Components

From NEBULOUS: Fleet Command Official Wiki

Mounts

Mount components are installed on the exterior of the ship's hull.

Mount Type Dimensions Hitpoints Damage Threshold Mass (Tonnes) Required Power (kW) Cost (pts) Effect
CE10 Antenna Communications 2x1x2 100 15 4 250 5 The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.
CE70 Antenna Communications 2x1x2 250 30 7 600 15 The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.
E15 'Masquerade' Signature Booster EWar 3x1x3 100 15 5 600 20 +25% Identification Difficulty
+200% Radar Signature
E55 'Spotlight' Illuminator EWar 2x1x2 75 15 2 750 15 Illuminator - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB
+10% Radar Signature
E55 'Floodlight' Illuminator EWar 2x1x2 75 15 2 1500 15 Illuminator - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB
+10% Radar Signature
E70 'Interruption' Jammer EWar 3x1x3 100 15 5 600 55 Jammer - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB
E71 'Hangup' Jammer EWar 2x1x2 75 15 2 500 45 Jammer - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg
E71 'Blanket' Jammer EWar 2x1x2 75 15 2 1000 50 Jammer - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg
+10% Radar Signature
ES22 'Pinard' Electronic Support Module Sensors 3x1x3 50 15 3 200 30 Radar
RF101 'Bullseye' Radar Sensors 2x1x2 70 10 2 300 40 Radar

Weapons

There are 5 types of weapons in NEBULOUS: Fleet Command:

Weapon Type Dimensions Hitpoints Damage Threshold Mass (Tonnes) Required Crew Required Power (kW) Cost (pts) Integrated FC Optical Backup Properties
Mk610 Beam Turret Energy 8x5x8 400 30 50 20 3000 80 No Yes role: offensive; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration (beam): 7.5 s; cooldown: full cycle required; cooldown time (beam): 45 s; battle-short: available (80% overheat chance); range: 5000 m; turret traverse rate: 5 deg/s; turret elevation rate: 12.5 deg/s; elevation limits: +20 deg, -5 deg
CLS-3 Launcher Missile 3x4x3 175 15 20 0 200 20 Depends on missile Depends on missile missile size: 3; capacity: 4 cells
VLS-1-23 Launcher Missile 2x2x2 75 15 3 0 50 5 Depends on missile Depends on missile missile size: 1; capacity: 23 cells
VLS-1-46 Launcher Missile 3x2x3 125 15 10 0 50 5 Depends on missile Depends on missile missile size: 1; capacity: 46 cells
VLS-2 Launcher Missile 3x4x3 100 15 5 0 200 10 Depends on missile Depends on missile missile size: 2; capacity: 16 cells
VLS-3 Launcher Missile 3x4x3 175 15 20 0 200 20 Depends on missile Depends on missile missile size: 3; capacity: 4 cells

Compartments

Compartment components are installed on the interior of the ship's hull.

Modules

Module components are installed on the interior of the ship's hull.