Missiles: Difference between revisions

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! Component Damage (hp)
! Component Damage (hp)
! Area Damage
! Area Damage
! Base Cost (pts)
|-
|-
| [[File:Warhead shaped.png|25px]] HE Impact || Contact || 31 || 317 || Shaped Angle: 70 deg
| [[File:Warhead shaped.png|25px]] HE Impact || Contact || 31 || 317 || Shaped Angle: 70 deg || 0.25
|-
|-
| [[File:Warhead hekp.png|25px]] HE Kinetic Penetrator || Delayed Contact || 18 || 81+528 || None
| [[File:Warhead hekp.png|25px]] HE Kinetic Penetrator || Delayed Contact || 18 || 81+528 || None || 2
|-
|-
| [[File:Warhead frag.png|25px]] Blast Fragmentation || Proximity || 1 || 56 || Blast Fragmentation Radius: 47m
| [[File:Warhead frag.png|25px]] Blast Fragmentation || Proximity || 1 || 56 || Blast Fragmentation Radius: 47m || 0.25
|-
|-
| [[File:Warhead frag el.png|25px]] Blast Fragmentation EL || Proximity || 1 || 56 || Blast Fragmentation Radius: 61m
| [[File:Warhead frag el.png|25px]] Blast Fragmentation EL || Proximity || 1 || 56 || Blast Fragmentation Radius: 61m || 3.5
|}
 
=== Avionics Package ===
The avionics package determines how the missile is controlled.
{| class="wikitable"
! Avionics Package
! Description
! Base Cost (pts)
|-
| Direct Guidance || The simplest form of missile guidance system. This avionics package guides the missile in a straight line towards the target that has been acquired by the missile's seeker. || 0
|-
| Cruise guidance || A more advanced form of missile guidance that is capable of following a complex waypoint path to the target, enabling blind strikes around asteroids and more. || 2
|}
|}

Revision as of 16:42, 8 March 2023

The missile designer

Missiles are the most powerful weapons a ship can carry but they have limited ammunition, can be shot down and fire slower than other weapons. The number of missiles that can be prepared to fire at the same time depends on the ship's maximum salvo size.

Missile designer

Missiles can be designed in the fleet editor.

Selecting a missile's engine will bring the engine configuration triangle, allowing the engine to be focused on Top Speed, Maneuverability or Turn Rate.

Missile Body Size Integrity Socket Weight Programming Time (s) Components Main Speed (m/s) Thruster Speed (m/s) Range (m) Acceleration (G) Top Speed (s) Turn Rate (G)
SGM-100 Balestra Missile 1 10 0.33x 6 3 250-400 40-50 1458-5911 35.7-76.5 0.3-1.1 3.9-13.3
SGM-200 Tempest Missile 2 30 1x 8 4 150-350 30-40 2962-14920 14.3-30.6 0.5-2.5 1.5-5.3
SGM-300 Pilum Torpedo 3 110 3x 6 4 125-200 20-35 2573-14797 10.2-15.3 0.8-2.0 0.8-3.6
SGM-H-200 Cyclone Hybrid Missile 2 25 0.8x 10 4 150-350 Cruise
500-1000 Sprint
30-40 Cruise
500-1000 Sprint
5930-19359 Cruise
1438-4875 Sprint
8.2-16.3 Cruise
120.0-204.1 Sprint
0.9-4.4 Cruise
0.3-1.0 Sprint
0.7-2.8 Cruise
14.8-31.9 Sprint
SGM-H-300 Atlatl Hybrid Missile 3 60 1.8x 16 5 100-200 Cruise
550-1000 Sprint
20-40 Cruise
550-1000 Sprint
7944-24917 Cruise
2216-7361 Sprint
6.1-9.2 Cruise
76.5-127.6 Sprint
1.1-3-3 Cruise
0.4-1.3 Sprint
0.5-2.5 Cruise
16.9-40.8 Sprint

Payload

The payload determines the damage done by a missile.

Payload Fuze Armor Penetration (cm) Component Damage (hp) Area Damage Base Cost (pts)
Warhead shaped.png HE Impact Contact 31 317 Shaped Angle: 70 deg 0.25
Warhead hekp.png HE Kinetic Penetrator Delayed Contact 18 81+528 None 2
Warhead frag.png Blast Fragmentation Proximity 1 56 Blast Fragmentation Radius: 47m 0.25
Warhead frag el.png Blast Fragmentation EL Proximity 1 56 Blast Fragmentation Radius: 61m 3.5

Avionics Package

The avionics package determines how the missile is controlled.

Avionics Package Description Base Cost (pts)
Direct Guidance The simplest form of missile guidance system. This avionics package guides the missile in a straight line towards the target that has been acquired by the missile's seeker. 0
Cruise guidance A more advanced form of missile guidance that is capable of following a complex waypoint path to the target, enabling blind strikes around asteroids and more. 2