List of Maps

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List of maps

Vanilla Maps
Name Max Players
Caltrop 8
Canyon 10
Pillars 8
Nyx's Eye 10
Tumbleweed 8
Cliff 4
Abyssal 8[1]
Small Testing Range[2] 8[1]

Note that although more than the above numbers of people can join a lobby, the host will be unable to start the game unless the map supports that number of people.

Game modes

  • Annihilation: Teams fight until all ships on a side are destroyed, or the timer runs out.
  • Control: Teams must capture zones to win. Each friendly zone gives the team score points over time. The match ends when all ships on a side are destroyed, one team reaches the required number of points, or the timer runs out. Points only come from captured zones. Capture zones are 2km across and each zone gives 2pts every 10 seconds to the team that controls it
  • Tug-of-War: Control, but when a team gains points, the enemy team loses the same number.
  • Capture the Flag: Flags spawn on the enemy team's end. Ships must go to the other side of the map, take the flag, then make it back to the friendly zone. A ship that is destroyed with the flag "drops" it, allowing it to be picked up by another ship and moved again. Flags can be manually dropped by clicking on the flag icon. A team wins when they get the required number of flags.
  • Centerflag: Capture the Flag, but the flags are in the center of the map.
  • Station Capture: There is one zone around a station on the Red team's side. The Attackers must capture this zone to win. The game ends when the station is captured, all ships on a side are destroyed, or the timer runs out.

Capture points for Control and Tug of War take 60 seconds to capture. In Control, control points confer 2 points every 10 seconds. In Tug of War, the score shifts by [math]\displaystyle{ 2\times \left|\Delta p\right| }[/math] (where [math]\displaystyle{ \Delta p }[/math] is the difference in points controlled by the two teams) every 10 seconds in favor of the team holding more points.

Notes

  1. 1.0 1.1 Map is listed as a 4P map, but will allow 8 player games.
  2. Initial Formations are disabled for Small Testing Range.