Damage Control
Shooting weapons at hostiles is just a part of space combat, and the other part often involves being shot at. Sooner or later, your ship would catch on fire, have a leak, or have its internal modules damaged beyond use. And when that happens, your on-board damage control team would kick in and save your day.
Definition of components
Everything on a ship is considered a components by damage control, no matter it is a thruster, a compartment, a mount, or a module. When a components receives damage, it would usually lose certain amounts of HP. This section would explain the mechanics of module malfunction. For detailed information on damage mechanics, see [[[mechanics:component-damage|Hull Damage]]].
Inoperable Module
Most of the module have an attribute called __//Minimum Component Integrity required for functionality//__. If a module's HP is reduced below this threshold, it will cease to function, and require either a repairs to operate again.