Modding/ModdingUpdates

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Revision as of 12:10, 12 June 2024 by AGM-114 (talk | contribs) (Created page with "Some game updates have had changes to the game that Mazer felt were worth extra notification for modders. This is a list of them verbatim. == 0.2.2.x Modular Missiles == {| class="wikitable" |+ |- | The Modular Missiles Update is coming out tomorrow morning. The game's minor and patch version numbers have incremented to 0.2.2.x. Starting tomorrow, all mods will be considered "out of date" by the mod manager tool. The good news is that the majority of content mods su...")
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Some game updates have had changes to the game that Mazer felt were worth extra notification for modders. This is a list of them verbatim. == 0.2.2.x Modular Missiles

==

The Modular Missiles Update is coming out tomorrow morning. The game's minor and patch version numbers have incremented to 0.2.2.x. Starting tomorrow, all mods will be considered "out of date" by the mod manager tool.

The good news is that the majority of content mods such as maps and weapons should not need to make any changes to their mods. However, you will need to re-upload the mod to the Steam Workshop (after verifying that it works) so it no longer shows as out of date. When a mod is uploaded to the workshop, the game edits your ModInfo.xml to include the first three numbers of the version it was uploaded with. Mods uploaded before today will show Game Version: 0.1.0, and thus be marked as old. Re-uploading will update this version number.

If your mods involve anything relating to missiles or missile launchers, odds are you have some work ahead of you.

To my knowledge, Hull mods will work without changes. However, there are a few new features which you can modify if you see fit: - On the Hull script:

   - Interior Density Armor Equivalent, default value is 1cm of armor per 1 meter of interior travel.
   - Stat hull-missilechannels.  If you want your hull to have more than 1 base channel, add an intrinsic modifier to add a number of channels (use the literal field not the percentage modifier as these are whole numbers).
   - Stat hull-missileprogspeed.

Finally, I'm really amazed by how quickly our modding community has grown and want to thank you all for all the amazingly cool stuff you're adding to the game. Now that this major update is almost behind us, we'll be shifting back into more regular minor updates every few weeks as we did before. The first of these updates will be additional support for mods including a better faction locking management system so you can finally make a true faction without having to remake every weapon.