Missiles: Difference between revisions

From NEBULOUS: Fleet Command Official Wiki
Line 66: Line 66:
** WEAVE: Missile will weave from side to side.
** WEAVE: Missile will weave from side to side.
** CORKSCREW: Missile will spiral towards the target.
** CORKSCREW: Missile will spiral towards the target.
* '''Trajectory Preference''' sets the approach angle the guidance system will try to maintain.
** FREE APPRAOCH: Missile will fly directly towards the target.
** MINIMUM ANGLE: Missile will try to avoid getting between the launch ship and the target.
{| class="wikitable"
{| class="wikitable"
! Avionics Package
! Avionics Package
Line 74: Line 77:
|-
|-
| [[File:Avionics cruise.png|25px]] Cruise guidance || A more advanced form of missile guidance that is capable of following a complex waypoint path to the target, enabling blind strikes around asteroids and more. || 2
| [[File:Avionics cruise.png|25px]] Cruise guidance || A more advanced form of missile guidance that is capable of following a complex waypoint path to the target, enabling blind strikes around asteroids and more. || 2
|}
=== Seeker ===
The seeker determines the method the missile uses to track its target.
{| class="wikitable"
! Seeker
! Type
! Range (M)
! FOV (deg)
! Steerable
! Validator Reliability
! Position Trageting
! Support TRPs
! Measures Position
! Measures Velocity
|-
| Command Receiver || COMMS || Fleet || Fleet || Fleet || Fleet || <span style="color:red;">'''No'''</span> || <span style="color:red;">'''No'''</span> || <span style="color:green;">'''Yes'''</span> || <span style="color:green;">'''Yes'''</span>
|}
|}

Revision as of 17:06, 8 March 2023

The missile designer

Missiles are the most powerful weapons a ship can carry but they have limited ammunition, can be shot down and fire slower than other weapons. The number of missiles that can be prepared to fire at the same time depends on the ship's maximum salvo size.

Missile designer

Missiles can be designed in the fleet editor.

Selecting a missile's engine will bring the engine configuration triangle, allowing the engine to be focused on Top Speed, Maneuverability or Turn Rate.

Missile Body Size Integrity Socket Weight Programming Time (s) Components Main Speed (m/s) Thruster Speed (m/s) Range (m) Acceleration (G) Top Speed (s) Turn Rate (G)
SGM-100 Balestra Missile 1 10 0.33x 6 3 250-400 40-50 1458-5911 35.7-76.5 0.3-1.1 3.9-13.3
SGM-200 Tempest Missile 2 30 1x 8 4 150-350 30-40 2962-14920 14.3-30.6 0.5-2.5 1.5-5.3
SGM-300 Pilum Torpedo 3 110 3x 6 4 125-200 20-35 2573-14797 10.2-15.3 0.8-2.0 0.8-3.6
SGM-H-200 Cyclone Hybrid Missile 2 25 0.8x 10 4 150-350 Cruise
500-1000 Sprint
30-40 Cruise
500-1000 Sprint
5930-19359 Cruise
1438-4875 Sprint
8.2-16.3 Cruise
120.0-204.1 Sprint
0.9-4.4 Cruise
0.3-1.0 Sprint
0.7-2.8 Cruise
14.8-31.9 Sprint
SGM-H-300 Atlatl Hybrid Missile 3 60 1.8x 16 5 100-200 Cruise
550-1000 Sprint
20-40 Cruise
550-1000 Sprint
7944-24917 Cruise
2216-7361 Sprint
6.1-9.2 Cruise
76.5-127.6 Sprint
1.1-3-3 Cruise
0.4-1.3 Sprint
0.5-2.5 Cruise
16.9-40.8 Sprint

Payload

The payload determines the damage done by a missile.

Payload Fuze Armor Penetration (cm) Component Damage (hp) Area Damage Base Cost (pts)
Warhead shaped.png HE Impact Contact 31 317 Shaped Angle: 70 deg 0.25
Warhead hekp.png HE Kinetic Penetrator Delayed Contact 18 81+528 None 2
Warhead frag.png Blast Fragmentation Proximity 1 56 Blast Fragmentation Radius: 47m 0.25
Warhead frag el.png Blast Fragmentation EL Proximity 1 56 Blast Fragmentation Radius: 61m 3.5

Avionics Package

The avionics package determines how the missile is controlled. It has the following configuration options:

  • Weapon Role sets how the missile may be launched:
    • DEFENSIVE: Missiles can be launched manually and by the point defense system.
    • OFFENSIVE: Missiles can be launched manually.
  • Launch Type sets the behavior immediately after launching:
    • HOT: The missile's engine will ignite immediately, good for getting the missile moving quickly when fired in range of enemy point defenses.
    • COLD: The missile will maneuver around the launching ship with thrusters until it has an unobstructed line to the target or first waypoint before igniting the main engines.
  • Target Lost Behavior sets what the missile will do if it loses the target:
    • RESUME SEARCH: The missile will search for a new target.
    • SELF DESTRUCT: The missile will self destruct.
  • Terminal Maneuvers sets what evasive maneuvers the missile will perform on its terminal approach to the target:
    • NONE: No evasive maneuvers.
    • WEAVE: Missile will weave from side to side.
    • CORKSCREW: Missile will spiral towards the target.
  • Trajectory Preference sets the approach angle the guidance system will try to maintain.
    • FREE APPRAOCH: Missile will fly directly towards the target.
    • MINIMUM ANGLE: Missile will try to avoid getting between the launch ship and the target.
Avionics Package Description Base Cost (pts)
Avionics basic.png Direct Guidance The simplest form of missile guidance system. This avionics package guides the missile in a straight line towards the target that has been acquired by the missile's seeker. 0
Avionics cruise.png Cruise guidance A more advanced form of missile guidance that is capable of following a complex waypoint path to the target, enabling blind strikes around asteroids and more. 2

Seeker

The seeker determines the method the missile uses to track its target.

Seeker Type Range (M) FOV (deg) Steerable Validator Reliability Position Trageting Support TRPs Measures Position Measures Velocity
Command Receiver COMMS Fleet Fleet Fleet Fleet No No Yes Yes