
Stock/Bulk Hauler
Stock/Container Hauler

Common/Shared

Compartments

Stock/Basic CIC
Stock/Reinforced CIC
Stock/Citadel CIC
Stock/Auxiliary Steering
Stock/Small DC Locker
Stock/Reinforced DC Locker
Stock/Large DC Locker
Stock/Rapid DC Locker
Stock/Damage Control Central
Stock/Small Workshop
Stock/Bulk Magazine
Stock/Reinforced Magazine
Stock/Gun Plotting Center
Stock/Analysis Annex
Stock/Intelligence Center
Stock/Plant Control Center

Modules

Stock/Small Reactor Booster
Stock/Adaptive Radar Receiver
Stock/Track Correlator
Stock/Strobe Correlator
Stock/Mount Gyros
Stock/Supplementary Radio Amplifiers
Stock/Launcher Deluge System
Stock/Magazine Sprinklers
Stock/Redundant Reactor Failsafes
Stock/Reinforced Thruster Nozzles
Stock/Energy Regulator
Stock/Small Energy Regulator
Stock/Focused Particle Accelerator
Stock/Ammunition Elevators
Stock/Rapid-Cycle Cradle
Stock/Actively Cooled Amplifiers
Stock/Missile Programming Bus
Stock/Missile Programming Bus Array
Stock/Missile Parallel Interface

Mounts

Stock/VLS-1-23 Launcher
Stock/VLS-1-46 Launcher
Stock/CR10 Antenna

Alliance

Compartments

Stock/Strike Planning Center

Engineering Modules

Stock/FM200 Drive
Stock/FM200R Drive
Stock/FM230 'Whiplash' Drive
Stock/FM240 'Dragonfly' Drive
Stock/FM280 'Raider' Drive
Stock/FM30X 'Prowler' Drive
Stock/FM500 Drive
Stock/FM500R Drive
Stock/FM530 'Whiplash' Drive
Stock/FM540 'Dragonfly' Drive
Stock/FM580 'Raider' Drive

Stock/FR3300 Micro Reactor
Stock/FR4800 Reactor

Sensors

Stock/RS35 'Frontline' Radar
Stock/RS41 'Spyglass' Radar
Stock/RM50 'Parallax' Radar

Guns

Stock/Mk61 Cannon
Stock/Mk62 Cannon
Stock/Mk64 Cannon
Stock/Mk65 Cannon
Stock/Mk66 Cannon
Stock/Mk68 Cannon

Stock/Mk81 Railgun
Stock/Mk550 Mass Driver
Stock/Mk600 Beam Cannon
Stock/Mk610 Beam Turret

Missile Launchers

Stock/VLS-2 Launcher
Stock/VLS-3 Launcher
Stock/CLS-3 Launcher

Point Defenses

Stock/Mk20 'Defender' PDT
Stock/Mk25 'Rebound' PDT
Stock/Mk29 'Stonewall' PDT
Stock/Mk90 'Aurora' PDT
Stock/Mk95 'Sarissa' PDT

EWar

Stock/ES22 'Pinard' Electronic Support Module
Stock/ES32 'Scryer' Missile ID System
Stock/E55 'Spotlight' Illuminator
Stock/E57 'Floodlight' Illuminator
Stock/E71 'Hangup' Jammer
Stock/E70 'Interruption' Jammer
Stock/E90 'Blanket' Jammer
Stock/RF101 'Bullseye' Radar
Stock/E15 'Masquerade' Signature Booster
Stock/Signature Scrambler

Comms

Stock/CR70 Antenna

Protectorate

Engineering

Stock/Civilian Reactor
Stock/Light Civilian Reactor
Stock/Boosted Reactor

Stock/Large DC Storage

Stock/BW800 Drive
Stock/BW800-R Drive
Stock/BW1500 Drive
Stock/BW1500-R Drive
Stock/BW2000 Drive
Stock/CHI-777 Yard Drive
Stock/CHI-7700 Drive
Stock/CHI-9100 Long Haul Drive
Stock/Sundrive Racing Pro

Sensors

Stock/Ithaca Bridgemaster
Stock/Bulwark Huntress
Stock/R550 Early Warning Radar
Stock/R400 Radar
Stock/RF44 'Pinpoint' Radar

Turrets

Stock/T20 Cannon
Stock/T30 Cannon
Stock/T81 Plasma Cannon

Fixed

Stock/C30 Cannon
Stock/C53 Cannon
Stock/C60 Cannon
Stock/C65 Cannon
Stock/C81 Plasma Cannon
Stock/TE45 Mass Driver

Point Defenses

Stock/P11 PDT
Stock/P20 Flak PDT
Stock/P60 Laser PDT

EWar

Stock/L50 Laser Dazzler
Stock/J15 Jammer

Stock/J360 Jammer
Stock/E20 'Lighthouse' Illuminator


Missile Launchers

Stock/RL18 Launcher
Stock/RL36 Launcher
Stock/Container Bank Launcher
Stock/Container Stack Launcher
Stock/MLS-2 Launcher
Stock/MLS-3 Launcher
Stock/ML-9 Mine Launcher

Common Munitions

Stock/250mm HE Shell
Stock/250mm AP Shell
Stock/250mm HE-RPF Shell
Stock/450mm HE Shell
Stock/450mm AP Shell
Stock/20mm Slug
Stock/Flak Round

Alliance Munitions

Kinetic Ammo

Stock/120mm HE Shell
Stock/120mm AP Shell
Stock/120mm HE-RPF Shell
Stock/15mm Sandshot
Stock/300mm AP Rail Sabot

Missiles

Stock/SGM-210 Squall
Stock/SGM-225 Hurricane
Stock/SGM-233 Gale
Stock/SGT-350 Mace
Stock/SDM-112 Riposte
Stock/EA12 Chaff Decoy
Stock/EA20 Flare Decoy
Stock/EA99 Active Decoy

Protectorate Munitions

Kinetic Ammo

Stock/100mm HE Shell
Stock/100mm HE-HC Shell
Stock/100mm AP Shell
Stock/100mm Grapeshot
Stock/400mm Plasma Ampoule
Stock/500mm Fracturing Block

Missiles

Stock/S1 Rocket
Stock/S3 Mine
Stock/S3 Net Mine
Stock/S3 Sprint Mine
Stock/Mine Container
Stock/Rocket Container
Stock/Decoy Container (Clipper)
Stock/Decoy Container (Line Ship)

Modular Missiles

Common

Stock/SGM-1 Body
Stock/SGM-2 Body
Stock/SGT-3 Body

Alliance

Stock/SGM-H-2 Body
Stock/SGM-H-3 Body

Protectorate

Stock/CM-4 Body

Missile Components

Warheads

Stock/HE Impact
Stock/HE Kinetic Penetrator
Stock/Blast Fragmentation
Stock/Blast Fragmentation EL

Avionics

Stock/Direct Guidance
Stock/Cruise Guidance
Stock/Adv. Cruise Guidance

Seekers

Stock/Command Receiver
Stock/Fixed Active Radar Seeker
Stock/Steerable Active Radar Seeker
Stock/Steerable Extended Active Radar Seeker
Stock/Fixed Semi-Active Radar Seeker
Stock/Fixed Anti-Radiation Seeker
Stock/Electro-Optical Seeker
Stock/Wake-Homing Seeker

Support

Stock/Cold Gas Bottle
Stock/Decoy Launcher
Stock/Cluster Decoy Launcher
Stock/Fast Startup Module
Stock/Hardened Skin
Stock/Radar Absorbent Coating
Stock/Self-Screening Jammer
Stock/Boosted Self-Screening Jammer

Maps

Stock/Pillars
Stock/The Cliff
Stock/Nyx's Eye
Stock/Caltrop
Stock/Canyon
Stock/Abyssal
Stock/Small Testing Range

Manifest File

This is the manifest file used by the stock asset bundles.


<?xml version="1.0"?>
<BundleManifest xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">

    <BasePath>Assets/#BUNDLES/Stock</BasePath>
    <Namespace>Stock</Namespace>
    
    <ResourceFile>resources.xml</ResourceFile>

    <Factions>
        <Entry Name="Alliance" Address="F1/Faction Alliance.asset"/>
        <Entry Name="Protectorate" Address="F2/Faction Protectorate.asset"/>
    </Factions>

    <Hulls>
        
        <!-- Faction 1 -->
        <Entry Name="Sprinter Corvette" Address="F1/Hulls/Sprinter Corvette.prefab"/>
        <Entry Name="Raines Frigate" Address="F1/Hulls/Raines Frigate.prefab"/>
        <Entry Name="Keystone Destroyer" Address="F1/Hulls/Keystone Destroyer.prefab"/>
        <Entry Name="Vauxhall Light Cruiser" Address="F1/Hulls/Vauxhall Light Cruiser.prefab"/>
        <Entry Name="Axford Heavy Cruiser" Address="F1/Hulls/Axford Heavy Cruiser.prefab"/>
        <Entry Name="Solomon Battleship" Address="F1/Hulls/Solomon Battleship.prefab"/>

        <!-- Faction 2 -->
        <Entry Name="Shuttle" Address = "F2/Hulls/Shuttle Clipper.prefab"/>
        <Entry Name="Tugboat" Address = "F2/Hulls/Tug Clipper.prefab"/>
        <Entry Name="Bulk Feeder" Address = "F2/Hulls/Bulk Clipper.prefab"/>
        <Entry Name="Ocello Cruiser" Address = "F2/Hulls/Ocello Cruiser.prefab"/>
        <Entry Name="Bulk Hauler" Address = "F2/Hulls/Bulker Line Ship.prefab"/>
        <Entry Name="Container Hauler" Address = "F2/Hulls/Container Line Ship.prefab"/>
        
    </Hulls>

    <Components>
        
        <!-- ################################################### -->
        <!--                   Common/Shared                     -->
        <!-- ################################################### -->

        <!-- Compartments -->
        <Entry Name="Basic CIC" Address="Common/Components/Basic CIC.prefab"/>
        <Entry Name="Reinforced CIC" Address="Common/Components/Reinforced CIC.prefab"/>
        <Entry Name="Citadel CIC" Address="Common/Components/Citadel CIC.prefab"/>
        <Entry Name="Auxiliary Steering" Address="Common/Components/Auxiliary Steering.prefab"/>
        <Entry Name="Berthing" Address="Common/Components/Berthing.prefab"/>
        <Entry Name="Small DC Locker" Address="Common/Components/Small DC Locker.prefab"/>
        <Entry Name="Reinforced DC Locker" Address="Common/Components/Reinforced DC Locker.prefab"/>
        <Entry Name="Large DC Locker" Address="Common/Components/Large DC Locker.prefab"/>
        <Entry Name="Rapid DC Locker" Address="Common/Components/Rapid DC Locker.prefab"/>
        <Entry Name="Damage Control Central" Address="Common/Components/Damage Control Central.prefab"/>
        <Entry Name="Small Workshop" Address="Common/Components/Small Workshop.prefab"/>
        <Entry Name="Bulk Magazine" Address="Common/Components/Bulk Magazine.prefab"/>
        <Entry Name="Reinforced Magazine" Address="Common/Components/Reinforced Magazine.prefab"/>
        <Entry Name="Gun Plotting Center" Address="Common/Components/Gun Plotting Center.prefab"/>
        <Entry Name="Battle Dressing Station" Address="Common/Components/Battle Dressing Station.prefab"/>
        <Entry Name="Analysis Annex" Address="Common/Components/Analysis Annex.prefab"/>
        <Entry Name="Intelligence Center" Address="Common/Components/Intelligence Center.prefab"/>
        <Entry Name="Plant Control Center" Address="Common/Components/Plant Control Center.prefab"/>

        <!-- Modules -->
        <Entry Name="Small Reactor Booster" Address="Common/Components/Small Reactor Booster.prefab"/>
        <Entry Name="Adaptive Radar Receiver" Address="Common/Components/Adaptive Radar Receiver.prefab"/>
        <Entry Name="Track Correlator" Address="Common/Components/Track Correlator.prefab"/>
        <Entry Name="Strobe Correlator" Address="Common/Components/Strobe Correlator.prefab"/>
        <Entry Name="Mount Gyros" Address="Common/Components/Mount Gyros.prefab"/>
        <Entry Name="Supplementary Radio Amplifiers" Address="Common/Components/Supplementary Radio Amplifiers.prefab"/>
        <Entry Name="Launcher Deluge System" Address="Common/Components/Launcher Deluge System.prefab"/>
        <Entry Name="Magazine Sprinklers" Address="Common/Components/Magazine Sprinklers.prefab"/>
        <Entry Name="Redundant Reactor Failsafes" Address="Common/Components/Redundant Reactor Failsafes.prefab"/>
        <Entry Name="Reinforced Thruster Nozzles" Address="Common/Components/Reinforced Thruster Nozzles.prefab"/>
        <Entry Name="Energy Regulator" Address="Common/Components/Energy Regulator.prefab"/>
        <Entry Name="Small Energy Regulator" Address="Common/Components/Small Energy Regulator.prefab"/>
        <Entry Name="Focused Particle Accelerator" Address="Common/Components/Focused Particle Accelerator.prefab"/>
        <Entry Name="Ammunition Elevators" Address="Common/Components/Ammunition Elevators.prefab"/>
        <Entry Name="Rapid-Cycle Cradle" Address="Common/Components/Rapid-Cycle Cradle.prefab"/>
        <Entry Name="Actively Cooled Amplifiers" Address="Common/Components/Actively Cooled Amplifiers.prefab"/>

        <!-- Missile Modules -->
        <Entry Name="Missile Programming Bus" Address="Common/Components/Missile Programming Bus.prefab"/>
        <Entry Name="Missile Programming Bus Array" Address="Common/Components/Missile Programming Bus Array.prefab"/>
        <Entry Name="Missile Parallel Interface" Address="Common/Components/Missile Parallel Interface.prefab"/>
        
        <!-- Weapons -->
        <Entry Name="VLS-1-23 Launcher" Address="F1/Weapons/VLS-1-23 Launcher.prefab"/>
        <Entry Name="VLS-1-46 Launcher" Address="F1/Weapons/VLS-1-46 Launcher.prefab"/>

        <!-- Comms -->
        <Entry Name="CR10 Antenna" Address="Common/Components/CR10 Antenna.prefab"/>


        <!-- ################################################### -->
        <!--                Faction 1 - Alliance                 -->
        <!-- ################################################### -->

        <!-- Compartments -->
        <Entry Name="Strike Planning Center" Address="F1/Components/Strike Planning Center.prefab"/>

        <!-- Engineering Modules -->
        <Entry Name="FM200 Drive" Address="F1/Drives/FM200 Drive.prefab"/>
        <Entry Name="FM200R Drive" Address="F1/Drives/FM200R Drive.prefab"/>
        <Entry Name="FM230 'Whiplash' Drive" Address="F1/Drives/FM230 'Whiplash' Drive.prefab"/>
        <Entry Name="FM240 'Dragonfly' Drive" Address="F1/Drives/FM240 'Dragonfly' Drive.prefab"/>
        <Entry Name="FM280 'Raider' Drive" Address="F1/Drives/FM280 'Raider' Drive.prefab"/>
        <Entry Name="FM30X 'Prowler' Drive" Address="F1/Drives/FM30X 'Prowler' Drive.prefab"/>
        <Entry Name="FM500 Drive" Address="F1/Drives/FM500 Drive.prefab"/>
        <Entry Name="FM500R Drive" Address="F1/Drives/FM500R Drive.prefab"/>
        <Entry Name="FM530 'Whiplash' Drive" Address="F1/Drives/FM530 'Whiplash' Drive.prefab"/>
        <Entry Name="FM540 'Dragonfly' Drive" Address="F1/Drives/FM540 'Dragonfly' Drive.prefab"/>
        <Entry Name="FM580 'Raider' Drive" Address="F1/Drives/FM580 'Raider' Drive.prefab"/>
        
        <Entry Name="FR3300 Micro Reactor" Address="F1/Components/FR3300 Micro Reactor.prefab"/>
        <Entry Name="FR4800 Reactor" Address="F1/Components/FR4800 Reactor.prefab"/>
        
        <!-- Sensors -->
        <Entry Name="RS35 'Frontline' Radar" Address="F1/Components/RS35 'Frontline' Radar.prefab"/>
        <Entry Name="RS41 'Spyglass' Radar" Address="F1/Components/RS41 'Spyglass' Radar.prefab"/>
        <Entry Name="RM50 'Parallax' Radar" Address="F1/Components/RM50 'Parallax' Radar.prefab"/>
        
        <!-- Guns -->
        <Entry Name="Mk61 Cannon" Address="F1/Weapons/Mk61 Cannon.prefab"/>
        <Entry Name="Mk62 Cannon" Address="F1/Weapons/Mk62 Cannon.prefab"/>
        <Entry Name="Mk64 Cannon" Address="F1/Weapons/Mk64 Cannon.prefab"/>
        <Entry Name="Mk65 Cannon" Address="F1/Weapons/Mk65 Cannon.prefab"/>
        <Entry Name="Mk66 Cannon" Address="F1/Weapons/Mk66 Cannon.prefab"/>
        <Entry Name="Mk68 Cannon" Address="F1/Weapons/Mk68 Cannon.prefab"/>
        
        <Entry Name="Mk81 Railgun" Address="F1/Weapons/Mk81 Railgun.prefab"/>
        <!--<Entry Name="Mk82 Railgun" Address="F1/Weapons/Mk82 Railgun.prefab"/>-->
        <Entry Name="Mk550 Mass Driver" Address="F1/Weapons/Mk550 Mass Driver.prefab"/>

        <Entry Name="Mk600 Beam Cannon" Address="F1/Weapons/Mk600 Beam Cannon.prefab"/>
        <Entry Name="Mk610 Beam Turret" Address="F1/Weapons/Mk610 Beam Turret.prefab"/>
        
        <!-- Missile Launchers -->
        <Entry Name="VLS-2 Launcher" Address="F1/Weapons/VLS-2 Launcher.prefab"/>
        <Entry Name="VLS-3 Launcher" Address="F1/Weapons/VLS-3 Launcher.prefab"/>
        <Entry Name="CLS-3 Launcher" Address="F1/Weapons/CLS-3 Launcher.prefab"/>
        
        <!-- Point Defenses -->
        <Entry Name="Mk20 'Defender' PDT" Address="F1/Weapons/Mk20 'Defender' PDT.prefab"/>
        <Entry Name="Mk25 'Rebound' PDT" Address="F1/Weapons/Mk25 'Rebound' PDT.prefab"/>
        <Entry Name="Mk29 'Stonewall' PDT" Address="F1/Weapons/Mk29 'Stonewall' PDT.prefab"/>
        <Entry Name="Mk90 'Aurora' PDT" Address="F1/Weapons/Mk90 'Aurora' PDT.prefab"/>
        <Entry Name="Mk95 'Sarissa' PDT" Address="F1/Weapons/Mk95 'Sarissa' PDT.prefab"/>
        
        <!-- EWar -->
        <Entry Name="ES22 'Pinard' Electronic Support Module" Address="F1/Weapons/ES22 'Pinard' Electronic Support Module.prefab"/>
        <Entry Name="ES32 'Scryer' Missile ID System" Address="F1/Components/ES32 'Scryer' Missile ID System.prefab"/>
        <Entry Name="E55 'Spotlight' Illuminator" Address ="F1/Weapons/E55 'Spotlight' Illuminator.prefab"/>
        <Entry Name="E57 'Floodlight' Illuminator" Address ="F1/Weapons/E57 'Floodlight' Illuminator.prefab"/>
        <Entry Name="E71 'Hangup' Jammer" Address ="F1/Weapons/E71 'Hangup' Jammer.prefab"/>
        <Entry Name="E70 'Interruption' Jammer" Address ="F1/Weapons/E70 'Interruption' Jammer.prefab"/>
        <Entry Name="E90 'Blanket' Jammer" Address ="F1/Weapons/E90 'Blanket' Jammer.prefab"/>
        <Entry Name="RF101 'Bullseye' Radar" Address ="F1/Weapons/RF101 'Bullseye' Radar.prefab"/>
        <Entry Name="E15 'Masquerade' Signature Booster" Address ="F1/Weapons/E15 'Masquerade' Signature Booster.prefab"/>
        <Entry Name="Signature Scrambler" Address ="F1/Components/Signature Scrambler.prefab"/>

        <!-- Comms -->
        <Entry Name="CR70 Antenna" Address="F1/Components/CR70 Antenna.prefab"/>


        <!-- ################################################### -->
        <!--              Faction 2 - Protectorate               -->
        <!-- ################################################### -->
        
        <!-- Engineering -->
        <Entry Name="Civilian Reactor" Address="F2/Components/Civilian Reactor.prefab"/>
        <Entry Name="Light Civilian Reactor" Address="F2/Components/Light Civilian Reactor.prefab"/>
        <Entry Name="Boosted Reactor" Address="F2/Components/Boosted Reactor.prefab"/>

        <!-- <Entry Name="Reinforced Structure" Address="F2/Components/Reinforced Structure.prefab"/> -->
        <Entry Name="Large DC Storage" Address="F2/Components/Large DC Storage.prefab"/>

        <Entry Name="BW800 Drive" Address="F2/Drives/BW800 Drive.prefab"/>
        <Entry Name="BW800-R Drive" Address="F2/Drives/BW800-R Drive.prefab"/>
        <Entry Name="BW1500 Drive" Address="F2/Drives/BW1500 Drive.prefab"/>
        <Entry Name="BW1500-R Drive" Address="F2/Drives/BW1500-R Drive.prefab"/>
        <Entry Name="BW2000 Drive" Address="F2/Drives/BW2000 Drive.prefab"/>
        <Entry Name="CHI-777 Yard Drive" Address="F2/Drives/CHI-777 Yard Drive.prefab"/>
        <Entry Name="CHI-7700 Drive" Address="F2/Drives/CHI-7700 Drive.prefab"/>
        <Entry Name="CHI-9100 Long Haul Drive" Address="F2/Drives/CHI-9100 Long Haul Drive.prefab"/>
        <Entry Name="Sundrive Racing Pro" Address="F2/Drives/Sundrive Racing Pro.prefab"/>

        <!-- Sensors -->
        <Entry Name="Ithaca Bridgemaster" Address="F2/Components/Ithaca Bridgemaster.prefab"/>
        <Entry Name="Bulwark Huntress" Address="F2/Components/Bulwark Huntress.prefab"/>
        <Entry Name="R550 Early Warning Radar" Address="F2/Weapons/R550 Early Warning Radar.prefab"/>
        <Entry Name="R400 Radar" Address="F2/Weapons/R400 'Bloodhound' LRT Radar.prefab"/>
        <Entry Name="RF44 'Pinpoint' Radar" Address="F2/Weapons/RF44 'Pinpoint' Radar.prefab"/>

        <!-- Turrets -->
        <Entry Name="T20 Cannon" Address="F2/Weapons/T20 Cannon.prefab"/>
        <Entry Name="T30 Cannon" Address="F2/Weapons/T30 Cannon.prefab"/>
        <Entry Name="T81 Plasma Cannon" Address="F2/Weapons/T81 Plasma Cannon.prefab"/>
        
        <!-- Fixed -->
        <Entry Name="C30 Cannon" Address="F2/Weapons/C30 Cannon.prefab"/>
        <Entry Name="C53 Cannon" Address="F2/Weapons/C53 Cannon.prefab"/>
        <Entry Name="C60 Cannon" Address="F2/Weapons/C60 Cannon.prefab"/>
        <Entry Name="C65 Cannon" Address="F2/Weapons/C65 Cannon.prefab"/>
        <Entry Name="C81 Plasma Cannon" Address="F2/Weapons/C81 Plasma Cannon.prefab"/>
        <Entry Name="TE45 Mass Driver" Address="F2/Weapons/TE45 Mass Driver.prefab"/>
        
        <!-- Point Defenses -->
        <Entry Name="P11 PDT" Address="F2/Weapons/P11 'Pavise' PDT.prefab"/>
        <Entry Name="P20 Flak PDT" Address="F2/Weapons/P20 'Bastion' PDT.prefab"/>
        <Entry Name="P60 Laser PDT" Address="F2/Weapons/P60 'Grazer' PDT.prefab"/>

        <!-- EWar -->
        <Entry Name="L50 Laser Dazzler" Address="F2/Weapons/L50 'Blackjack' Laser Dazzler.prefab"/>
        <Entry Name="J15 Jammer" Address="F2/Weapons/J15 'Bellbird' Jammer.prefab"/>
        <!--<Entry Name="J17 Jammer" Address="F2/Weapons/J17 Jammer.prefab"/>-->
        <Entry Name="J360 Jammer" Address="F2/Weapons/J360 'Lyrebird' Jammer.prefab"/>
        <Entry Name="E20 'Lighthouse' Illuminator" Address="F2/Weapons/E20 'Lighthouse' Illuminator.prefab"/>
        <!-- <Entry Name="E30 Illuminator" Address="F2/Weapons/E30 Illuminator.prefab"/> -->

        <!-- Missile Launchers -->
        <Entry Name="RL18 Launcher" Address="F2/Weapons/RL18 Launcher.prefab"/>
        <Entry Name="RL36 Launcher" Address="F2/Weapons/RL36 Launcher.prefab"/>
        <Entry Name="Container Bank Launcher" Address="F2/Weapons/Container Bank Launcher.prefab"/>
        <Entry Name="Container Stack Launcher" Address="F2/Weapons/Container Stack Launcher.prefab"/>
        <Entry Name="MLS-2 Launcher" Address="F2/Weapons/MLS-2 Launcher.prefab"/>
        <Entry Name="MLS-3 Launcher" Address="F2/Weapons/MLS-3 Launcher.prefab"/>
        <Entry Name="ML-9 Mine Launcher" Address="F2/Weapons/ML-9 Mine Launcher.prefab"/>

        <!--<Entry Name="SH12-25 REDACTED" Address ="Components/SH12-25 REDACTED.prefab"/>-->
    
    </Components>

    <Munitions>

        <!-- ################################################### -->
        <!--                   Common/Shared                     -->
        <!-- ################################################### -->
        <Entry Name="250mm HE Shell" Address="F1/Munitions/250mm HE Shell.asset"/>
        <Entry Name="250mm AP Shell" Address="F1/Munitions/250mm AP Shell.asset"/>
        <Entry Name="250mm HE-RPF Shell" Address="F1/Munitions/250mm HE-RPF Shell.asset"/>
        <Entry Name="450mm HE Shell" Address="F1/Munitions/450mm HE Shell.asset"/>
        <Entry Name="450mm AP Shell" Address="F1/Munitions/450mm AP Shell.asset"/>
        <Entry Name="20mm Slug" Address="F1/Munitions/20mm Slug.asset"/>
        <Entry Name="Flak Round" Address="F1/Munitions/Flak Round.asset"/>
        
        <!-- ################################################### -->
        <!--                Faction 1 - Alliance                 -->
        <!-- ################################################### -->

        <!-- Kinetic Ammo -->
        <Entry Name="120mm HE Shell" Address="F1/Munitions/120mm HE Shell.asset"/>
        <Entry Name="120mm AP Shell" Address="F1/Munitions/120mm AP Shell.asset"/>
        <Entry Name="120mm HE-RPF Shell" Address="F1/Munitions/120mm HE-RPF Shell.asset"/>
        <Entry Name="15mm Sandshot" Address="F1/Munitions/15mm Sandshot.asset"/>
        <Entry Name="300mm AP Rail Sabot" Address="F1/Munitions/300mm AP Rail Sabot.asset"/>
        
        <!-- Missiles -->
        <!--<Entry Name="SGM-206 Thunderhead" Address="Munitions/SGM-206 Thunderhead.prefab"/>
        <Entry Name="SGM-210 Squall" Address="Munitions/SGM-210 Squall.prefab"/>
        <Entry Name="SGM-225 Hurricane" Address="Munitions/SGM-225 Hurricane.prefab"/>
        <Entry Name="SGM-233 Gale" Address="Munitions/SGM-233 Gale.prefab"/>
        <Entry Name="SGT-350 Mace" Address="Munitions/SGT-350 Mace.prefab"/>
        <Entry Name="SDM-112 Riposte" Address="Munitions/SDM-112 Riposte.prefab"/>-->
        <Entry Name="EA12 Chaff Decoy" Address="F1/Munitions/EA12 Chaff Decoy.prefab"/>
        <Entry Name="EA20 Flare Decoy" Address="F1/Munitions/EA20 Flare Decoy.prefab"/>
        <Entry Name="EA99 Active Decoy" Address="F1/Munitions/EA99 Active Decoy.prefab"/>

        <!--<Entry Name="Sensor Buoy" Address="Munitions/Sensor Buoy.prefab"/>-->


        <!-- ################################################### -->
        <!--              Faction 2 - Protectorate               -->
        <!-- ################################################### -->
        
        <!-- Kinetic Ammo -->
        <Entry Name="100mm HE Shell" Address="F2/Munitions/100mm HE Shell.asset"/>
        <Entry Name="100mm HE-HC Shell" Address="F2/Munitions/100mm HE-HC Shell.asset"/>
        <Entry Name="100mm AP Shell" Address="F2/Munitions/100mm AP Shell.asset"/>
        <Entry Name="100mm Grapeshot" Address="F2/Munitions/100mm Grape.asset"/>
        <!--<Entry Name="250mm HE-HC Shell" Address="F2/Munitions/250mm HE-HC Shell.asset"/>-->
        <Entry Name="400mm Plasma Ampoule" Address="F2/Munitions/400mm Plasma Ampoule.asset"/>
        <Entry Name="500mm Fracturing Block" Address="F2/Munitions/500mm Fracturing Block.asset"/>

        <!-- Missiles -->
        <Entry Name="S1 Rocket" Address="F2/Munitions/R-2 'Piranha' Rocket.prefab"/>
        <Entry Name="S3 Mine" Address="F2/Munitions/M-30 'Mattock' Mine.prefab"/>
        <Entry Name="S3 Net Mine" Address="F2/Munitions/M-30-N 'Mattock' Cooperative Mine.prefab"/>
        <Entry Name="S3 Sprint Mine" Address="F2/Munitions/M-50 'Auger' Sprint Mine.prefab"/>
        <Entry Name="Mine Container" Address="F2/Munitions/CM-4M Mine Container.prefab"/>
        <Entry Name="Rocket Container" Address="F2/Munitions/CM-4R Rocket Container.prefab"/>
        <Entry Name="Decoy Container (Clipper)" Address="F2/Munitions/CM-4D1 Decoy Container (Clipper).prefab"/>
        <Entry Name="Decoy Container (Line Ship)" Address="F2/Munitions/CM-4D2 Decoy Container (Line Ship).prefab"/>
        
    </Munitions>

    <MissileBodies>
        <!-- Common Missiles -->
        <Entry Name="SGM-1 Body" Address="Common/Munitions/SGM-1/SGM-1 Body.prefab"/>
        <Entry Name="SGM-2 Body" Address="Common/Munitions/SGM-2/SGM-2 Body.prefab"/>
        <Entry Name="SGT-3 Body" Address="Common/Munitions/SGT-3/SGT-3 Body.prefab"/>
        
        <!-- F1 Missiles -->
        <Entry Name="SGM-H-2 Body" Address="F1/Munitions/SGM-H-2/SGM-H-2 Body.prefab"/>
        <Entry Name="SGM-H-3 Body" Address="F1/Munitions/SGM-H-3/SGM-H-3 Body.prefab"/>

        <!-- F2 Missiles -->
        <Entry Name="CM-4 Body" Address="F2/Munitions/CM-4/CM-4 Body.prefab"/>
    </MissileBodies>

    <MissileComponents>
        
        <!-- Warheads -->
        <Entry Name="HE Impact" Address="Common/Munitions/Missile Components/HE Impact.asset"/>
        <Entry Name="HE Kinetic Penetrator" Address="Common/Munitions/Missile Components/HE Kinetic Penetrator.asset"/>
        <Entry Name="Blast Fragmentation" Address="Common/Munitions/Missile Components/Blast Fragmentation.asset"/>
        <Entry Name="Blast Fragmentation EL" Address="Common/Munitions/Missile Components/Blast Fragmentation EL.asset"/>

        <!-- Avionics -->
        <Entry Name="Direct Guidance" Address="Common/Munitions/Missile Components/Direct Guidance.asset"/>
        <Entry Name="Cruise Guidance" Address="Common/Munitions/Missile Components/Cruise Guidance.asset"/>
        <!--<Entry Name="Adv. Direct Guidance" Address="Common/Munitions/Missile Components/Adv. Direct Guidance.asset"/>
        <Entry Name="Adv. Cruise Guidance" Address="Common/Munitions/Missile Components/Adv. Cruise Guidance.asset"/>-->

        <!-- Seekers -->
        <Entry Name="Command Receiver" Address="Common/Munitions/Missile Components/Command Receiver.asset"/>
        <Entry Name="Fixed Active Radar Seeker" Address="Common/Munitions/Missile Components/Fixed Active Radar Seeker.asset"/>
        <Entry Name="Steerable Active Radar Seeker" Address="Common/Munitions/Missile Components/Steerable Active Radar Seeker.asset"/>
        <Entry Name="Steerable Extended Active Radar Seeker" Address="Common/Munitions/Missile Components/Steerable Extended Active Radar Seeker.asset"/>
        <Entry Name="Fixed Semi-Active Radar Seeker" Address="Common/Munitions/Missile Components/Fixed Semi-Active Radar Seeker.asset"/>
        <Entry Name="Fixed Anti-Radiation Seeker" Address="Common/Munitions/Missile Components/Fixed Anti-Radiation Seeker.asset"/>
        <Entry Name="Electro-Optical Seeker" Address="Common/Munitions/Missile Components/Electro-Optical Seeker.asset"/>
        <Entry Name="Wake-Homing Seeker" Address="Common/Munitions/Missile Components/Wake-Homing Seeker.asset"/>

        <!-- Support -->
        <Entry Name="Cold Gas Bottle" Address="Common/Munitions/Missile Components/Cold Gas Bottle.asset"/>
        <Entry Name="Decoy Launcher" Address="Common/Munitions/Missile Components/Decoy Launcher.asset"/>
        <Entry Name="Cluster Decoy Launcher" Address="Common/Munitions/Missile Components/Cluster Decoy Launcher.asset"/>
        <Entry Name="Fast Startup Module" Address="Common/Munitions/Missile Components/Fast Startup Module.asset"/>
        <Entry Name="Hardened Skin" Address="Common/Munitions/Missile Components/Hardened Skin.asset"/>
        <Entry Name="Radar Absorbent Coating" Address="Common/Munitions/Missile Components/Radar Absorbent Coating.asset"/>
        <Entry Name="Self-Screening Jammer" Address="Common/Munitions/Missile Components/Self-Screening Jammer.asset"/>
        <Entry Name="Boosted Self-Screening Jammer" Address="Common/Munitions/Missile Components/Boosted Self-Screening Jammer.asset"/>

    </MissileComponents>

    <Maps>

        <Entry Name="Pillars" Address="Maps/Pillars.prefab"/>
        <!--<Entry Name="Asteroid Thicket" Address="Maps/Asteroid Thicket.prefab"/>-->
        <Entry Name="The Cliff" Address="Maps/Cliff.prefab"/>
        <Entry Name="Nyx's Eye" Address="Maps/Eye.prefab"/>
        <Entry Name="Caltrop" Address = "Maps/Caltrop.prefab"/>
        <Entry Name="Canyon" Address="Maps/Canyon.prefab"/>
        <!--<Entry Name="The Maze" Address="Maps/Maze.prefab"/>-->
        <!--<Entry Name="The Cube" Address="Maps/The Cube.prefab"/>-->
        <Entry Name="Abyssal" Address="Maps/Abyssal.prefab"/>
        <Entry Name="Small Testing Range" Address="Maps/Shooting Gallery.prefab"/>
        <!--<Entry Name="Bethel Gate" Address="Maps/Bethel Gate.prefab"/>-->
        
    </Maps>

    <Debuffs>

        <Entry Address="Debuffs/Atmosphere Leak.asset"/>
        <Entry Address="Debuffs/Fire.asset"/>

        <Entry Address="Debuffs/Main Bus Short.asset"/>
        
        <Entry Address="Debuffs/Sensor Antenna Bent.asset"/>
        <Entry Address="Debuffs/Sensor Oscillator Drift.asset"/>

        <!-- Weapons -->
        <Entry Address="Debuffs/Ammunition Loader Jammed.asset"/>
        <Entry Address="Debuffs/Gyro Drift.asset"/>
        <Entry Address="Debuffs/FC Waveguide Bent.asset"/>
        <Entry Address="Debuffs/Heatsink Ruptured.asset"/>
        <Entry Address="Debuffs/Turret Bearing Surface Bent.asset"/>
        
        <!-- Rare Debuffs -->
        <Entry Address="Debuffs/Magazine Cookoff.asset"/>
        <Entry Address="Debuffs/Cell Launcher Cookoff.asset"/>
        <Entry Address="Debuffs/Reactor Overload.asset"/>
        <Entry Address="Debuffs/Fuel Line Fire.asset"/>
        <Entry Address="Debuffs/Container Bank Cookoff.asset"/>
        
    </Debuffs>

    <Voices>

        <Entry Address="Voices/Marshall Voice.asset"/>
        <Entry Address="Voices/Meccanismo Voice.asset"/>
        <Entry Address="Voices/Jane Voice.asset"/>
        <Entry Address="Voices/Griff Voice.asset"/>
        <Entry Address="Voices/Delly Voice.asset"/>
        <Entry Address="Voices/Solestine Voice.asset"/>
        <Entry Address="Voices/Lauren Voice.asset"/>
        
    </Voices>

    <!--<MissionSets>
        <Entry Address="Missions/Harsh Winds Blow.asset"/>
    </MissionSets>-->

    <Scenarios>
        <Entry Address="Scenarios/Control.asset"/>
        <Entry Address="Scenarios/Deathmatch.asset"/>
        <Entry Address="Scenarios/Station Capture.asset"/>
        <Entry Address="Scenarios/Tug Of War.asset"/>
        <Entry Address="Scenarios/Two Flags.asset"/>
        <Entry Address="Scenarios/Center Flag.asset"/>
    </Scenarios>

    <TipLists>
        <Entry Address="tips.txt"/>
    </TipLists>

</BundleManifest>