Beginner's Guide

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Revision as of 19:29, 8 March 2023 by Kami-sama (talk | contribs)

Movement controls

The movement controls menu

The movement controls are accessed by opening the Action Menu and pressing the MOVE button. If a formation action menu is opened movement controls will be applied to the guide ship.

Display Setting Effects
ORB Orbit Position Move to a designated area and orbit around it
POS Move To Position Move to a designated area and hold position
CHD Clear Hold Heading Cancels a Hold Heading command
HDG Hold Heading Face the selected direction regardless of heading
CRS Drive Course Travel in a direction indefinitely
CRL Clear Roll Ship Cancels a Roll Ship command
ROL Roll Ship Selects a new direction as the "up" direction of the ship
FRM Form With Ship Choose a ship to become a guide ship and then designate a position around it
CLR Clear HDG/ROL Cancels Hold Heading and Roll Ship commands
ALD Assume Lead Become the new guide ship of the formation
ALL STOP Hold Position Cancels all movement commands

Tactics

  • ORB / Orbit Position allows most weapons to have a good angle on the target. However it also exposes the same armor side continuously, which can be whittled down with enough fire.
  • HDG / Hold Heading can be used to avoid exposing the main engines, drive module and reactor to enemy fire but the ships will have less acceleration.
  • ROL / Roll Ship can be used to keep certain weapons or radar panels angled at an enemy ship. Ships can roll faster than enemy ships of the same size can position around them.
  • ALD / Assume Lead is useful if the guide ship becomes disabled but the rest of the fleet need to carry on with their objective.

Tactical view

Tactical view