Modding/Save Keys: Difference between revisions
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m (76561198132370687 moved page Modding/Save keys to Modding/Save Keys: Typo in the title) |
Revision as of 14:58, 12 June 2024
Save Keys
Save keys are strings the game uses to reference assets like ammo, hulls, and modules. They are often used in scripts like those that copy VFX.
Factions
Stock/Alliance
Stock/Protectorate
Hulls
Stock/Sprinter Corvette
Stock/Raines Frigate
Stock/Keystone Destroyer
Stock/Vauxhall Light Cruiser
Stock/Axford Heavy Cruiser
Stock/Solomon Battleship
Stock/Shuttle
Stock/Tugboat
Stock/Bulk Feeder
Stock/Ocello Cruiser
Stock/Bulk Hauler
Stock/Container Hauler
Compartments
Stock/Basic CIC
Stock/Reinforced CIC
Stock/Citadel CIC
Stock/Auxiliary Steering
Stock/Berthing
Stock/Small DC Locker
Stock/Reinforced DC Locker
Stock/Large DC Locker
Stock/Rapid DC Locker
Stock/Damage Control Central
Stock/Small Workshop
Stock/Bulk Magazine
Stock/Reinforced Magazine
Stock/Gun Plotting Center
Stock/Battle Dressing Station
Stock/Analysis Annex
Stock/Intelligence Center
Stock/Plant Control Center
Modules
Stock/Small Reactor Booster
Stock/Adaptive Radar Receiver
Stock/Track Correlator
Stock/Strobe Correlator
Stock/Mount Gyros
Stock/Supplementary Radio Amplifiers
Stock/Launcher Deluge System
Stock/Magazine Sprinklers
Stock/Redundant Reactor Failsafes
Stock/Reinforced Thruster Nozzles
Stock/Energy Regulator
Stock/Small Energy Regulator
Stock/Focused Particle Accelerator
Stock/Ammunition Elevators
Stock/Rapid-Cycle Cradle
Stock/Actively Cooled Amplifiers
Stock/Missile Programming Bus
Stock/Missile Programming Bus Array
Stock/Missile Parallel Interface
Mounts
Stock/VLS-1-23 Launcher
Stock/VLS-1-46 Launcher
Stock/CR10 Antenna
Alliance
Compartments
Stock/Strike Planning Center
Engineering Modules
Stock/FM200 Drive
Stock/FM200R Drive
Stock/FM230 'Whiplash' Drive
Stock/FM240 'Dragonfly' Drive
Stock/FM280 'Raider' Drive
Stock/FM30X 'Prowler' Drive
Stock/FM500 Drive
Stock/FM500R Drive
Stock/FM530 'Whiplash' Drive
Stock/FM540 'Dragonfly' Drive
Stock/FM580 'Raider' Drive
Stock/FR3300 Micro Reactor
Stock/FR4800 Reactor
Sensors
Stock/RS35 'Frontline' Radar
Stock/RS41 'Spyglass' Radar
Stock/RM50 'Parallax' Radar
Guns
Stock/Mk61 Cannon
Stock/Mk62 Cannon
Stock/Mk64 Cannon
Stock/Mk65 Cannon
Stock/Mk66 Cannon
Stock/Mk68 Cannon
Stock/Mk81 Railgun
Stock/Mk550 Mass Driver
Stock/Mk600 Beam Cannon
Stock/Mk610 Beam Turret
Missile Launchers
Stock/VLS-2 Launcher
Stock/VLS-3 Launcher
Stock/CLS-3 Launcher
Point Defenses
Stock/Mk20 'Defender' PDT
Stock/Mk25 'Rebound' PDT
Stock/Mk29 'Stonewall' PDT
Stock/Mk90 'Aurora' PDT
Stock/Mk95 'Sarissa' PDT
EWar
Stock/ES22 'Pinard' Electronic Support Module
Stock/ES32 'Scryer' Missile ID System
Stock/E55 'Spotlight' Illuminator
Stock/E57 'Floodlight' Illuminator
Stock/E71 'Hangup' Jammer
Stock/E70 'Interruption' Jammer
Stock/E90 'Blanket' Jammer
Stock/RF101 'Bullseye' Radar
Stock/E15 'Masquerade' Signature Booster
Stock/Signature Scrambler
Comms
Stock/CR70 Antenna
Protectorate
Engineering
Stock/Civilian Reactor
Stock/Light Civilian Reactor
Stock/Boosted Reactor
Stock/Large DC Storage
Stock/BW800 Drive
Stock/BW800-R Drive
Stock/BW1500 Drive
Stock/BW1500-R Drive
Stock/BW2000 Drive
Stock/CHI-777 Yard Drive
Stock/CHI-7700 Drive
Stock/CHI-9100 Long Haul Drive
Stock/Sundrive Racing Pro
Sensors
Stock/Ithaca Bridgemaster
Stock/Bulwark Huntress
Stock/R550 Early Warning Radar
Stock/R400 Radar
Stock/RF44 'Pinpoint' Radar
Turrets
Stock/T20 Cannon
Stock/T30 Cannon
Stock/T81 Plasma Cannon
Fixed
Stock/C30 Cannon
Stock/C53 Cannon
Stock/C60 Cannon
Stock/C65 Cannon
Stock/C81 Plasma Cannon
Stock/TE45 Mass Driver
Point Defenses
Stock/P11 PDT
Stock/P20 Flak PDT
Stock/P60 Laser PDT
EWar
Stock/L50 Laser Dazzler
Stock/J15 Jammer
Stock/J360 Jammer
Stock/E20 'Lighthouse' Illuminator
Missile Launchers
Stock/RL18 Launcher
Stock/RL36 Launcher
Stock/Container Bank Launcher
Stock/Container Stack Launcher
Stock/MLS-2 Launcher
Stock/MLS-3 Launcher
Stock/ML-9 Mine Launcher
Common Munitions
Stock/250mm HE Shell
Stock/250mm AP Shell
Stock/250mm HE-RPF Shell
Stock/450mm HE Shell
Stock/450mm AP Shell
Stock/20mm Slug
Stock/Flak Round
Alliance Munitions
Kinetic Ammo
Stock/120mm HE Shell
Stock/120mm AP Shell
Stock/120mm HE-RPF Shell
Stock/15mm Sandshot
Stock/300mm AP Rail Sabot
Missiles
Stock/SGM-210 Squall
Stock/SGM-225 Hurricane
Stock/SGM-233 Gale
Stock/SGT-350 Mace
Stock/SDM-112 Riposte
Stock/EA12 Chaff Decoy
Stock/EA20 Flare Decoy
Stock/EA99 Active Decoy
Protectorate Munitions
Kinetic Ammo
Stock/100mm HE Shell
Stock/100mm HE-HC Shell
Stock/100mm AP Shell
Stock/100mm Grapeshot
Stock/400mm Plasma Ampoule
Stock/500mm Fracturing Block
Missiles
Stock/S1 Rocket
Stock/S3 Mine
Stock/S3 Net Mine
Stock/S3 Sprint Mine
Stock/Mine Container
Stock/Rocket Container
Stock/Decoy Container (Clipper)
Stock/Decoy Container (Line Ship)
Modular Missiles
Common
Stock/SGM-1 Body
Stock/SGM-2 Body
Stock/SGT-3 Body
Alliance
Stock/SGM-H-2 Body
Stock/SGM-H-3 Body
Protectorate
Stock/CM-4 Body
Missile Components
Warheads
Stock/HE Impact
Stock/HE Kinetic Penetrator
Stock/Blast Fragmentation
Stock/Blast Fragmentation EL
Avionics
Stock/Direct Guidance
Stock/Cruise Guidance
Stock/Adv. Cruise Guidance
Seekers
Stock/Command Receiver
Stock/Fixed Active Radar Seeker
Stock/Steerable Active Radar Seeker
Stock/Steerable Extended Active Radar Seeker
Stock/Fixed Semi-Active Radar Seeker
Stock/Fixed Anti-Radiation Seeker
Stock/Electro-Optical Seeker
Stock/Wake-Homing Seeker
Support
Stock/Cold Gas Bottle
Stock/Decoy Launcher
Stock/Cluster Decoy Launcher
Stock/Fast Startup Module
Stock/Hardened Skin
Stock/Radar Absorbent Coating
Stock/Self-Screening Jammer
Stock/Boosted Self-Screening Jammer
Maps
Stock/Pillars
Stock/The Cliff
Stock/Nyx's Eye
Stock/Caltrop
Stock/Canyon
Stock/Abyssal
Stock/Small Testing Range
Manifest File
This is the manifest file used by the stock asset bundles.
<?xml version="1.0"?> <BundleManifest xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <BasePath>Assets/#BUNDLES/Stock</BasePath> <Namespace>Stock</Namespace> <ResourceFile>resources.xml</ResourceFile> <Factions> <Entry Name="Alliance" Address="F1/Faction Alliance.asset"/> <Entry Name="Protectorate" Address="F2/Faction Protectorate.asset"/> </Factions> <Hulls> <!-- Faction 1 --> <Entry Name="Sprinter Corvette" Address="F1/Hulls/Sprinter Corvette.prefab"/> <Entry Name="Raines Frigate" Address="F1/Hulls/Raines Frigate.prefab"/> <Entry Name="Keystone Destroyer" Address="F1/Hulls/Keystone Destroyer.prefab"/> <Entry Name="Vauxhall Light Cruiser" Address="F1/Hulls/Vauxhall Light Cruiser.prefab"/> <Entry Name="Axford Heavy Cruiser" Address="F1/Hulls/Axford Heavy Cruiser.prefab"/> <Entry Name="Solomon Battleship" Address="F1/Hulls/Solomon Battleship.prefab"/> <!-- Faction 2 --> <Entry Name="Shuttle" Address = "F2/Hulls/Shuttle Clipper.prefab"/> <Entry Name="Tugboat" Address = "F2/Hulls/Tug Clipper.prefab"/> <Entry Name="Bulk Feeder" Address = "F2/Hulls/Bulk Clipper.prefab"/> <Entry Name="Ocello Cruiser" Address = "F2/Hulls/Ocello Cruiser.prefab"/> <Entry Name="Bulk Hauler" Address = "F2/Hulls/Bulker Line Ship.prefab"/> <Entry Name="Container Hauler" Address = "F2/Hulls/Container Line Ship.prefab"/> </Hulls> <Components> <!-- ################################################### --> <!-- Common/Shared --> <!-- ################################################### --> <!-- Compartments --> <Entry Name="Basic CIC" Address="Common/Components/Basic CIC.prefab"/> <Entry Name="Reinforced CIC" Address="Common/Components/Reinforced CIC.prefab"/> <Entry Name="Citadel CIC" Address="Common/Components/Citadel CIC.prefab"/> <Entry Name="Auxiliary Steering" Address="Common/Components/Auxiliary Steering.prefab"/> <Entry Name="Berthing" Address="Common/Components/Berthing.prefab"/> <Entry Name="Small DC Locker" Address="Common/Components/Small DC Locker.prefab"/> <Entry Name="Reinforced DC Locker" Address="Common/Components/Reinforced DC Locker.prefab"/> <Entry Name="Large DC Locker" Address="Common/Components/Large DC Locker.prefab"/> <Entry Name="Rapid DC Locker" Address="Common/Components/Rapid DC Locker.prefab"/> <Entry Name="Damage Control Central" Address="Common/Components/Damage Control Central.prefab"/> <Entry Name="Small Workshop" Address="Common/Components/Small Workshop.prefab"/> <Entry Name="Bulk Magazine" Address="Common/Components/Bulk Magazine.prefab"/> <Entry Name="Reinforced Magazine" Address="Common/Components/Reinforced Magazine.prefab"/> <Entry Name="Gun Plotting Center" Address="Common/Components/Gun Plotting Center.prefab"/> <Entry Name="Battle Dressing Station" Address="Common/Components/Battle Dressing Station.prefab"/> <Entry Name="Analysis Annex" Address="Common/Components/Analysis Annex.prefab"/> <Entry Name="Intelligence Center" Address="Common/Components/Intelligence Center.prefab"/> <Entry Name="Plant Control Center" Address="Common/Components/Plant Control Center.prefab"/> <!-- Modules --> <Entry Name="Small Reactor Booster" Address="Common/Components/Small Reactor Booster.prefab"/> <Entry Name="Adaptive Radar Receiver" Address="Common/Components/Adaptive Radar Receiver.prefab"/> <Entry Name="Track Correlator" Address="Common/Components/Track Correlator.prefab"/> <Entry Name="Strobe Correlator" Address="Common/Components/Strobe Correlator.prefab"/> <Entry Name="Mount Gyros" Address="Common/Components/Mount Gyros.prefab"/> <Entry Name="Supplementary Radio Amplifiers" Address="Common/Components/Supplementary Radio Amplifiers.prefab"/> <Entry Name="Launcher Deluge System" Address="Common/Components/Launcher Deluge System.prefab"/> <Entry Name="Magazine Sprinklers" Address="Common/Components/Magazine Sprinklers.prefab"/> <Entry Name="Redundant Reactor Failsafes" Address="Common/Components/Redundant Reactor Failsafes.prefab"/> <Entry Name="Reinforced Thruster Nozzles" Address="Common/Components/Reinforced Thruster Nozzles.prefab"/> <Entry Name="Energy Regulator" Address="Common/Components/Energy Regulator.prefab"/> <Entry Name="Small Energy Regulator" Address="Common/Components/Small Energy Regulator.prefab"/> <Entry Name="Focused Particle Accelerator" Address="Common/Components/Focused Particle Accelerator.prefab"/> <Entry Name="Ammunition Elevators" Address="Common/Components/Ammunition Elevators.prefab"/> <Entry Name="Rapid-Cycle Cradle" Address="Common/Components/Rapid-Cycle Cradle.prefab"/> <Entry Name="Actively Cooled Amplifiers" Address="Common/Components/Actively Cooled Amplifiers.prefab"/> <!-- Missile Modules --> <Entry Name="Missile Programming Bus" Address="Common/Components/Missile Programming Bus.prefab"/> <Entry Name="Missile Programming Bus Array" Address="Common/Components/Missile Programming Bus Array.prefab"/> <Entry Name="Missile Parallel Interface" Address="Common/Components/Missile Parallel Interface.prefab"/> <!-- Weapons --> <Entry Name="VLS-1-23 Launcher" Address="F1/Weapons/VLS-1-23 Launcher.prefab"/> <Entry Name="VLS-1-46 Launcher" Address="F1/Weapons/VLS-1-46 Launcher.prefab"/> <!-- Comms --> <Entry Name="CR10 Antenna" Address="Common/Components/CR10 Antenna.prefab"/> <!-- ################################################### --> <!-- Faction 1 - Alliance --> <!-- ################################################### --> <!-- Compartments --> <Entry Name="Strike Planning Center" Address="F1/Components/Strike Planning Center.prefab"/> <!-- Engineering Modules --> <Entry Name="FM200 Drive" Address="F1/Drives/FM200 Drive.prefab"/> <Entry Name="FM200R Drive" Address="F1/Drives/FM200R Drive.prefab"/> <Entry Name="FM230 'Whiplash' Drive" Address="F1/Drives/FM230 'Whiplash' Drive.prefab"/> <Entry Name="FM240 'Dragonfly' Drive" Address="F1/Drives/FM240 'Dragonfly' Drive.prefab"/> <Entry Name="FM280 'Raider' Drive" Address="F1/Drives/FM280 'Raider' Drive.prefab"/> <Entry Name="FM30X 'Prowler' Drive" Address="F1/Drives/FM30X 'Prowler' Drive.prefab"/> <Entry Name="FM500 Drive" Address="F1/Drives/FM500 Drive.prefab"/> <Entry Name="FM500R Drive" Address="F1/Drives/FM500R Drive.prefab"/> <Entry Name="FM530 'Whiplash' Drive" Address="F1/Drives/FM530 'Whiplash' Drive.prefab"/> <Entry Name="FM540 'Dragonfly' Drive" Address="F1/Drives/FM540 'Dragonfly' Drive.prefab"/> <Entry Name="FM580 'Raider' Drive" Address="F1/Drives/FM580 'Raider' Drive.prefab"/> <Entry Name="FR3300 Micro Reactor" Address="F1/Components/FR3300 Micro Reactor.prefab"/> <Entry Name="FR4800 Reactor" Address="F1/Components/FR4800 Reactor.prefab"/> <!-- Sensors --> <Entry Name="RS35 'Frontline' Radar" Address="F1/Components/RS35 'Frontline' Radar.prefab"/> <Entry Name="RS41 'Spyglass' Radar" Address="F1/Components/RS41 'Spyglass' Radar.prefab"/> <Entry Name="RM50 'Parallax' Radar" Address="F1/Components/RM50 'Parallax' Radar.prefab"/> <!-- Guns --> <Entry Name="Mk61 Cannon" Address="F1/Weapons/Mk61 Cannon.prefab"/> <Entry Name="Mk62 Cannon" Address="F1/Weapons/Mk62 Cannon.prefab"/> <Entry Name="Mk64 Cannon" Address="F1/Weapons/Mk64 Cannon.prefab"/> <Entry Name="Mk65 Cannon" Address="F1/Weapons/Mk65 Cannon.prefab"/> <Entry Name="Mk66 Cannon" Address="F1/Weapons/Mk66 Cannon.prefab"/> <Entry Name="Mk68 Cannon" Address="F1/Weapons/Mk68 Cannon.prefab"/> <Entry Name="Mk81 Railgun" Address="F1/Weapons/Mk81 Railgun.prefab"/> <!--<Entry Name="Mk82 Railgun" Address="F1/Weapons/Mk82 Railgun.prefab"/>--> <Entry Name="Mk550 Mass Driver" Address="F1/Weapons/Mk550 Mass Driver.prefab"/> <Entry Name="Mk600 Beam Cannon" Address="F1/Weapons/Mk600 Beam Cannon.prefab"/> <Entry Name="Mk610 Beam Turret" Address="F1/Weapons/Mk610 Beam Turret.prefab"/> <!-- Missile Launchers --> <Entry Name="VLS-2 Launcher" Address="F1/Weapons/VLS-2 Launcher.prefab"/> <Entry Name="VLS-3 Launcher" Address="F1/Weapons/VLS-3 Launcher.prefab"/> <Entry Name="CLS-3 Launcher" Address="F1/Weapons/CLS-3 Launcher.prefab"/> <!-- Point Defenses --> <Entry Name="Mk20 'Defender' PDT" Address="F1/Weapons/Mk20 'Defender' PDT.prefab"/> <Entry Name="Mk25 'Rebound' PDT" Address="F1/Weapons/Mk25 'Rebound' PDT.prefab"/> <Entry Name="Mk29 'Stonewall' PDT" Address="F1/Weapons/Mk29 'Stonewall' PDT.prefab"/> <Entry Name="Mk90 'Aurora' PDT" Address="F1/Weapons/Mk90 'Aurora' PDT.prefab"/> <Entry Name="Mk95 'Sarissa' PDT" Address="F1/Weapons/Mk95 'Sarissa' PDT.prefab"/> <!-- EWar --> <Entry Name="ES22 'Pinard' Electronic Support Module" Address="F1/Weapons/ES22 'Pinard' Electronic Support Module.prefab"/> <Entry Name="ES32 'Scryer' Missile ID System" Address="F1/Components/ES32 'Scryer' Missile ID System.prefab"/> <Entry Name="E55 'Spotlight' Illuminator" Address ="F1/Weapons/E55 'Spotlight' Illuminator.prefab"/> <Entry Name="E57 'Floodlight' Illuminator" Address ="F1/Weapons/E57 'Floodlight' Illuminator.prefab"/> <Entry Name="E71 'Hangup' Jammer" Address ="F1/Weapons/E71 'Hangup' Jammer.prefab"/> <Entry Name="E70 'Interruption' Jammer" Address ="F1/Weapons/E70 'Interruption' Jammer.prefab"/> <Entry Name="E90 'Blanket' Jammer" Address ="F1/Weapons/E90 'Blanket' Jammer.prefab"/> <Entry Name="RF101 'Bullseye' Radar" Address ="F1/Weapons/RF101 'Bullseye' Radar.prefab"/> <Entry Name="E15 'Masquerade' Signature Booster" Address ="F1/Weapons/E15 'Masquerade' Signature Booster.prefab"/> <Entry Name="Signature Scrambler" Address ="F1/Components/Signature Scrambler.prefab"/> <!-- Comms --> <Entry Name="CR70 Antenna" Address="F1/Components/CR70 Antenna.prefab"/> <!-- ################################################### --> <!-- Faction 2 - Protectorate --> <!-- ################################################### --> <!-- Engineering --> <Entry Name="Civilian Reactor" Address="F2/Components/Civilian Reactor.prefab"/> <Entry Name="Light Civilian Reactor" Address="F2/Components/Light Civilian Reactor.prefab"/> <Entry Name="Boosted Reactor" Address="F2/Components/Boosted Reactor.prefab"/> <!-- <Entry Name="Reinforced Structure" Address="F2/Components/Reinforced Structure.prefab"/> --> <Entry Name="Large DC Storage" Address="F2/Components/Large DC Storage.prefab"/> <Entry Name="BW800 Drive" Address="F2/Drives/BW800 Drive.prefab"/> <Entry Name="BW800-R Drive" Address="F2/Drives/BW800-R Drive.prefab"/> <Entry Name="BW1500 Drive" Address="F2/Drives/BW1500 Drive.prefab"/> <Entry Name="BW1500-R Drive" Address="F2/Drives/BW1500-R Drive.prefab"/> <Entry Name="BW2000 Drive" Address="F2/Drives/BW2000 Drive.prefab"/> <Entry Name="CHI-777 Yard Drive" Address="F2/Drives/CHI-777 Yard Drive.prefab"/> <Entry Name="CHI-7700 Drive" Address="F2/Drives/CHI-7700 Drive.prefab"/> <Entry Name="CHI-9100 Long Haul Drive" Address="F2/Drives/CHI-9100 Long Haul Drive.prefab"/> <Entry Name="Sundrive Racing Pro" Address="F2/Drives/Sundrive Racing Pro.prefab"/> <!-- Sensors --> <Entry Name="Ithaca Bridgemaster" Address="F2/Components/Ithaca Bridgemaster.prefab"/> <Entry Name="Bulwark Huntress" Address="F2/Components/Bulwark Huntress.prefab"/> <Entry Name="R550 Early Warning Radar" Address="F2/Weapons/R550 Early Warning Radar.prefab"/> <Entry Name="R400 Radar" Address="F2/Weapons/R400 'Bloodhound' LRT Radar.prefab"/> <Entry Name="RF44 'Pinpoint' Radar" Address="F2/Weapons/RF44 'Pinpoint' Radar.prefab"/> <!-- Turrets --> <Entry Name="T20 Cannon" Address="F2/Weapons/T20 Cannon.prefab"/> <Entry Name="T30 Cannon" Address="F2/Weapons/T30 Cannon.prefab"/> <Entry Name="T81 Plasma Cannon" Address="F2/Weapons/T81 Plasma Cannon.prefab"/> <!-- Fixed --> <Entry Name="C30 Cannon" Address="F2/Weapons/C30 Cannon.prefab"/> <Entry Name="C53 Cannon" Address="F2/Weapons/C53 Cannon.prefab"/> <Entry Name="C60 Cannon" Address="F2/Weapons/C60 Cannon.prefab"/> <Entry Name="C65 Cannon" Address="F2/Weapons/C65 Cannon.prefab"/> <Entry Name="C81 Plasma Cannon" Address="F2/Weapons/C81 Plasma Cannon.prefab"/> <Entry Name="TE45 Mass Driver" Address="F2/Weapons/TE45 Mass Driver.prefab"/> <!-- Point Defenses --> <Entry Name="P11 PDT" Address="F2/Weapons/P11 'Pavise' PDT.prefab"/> <Entry Name="P20 Flak PDT" Address="F2/Weapons/P20 'Bastion' PDT.prefab"/> <Entry Name="P60 Laser PDT" Address="F2/Weapons/P60 'Grazer' PDT.prefab"/> <!-- EWar --> <Entry Name="L50 Laser Dazzler" Address="F2/Weapons/L50 'Blackjack' Laser Dazzler.prefab"/> <Entry Name="J15 Jammer" Address="F2/Weapons/J15 'Bellbird' Jammer.prefab"/> <!--<Entry Name="J17 Jammer" Address="F2/Weapons/J17 Jammer.prefab"/>--> <Entry Name="J360 Jammer" Address="F2/Weapons/J360 'Lyrebird' Jammer.prefab"/> <Entry Name="E20 'Lighthouse' Illuminator" Address="F2/Weapons/E20 'Lighthouse' Illuminator.prefab"/> <!-- <Entry Name="E30 Illuminator" Address="F2/Weapons/E30 Illuminator.prefab"/> --> <!-- Missile Launchers --> <Entry Name="RL18 Launcher" Address="F2/Weapons/RL18 Launcher.prefab"/> <Entry Name="RL36 Launcher" Address="F2/Weapons/RL36 Launcher.prefab"/> <Entry Name="Container Bank Launcher" Address="F2/Weapons/Container Bank Launcher.prefab"/> <Entry Name="Container Stack Launcher" Address="F2/Weapons/Container Stack Launcher.prefab"/> <Entry Name="MLS-2 Launcher" Address="F2/Weapons/MLS-2 Launcher.prefab"/> <Entry Name="MLS-3 Launcher" Address="F2/Weapons/MLS-3 Launcher.prefab"/> <Entry Name="ML-9 Mine Launcher" Address="F2/Weapons/ML-9 Mine Launcher.prefab"/> <!--<Entry Name="SH12-25 REDACTED" Address ="Components/SH12-25 REDACTED.prefab"/>--> </Components> <Munitions> <!-- ################################################### --> <!-- Common/Shared --> <!-- ################################################### --> <Entry Name="250mm HE Shell" Address="F1/Munitions/250mm HE Shell.asset"/> <Entry Name="250mm AP Shell" Address="F1/Munitions/250mm AP Shell.asset"/> <Entry Name="250mm HE-RPF Shell" Address="F1/Munitions/250mm HE-RPF Shell.asset"/> <Entry Name="450mm HE Shell" Address="F1/Munitions/450mm HE Shell.asset"/> <Entry Name="450mm AP Shell" Address="F1/Munitions/450mm AP Shell.asset"/> <Entry Name="20mm Slug" Address="F1/Munitions/20mm Slug.asset"/> <Entry Name="Flak Round" Address="F1/Munitions/Flak Round.asset"/> <!-- ################################################### --> <!-- Faction 1 - Alliance --> <!-- ################################################### --> <!-- Kinetic Ammo --> <Entry Name="120mm HE Shell" Address="F1/Munitions/120mm HE Shell.asset"/> <Entry Name="120mm AP Shell" Address="F1/Munitions/120mm AP Shell.asset"/> <Entry Name="120mm HE-RPF Shell" Address="F1/Munitions/120mm HE-RPF Shell.asset"/> <Entry Name="15mm Sandshot" Address="F1/Munitions/15mm Sandshot.asset"/> <Entry Name="300mm AP Rail Sabot" Address="F1/Munitions/300mm AP Rail Sabot.asset"/> <!-- Missiles --> <!--<Entry Name="SGM-206 Thunderhead" Address="Munitions/SGM-206 Thunderhead.prefab"/> <Entry Name="SGM-210 Squall" Address="Munitions/SGM-210 Squall.prefab"/> <Entry Name="SGM-225 Hurricane" Address="Munitions/SGM-225 Hurricane.prefab"/> <Entry Name="SGM-233 Gale" Address="Munitions/SGM-233 Gale.prefab"/> <Entry Name="SGT-350 Mace" Address="Munitions/SGT-350 Mace.prefab"/> <Entry Name="SDM-112 Riposte" Address="Munitions/SDM-112 Riposte.prefab"/>--> <Entry Name="EA12 Chaff Decoy" Address="F1/Munitions/EA12 Chaff Decoy.prefab"/> <Entry Name="EA20 Flare Decoy" Address="F1/Munitions/EA20 Flare Decoy.prefab"/> <Entry Name="EA99 Active Decoy" Address="F1/Munitions/EA99 Active Decoy.prefab"/> <!--<Entry Name="Sensor Buoy" Address="Munitions/Sensor Buoy.prefab"/>--> <!-- ################################################### --> <!-- Faction 2 - Protectorate --> <!-- ################################################### --> <!-- Kinetic Ammo --> <Entry Name="100mm HE Shell" Address="F2/Munitions/100mm HE Shell.asset"/> <Entry Name="100mm HE-HC Shell" Address="F2/Munitions/100mm HE-HC Shell.asset"/> <Entry Name="100mm AP Shell" Address="F2/Munitions/100mm AP Shell.asset"/> <Entry Name="100mm Grapeshot" Address="F2/Munitions/100mm Grape.asset"/> <!--<Entry Name="250mm HE-HC Shell" Address="F2/Munitions/250mm HE-HC Shell.asset"/>--> <Entry Name="400mm Plasma Ampoule" Address="F2/Munitions/400mm Plasma Ampoule.asset"/> <Entry Name="500mm Fracturing Block" Address="F2/Munitions/500mm Fracturing Block.asset"/> <!-- Missiles --> <Entry Name="S1 Rocket" Address="F2/Munitions/R-2 'Piranha' Rocket.prefab"/> <Entry Name="S3 Mine" Address="F2/Munitions/M-30 'Mattock' Mine.prefab"/> <Entry Name="S3 Net Mine" Address="F2/Munitions/M-30-N 'Mattock' Cooperative Mine.prefab"/> <Entry Name="S3 Sprint Mine" Address="F2/Munitions/M-50 'Auger' Sprint Mine.prefab"/> <Entry Name="Mine Container" Address="F2/Munitions/CM-4M Mine Container.prefab"/> <Entry Name="Rocket Container" Address="F2/Munitions/CM-4R Rocket Container.prefab"/> <Entry Name="Decoy Container (Clipper)" Address="F2/Munitions/CM-4D1 Decoy Container (Clipper).prefab"/> <Entry Name="Decoy Container (Line Ship)" Address="F2/Munitions/CM-4D2 Decoy Container (Line Ship).prefab"/> </Munitions> <MissileBodies> <!-- Common Missiles --> <Entry Name="SGM-1 Body" Address="Common/Munitions/SGM-1/SGM-1 Body.prefab"/> <Entry Name="SGM-2 Body" Address="Common/Munitions/SGM-2/SGM-2 Body.prefab"/> <Entry Name="SGT-3 Body" Address="Common/Munitions/SGT-3/SGT-3 Body.prefab"/> <!-- F1 Missiles --> <Entry Name="SGM-H-2 Body" Address="F1/Munitions/SGM-H-2/SGM-H-2 Body.prefab"/> <Entry Name="SGM-H-3 Body" Address="F1/Munitions/SGM-H-3/SGM-H-3 Body.prefab"/> <!-- F2 Missiles --> <Entry Name="CM-4 Body" Address="F2/Munitions/CM-4/CM-4 Body.prefab"/> </MissileBodies> <MissileComponents> <!-- Warheads --> <Entry Name="HE Impact" Address="Common/Munitions/Missile Components/HE Impact.asset"/> <Entry Name="HE Kinetic Penetrator" Address="Common/Munitions/Missile Components/HE Kinetic Penetrator.asset"/> <Entry Name="Blast Fragmentation" Address="Common/Munitions/Missile Components/Blast Fragmentation.asset"/> <Entry Name="Blast Fragmentation EL" Address="Common/Munitions/Missile Components/Blast Fragmentation EL.asset"/> <!-- Avionics --> <Entry Name="Direct Guidance" Address="Common/Munitions/Missile Components/Direct Guidance.asset"/> <Entry Name="Cruise Guidance" Address="Common/Munitions/Missile Components/Cruise Guidance.asset"/> <!--<Entry Name="Adv. Direct Guidance" Address="Common/Munitions/Missile Components/Adv. Direct Guidance.asset"/> <Entry Name="Adv. Cruise Guidance" Address="Common/Munitions/Missile Components/Adv. Cruise Guidance.asset"/>--> <!-- Seekers --> <Entry Name="Command Receiver" Address="Common/Munitions/Missile Components/Command Receiver.asset"/> <Entry Name="Fixed Active Radar Seeker" Address="Common/Munitions/Missile Components/Fixed Active Radar Seeker.asset"/> <Entry Name="Steerable Active Radar Seeker" Address="Common/Munitions/Missile Components/Steerable Active Radar Seeker.asset"/> <Entry Name="Steerable Extended Active Radar Seeker" Address="Common/Munitions/Missile Components/Steerable Extended Active Radar Seeker.asset"/> <Entry Name="Fixed Semi-Active Radar Seeker" Address="Common/Munitions/Missile Components/Fixed Semi-Active Radar Seeker.asset"/> <Entry Name="Fixed Anti-Radiation Seeker" Address="Common/Munitions/Missile Components/Fixed Anti-Radiation Seeker.asset"/> <Entry Name="Electro-Optical Seeker" Address="Common/Munitions/Missile Components/Electro-Optical Seeker.asset"/> <Entry Name="Wake-Homing Seeker" Address="Common/Munitions/Missile Components/Wake-Homing Seeker.asset"/> <!-- Support --> <Entry Name="Cold Gas Bottle" Address="Common/Munitions/Missile Components/Cold Gas Bottle.asset"/> <Entry Name="Decoy Launcher" Address="Common/Munitions/Missile Components/Decoy Launcher.asset"/> <Entry Name="Cluster Decoy Launcher" Address="Common/Munitions/Missile Components/Cluster Decoy Launcher.asset"/> <Entry Name="Fast Startup Module" Address="Common/Munitions/Missile Components/Fast Startup Module.asset"/> <Entry Name="Hardened Skin" Address="Common/Munitions/Missile Components/Hardened Skin.asset"/> <Entry Name="Radar Absorbent Coating" Address="Common/Munitions/Missile Components/Radar Absorbent Coating.asset"/> <Entry Name="Self-Screening Jammer" Address="Common/Munitions/Missile Components/Self-Screening Jammer.asset"/> <Entry Name="Boosted Self-Screening Jammer" Address="Common/Munitions/Missile Components/Boosted Self-Screening Jammer.asset"/> </MissileComponents> <Maps> <Entry Name="Pillars" Address="Maps/Pillars.prefab"/> <!--<Entry Name="Asteroid Thicket" Address="Maps/Asteroid Thicket.prefab"/>--> <Entry Name="The Cliff" Address="Maps/Cliff.prefab"/> <Entry Name="Nyx's Eye" Address="Maps/Eye.prefab"/> <Entry Name="Caltrop" Address = "Maps/Caltrop.prefab"/> <Entry Name="Canyon" Address="Maps/Canyon.prefab"/> <!--<Entry Name="The Maze" Address="Maps/Maze.prefab"/>--> <!--<Entry Name="The Cube" Address="Maps/The Cube.prefab"/>--> <Entry Name="Abyssal" Address="Maps/Abyssal.prefab"/> <Entry Name="Small Testing Range" Address="Maps/Shooting Gallery.prefab"/> <!--<Entry Name="Bethel Gate" Address="Maps/Bethel Gate.prefab"/>--> </Maps> <Debuffs> <Entry Address="Debuffs/Atmosphere Leak.asset"/> <Entry Address="Debuffs/Fire.asset"/> <Entry Address="Debuffs/Main Bus Short.asset"/> <Entry Address="Debuffs/Sensor Antenna Bent.asset"/> <Entry Address="Debuffs/Sensor Oscillator Drift.asset"/> <!-- Weapons --> <Entry Address="Debuffs/Ammunition Loader Jammed.asset"/> <Entry Address="Debuffs/Gyro Drift.asset"/> <Entry Address="Debuffs/FC Waveguide Bent.asset"/> <Entry Address="Debuffs/Heatsink Ruptured.asset"/> <Entry Address="Debuffs/Turret Bearing Surface Bent.asset"/> <!-- Rare Debuffs --> <Entry Address="Debuffs/Magazine Cookoff.asset"/> <Entry Address="Debuffs/Cell Launcher Cookoff.asset"/> <Entry Address="Debuffs/Reactor Overload.asset"/> <Entry Address="Debuffs/Fuel Line Fire.asset"/> <Entry Address="Debuffs/Container Bank Cookoff.asset"/> </Debuffs> <Voices> <Entry Address="Voices/Marshall Voice.asset"/> <Entry Address="Voices/Meccanismo Voice.asset"/> <Entry Address="Voices/Jane Voice.asset"/> <Entry Address="Voices/Griff Voice.asset"/> <Entry Address="Voices/Delly Voice.asset"/> <Entry Address="Voices/Solestine Voice.asset"/> <Entry Address="Voices/Lauren Voice.asset"/> </Voices> <!--<MissionSets> <Entry Address="Missions/Harsh Winds Blow.asset"/> </MissionSets>--> <Scenarios> <Entry Address="Scenarios/Control.asset"/> <Entry Address="Scenarios/Deathmatch.asset"/> <Entry Address="Scenarios/Station Capture.asset"/> <Entry Address="Scenarios/Tug Of War.asset"/> <Entry Address="Scenarios/Two Flags.asset"/> <Entry Address="Scenarios/Center Flag.asset"/> </Scenarios> <TipLists> <Entry Address="tips.txt"/> </TipLists> </BundleManifest>