Crew

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Revision as of 15:56, 1 June 2024 by Jraamus (talk | contribs) (page outlining mechanics for simulating ship's crews)
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Crew are used to man the different components on your ships. Each hull comes with a standard crew complement, while Berthings increase your crew count based on the size of the compartment it is installed into.

Mechanics

Manning Components

Crew are assigned sequentially to components starting from the top of the component list going down. e.g. all the mounts will be assigned crew first, then the compartments, and finally the modules. Within those categories, slot 1 is filled first, then slot 2, etc

ReinforceLevels are currently not implemented, so all components have equal priority for crew

Currently, the only effect that crew has on a ship is manning damage control teams; crew does not have an effect on any other component. Spare crew currently do not refill depleted damage control teams.