Missiles: Difference between revisions
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| Direct Guidance || The simplest form of missile guidance system. This avionics package guides the missile in a straight line towards the target that has been acquired by the missile's seeker. || 0 | | [[File:Avionics basic.png|25px]] Direct Guidance || The simplest form of missile guidance system. This avionics package guides the missile in a straight line towards the target that has been acquired by the missile's seeker. || 0 | ||
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| Cruise guidance || A more advanced form of missile guidance that is capable of following a complex waypoint path to the target, enabling blind strikes around asteroids and more. || 2 | | [[File:Avionics cruise.png|25px]] Cruise guidance || A more advanced form of missile guidance that is capable of following a complex waypoint path to the target, enabling blind strikes around asteroids and more. || 2 | ||
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Revision as of 16:43, 8 March 2023
Missiles are the most powerful weapons a ship can carry but they have limited ammunition, can be shot down and fire slower than other weapons. The number of missiles that can be prepared to fire at the same time depends on the ship's maximum salvo size.
Missile designer
Missiles can be designed in the fleet editor.
Selecting a missile's engine will bring the engine configuration triangle, allowing the engine to be focused on Top Speed, Maneuverability or Turn Rate.
Missile Body | Size | Integrity | Socket Weight | Programming Time (s) | Components | Main Speed (m/s) | Thruster Speed (m/s) | Range (m) | Acceleration (G) | Top Speed (s) | Turn Rate (G) |
---|---|---|---|---|---|---|---|---|---|---|---|
SGM-100 Balestra Missile | 1 | 10 | 0.33x | 6 | 3 | 250-400 | 40-50 | 1458-5911 | 35.7-76.5 | 0.3-1.1 | 3.9-13.3 |
SGM-200 Tempest Missile | 2 | 30 | 1x | 8 | 4 | 150-350 | 30-40 | 2962-14920 | 14.3-30.6 | 0.5-2.5 | 1.5-5.3 |
SGM-300 Pilum Torpedo | 3 | 110 | 3x | 6 | 4 | 125-200 | 20-35 | 2573-14797 | 10.2-15.3 | 0.8-2.0 | 0.8-3.6 |
SGM-H-200 Cyclone Hybrid Missile | 2 | 25 | 0.8x | 10 | 4 | 150-350 Cruise 500-1000 Sprint |
30-40 Cruise 500-1000 Sprint |
5930-19359 Cruise 1438-4875 Sprint |
8.2-16.3 Cruise 120.0-204.1 Sprint |
0.9-4.4 Cruise 0.3-1.0 Sprint |
0.7-2.8 Cruise 14.8-31.9 Sprint |
SGM-H-300 Atlatl Hybrid Missile | 3 | 60 | 1.8x | 16 | 5 | 100-200 Cruise 550-1000 Sprint |
20-40 Cruise 550-1000 Sprint |
7944-24917 Cruise 2216-7361 Sprint |
6.1-9.2 Cruise 76.5-127.6 Sprint |
1.1-3-3 Cruise 0.4-1.3 Sprint |
0.5-2.5 Cruise 16.9-40.8 Sprint |
Payload
The payload determines the damage done by a missile.
Avionics Package
The avionics package determines how the missile is controlled.