Modding/Guides

From NEBULOUS: Fleet Command Official Wiki
Revision as of 12:05, 12 June 2024 by AGM-114 (talk | contribs)

Offical Guides

The Basics of Modding NEBULOUS
  • By Mazer Ludd

This guide will introduce you to the basics of modding NEBULOUS: Fleet Command. It includes instructions on how to set up your modding environment, access the game's code, build your own components, write your own code, and compile it all and upload to the workshop. (Somewhat out of date)

Blender Paint Stripes Bake
  • By Stephmo
A quick guide that explains how to bake paintscheme textures in blender
Ship Design and Modeling Guide
  • By Stephmo

A extensive guide containing the neb-specific model and design requirements. Lots of tips.

Decal Guide
  • By Stephmo & Mazer

There is a new decaling system in the game for ship nameplates. This system is much more performant than the old system and greatly reduces texture memory consumption, allowing people with lower-end video cards to enjoy seeing their ship names finally. It also speeds up loading times significantly.

The old system will remain in the game for the foreseeable future but should be considered deprecated and not used for new hulls.

Community Guides

WiP's Map Making Guide
  • By WaterIsPoison

A workflow for making custom maps in Nebulous: Fleet Command

Creating a ship mod for NEBULOUS
  • By Tartiflette

creating new content for the game is the limited documentation scattered on the Discord server. This guide aims to gather all the currently available resources and provide a lifeline to prospecting modders. Be aware that the game is still in development and the modding scene in its infancy. Some information in this guide may become outdated.

Hafen's Guide to Custom Jammers
  • By Hafen & Co

A step-by-step guide on creating custom jammers (omni and turreted) for use in-game, without external scripts.