Beginner's Guide: Difference between revisions

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If a ship is selected the tactical view will show a distance range plane around it. The dotted lines represent the maximum ranges for the selected ship's systems. The red line indicates offensive weapons range, the blue line indicates sensor range and the green line indicates defensive systems range.
If a ship is selected the tactical view will show a distance range plane around it. The dotted lines represent the maximum ranges for the selected ship's systems. The red line indicates offensive weapons range, the blue line indicates sensor range and the green line indicates defensive systems range.
== Detecting enemies ==
Enemy ships can be detected in two ways: by radar and by visual. Both can be obstructed by asteroids.
* Radar detection is shared across the entire fleet and allows all of a ship's weapons to fire on a detected target. Each ship has a number of radar panels that give full coverage around the ship. Radar panels or the radar controller can be destroyed, impairing radar functionality. Radar can also be jammed.
* Visual detection applies in a 3 km area around any ship and is not shared across the fleet. Enemies detected by visual will only be visible if the ship detecting them is selected and cannot be attacked by other ships unless those also detected the enemy. Most offensive weapons can fire on visually detected enemies if radar detection is not functional but directly controlled missiles cannot.

Revision as of 19:50, 8 March 2023

Movement controls

The movement controls menu

The movement controls are accessed by opening the Action Menu and pressing the MOVE button. If a formation action menu is opened movement controls will be applied to the guide ship.

Display Setting Effects
ORB Orbit Position Move to a designated area and orbit around it
POS Move To Position Move to a designated area and hold position
CHD Clear Hold Heading Cancels a Hold Heading command
HDG Hold Heading Face the selected direction regardless of heading
CRS Drive Course Travel in a direction indefinitely
CRL Clear Roll Ship Cancels a Roll Ship command
ROL Roll Ship Selects a new direction as the "up" direction of the ship
FRM Form With Ship Choose a ship to become a guide ship and then designate a position around it
CLR Clear HDG/ROL Cancels Hold Heading and Roll Ship commands
ALD Assume Lead Become the new guide ship of the formation
ALL STOP Hold Position Cancels all movement commands

Tactics

  • ORB / Orbit Position allows most weapons to have a good angle on the target. However it also exposes the same armor side continuously, which can be whittled down with enough fire.
  • HDG / Hold Heading can be used to avoid exposing the main engines, drive module and reactor to enemy fire but the ships will have less acceleration.
  • ROL / Roll Ship can be used to keep certain weapons or radar panels angled at an enemy ship. Ships can roll faster than enemy ships of the same size can position around them.
  • ALD / Assume Lead is useful if the guide ship becomes disabled but the rest of the fleet need to carry on with their objective.

Tactical view

Tactical view

The tactical view displays a lot of information that is normally hidden.

If a ship is selected the tactical view will show a distance range plane around it. The dotted lines represent the maximum ranges for the selected ship's systems. The red line indicates offensive weapons range, the blue line indicates sensor range and the green line indicates defensive systems range.

Detecting enemies

Enemy ships can be detected in two ways: by radar and by visual. Both can be obstructed by asteroids.

  • Radar detection is shared across the entire fleet and allows all of a ship's weapons to fire on a detected target. Each ship has a number of radar panels that give full coverage around the ship. Radar panels or the radar controller can be destroyed, impairing radar functionality. Radar can also be jammed.
  • Visual detection applies in a 3 km area around any ship and is not shared across the fleet. Enemies detected by visual will only be visible if the ship detecting them is selected and cannot be attacked by other ships unless those also detected the enemy. Most offensive weapons can fire on visually detected enemies if radar detection is not functional but directly controlled missiles cannot.