Electronic Warfare
Sensor Jamming
Sensor jamming attempts to overwhelm an opponent's search sensors (such as radars) to prevent one's detection.
When a Sensor jammer hits a shipborne sensor, it creates a "jammed volume" on that sensor. Given the distance between the jammer and the sensor [math]\displaystyle{ D_{j} }[/math] and the effect area ratio[1] of the jammer, [math]\displaystyle{ E_r }[/math]. The jammed volume is a rectangular box centered on the jammer, with a length [math]\displaystyle{ =2D_{j} }[/math], and a width/height equal to [math]\displaystyle{ =2D_{j}E_r }[/math], with the length pointed toward the spotter. e.g. a jammer that is 5km away from a spotter will give that spotter a jammed volume 10km long and 4km wide.
If the sensor tries to spot a track within the jammed volume, the sensor will have to overcome the jamming power inflicted on it by the jammer.
Given the jammer's radiated power, [math]\displaystyle{ P }[/math], and gain, [math]\displaystyle{ G }[/math], the jamming power on a target at distance [math]\displaystyle{ d }[/math] is given by
[math]\displaystyle{ j = \frac{PG}{4\pi d^2} }[/math]
Jammer power[2] | Jammer multiplier | Total[3] |
---|---|---|
Strongest Jammer | 1.000 | 1.000 |
2nd Strongest | 0.876 | 1.876 |
3rd Strongest | 0.589 | 2.465 |
4th | 0.304 | 2.770 |
5th | 0.121 | 2.890 |
6th | 0.037 | 2.927 |
7th | 0.009 | 2.935 |
8th | 0.002 | 2.937 |
9th | 0.000 | 2.937 |
If a track is within multiple jammed volumes due to multiple jammers, the sensor will have to overcome the combined power of the jammers. The combined power is not a simple total, each additional jammer after the strongest will only add a fraction of its power to the final combined power. The power multiplier for a given jammer is calculated by [math]\displaystyle{ {e^{-(n/2.75)^{2}}} }[/math], where [math]\displaystyle{ n }[/math] is the number of jammers imparting greater jamming power than this jammer. As a result, total jamming power will never exceed 2.938x of the strongest jammer.[4]
Detection range vs jammers
The distance that the jammer can be spotted by the target is found with the following formulas.
For a target (search) radar with:
- radiated power, [math]\displaystyle{ P_\text{t} }[/math] - gain, [math]\displaystyle{ G_t }[/math] - aperture size, [math]\displaystyle{ A }[/math] - sensitivity, [math]\displaystyle{ S }[/math] - and noise filtering, [math]\displaystyle{ \nu }[/math]
and with the jammer's cross-section being [math]\displaystyle{ \sigma }[/math] (in-game value divided by 10); and with [math]\displaystyle{ K = PG }[/math] from the numerator in [math]\displaystyle{ j }[/math] above (or the sum of multiple jammers, applying the stacking penalty),
the maximum distance for spotting the jammer, [math]\displaystyle{ d_j }[/math], is
</math> \large{ \begin{aligned} d_S &= \left(\frac{P_t G_t^2 A \sigma}{16\pi^2 (0.001)(10^{S/10})}\right)^{1/4}\\ & \\ d_N &= \sqrt{\frac{G_t\left(\sqrt{K^2 + \frac{(4\times 10^{-7})P_t A \sigma}{10^{\nu/10}}}-K\right)}{8\pi(1\times 10^{-7})}}\\ & \\ d_j &= \text{min}(d_S,d_N) \end{aligned} } </math>
Notes
- ↑ All vanilla jammers have an effect area ratio of 0.4, except for reactor blooms which have 1.0 instead
- ↑ The list is sorted by jamming power on target, not the raw output of the jammer.
- ↑ The total assumes all jammers are the same type, at the same range, if combining jammers from multiple different distances or different types, refer to the multiplier per jammer.
- ↑ The amount of jammers that can be combined this way is hardcapped to 20, likely for lag reduction reasons.