Components: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
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| '''Auxiliary Steering''' || Command || 3x1x3 || 300 || 20 || 10 || 5 || <span style="color:green;">'''Yes'''</span> || 10 || Enables ship movement if the CIC is crippled<br>For best redundancy it should be placed far from the CIC | | '''Auxiliary Steering''' || Command || 3x1x3 || 300 || 20 || 10 || 5 || <span style="color:green;">'''Yes'''</span> || 10 || Enables ship movement if the CIC is crippled<br>For best redundancy it should be placed far from the CIC | ||
|- | |- | ||
| '''Basic CIC''' || Command || 4x1x6 || 200 || 25 || 15 || 20 || <span style="color:red;">'''No'''</span> || 10 || Enables ship control<br>Intelligence Effort: 1<br>Intelligence Accuracy: 30% | | '''Basic CIC''' || Command || 4x1x6 || 200 || 25 || 15 || 20 || <span style="color:red;">'''No'''</span> || 10 || Enables ship control<br>Analyzes Local Tracks<br>Intelligence Effort: 1<br>Intelligence Accuracy: 30% | ||
|- | |- | ||
| '''Reinforced CIC''' || Command || 4x1x6 || 200 || 40 || 35 || 20 || <span style="color:green;">'''Yes'''</span> || 25 || Enables ship control<br>Intelligence Effort: 1<br>Intelligence Accuracy: 30% | | '''Reinforced CIC''' || Command || 4x1x6 || 200 || 40 || 35 || 20 || <span style="color:green;">'''Yes'''</span> || 25 || Enables ship control<br>Analyzes Local Tracks<br>Intelligence Effort: 1<br>Intelligence Accuracy: 30% | ||
|- | |- | ||
| '''Citadel CIC''' || Command || 6x1x8 || 400 || 50 || 70 || 40 || <span style="color:green;">'''Yes'''</span> || 75 || Enables ship control<br>Intelligence Effort: 4<br>Intelligence Accuracy: 25% | | '''Citadel CIC''' || Command || 6x1x8 || 400 || 50 || 70 || 40 || <span style="color:green;">'''Yes'''</span> || 75 || Enables ship control<br>Analyzes Local Tracks<br>Intelligence Effort: 4<br>Intelligence Accuracy: 25% | ||
|- | |- | ||
| '''Battle Dressing Station''' || Crew || 3x1x3 || 125 || 10 || 10 || 8 || <span style="color:red;">'''No'''</span> || 20 || <span style="color:green;">'''-30%'''</span> Crew Vulnerability | | '''Battle Dressing Station''' || Crew || 3x1x3 || 125 || 10 || 10 || 8 || <span style="color:red;">'''No'''</span> || 20 || <span style="color:green;">'''-30%'''</span> Crew Vulnerability | ||
|- | |- | ||
| '''Berthing''' || Crew || 1x1x1 || 50 || 15 || 0.5 || 0 || <span style="color:red;">'''No'''</span> || 0 || <span style="color:green;">'''+3'''</span> Crew per | | '''Berthing''' || Crew || 1x1x1 || 50 || 15 || 0.5 || 0 || <span style="color:red;">'''No'''</span> || 0 || <span style="color:green;">'''+3'''</span> Crew per slot size | ||
|- | |- | ||
| '''Rapid DC Locker''' || Damage Control || 3x1x3 || 70 || 15 || 1.5 || 5 || <span style="color:red;">'''No'''</span> || 10 || <span style="color:green;">'''+1'''</span> Flying Repair Teams<br><span style="color:green;">'''+4'''</span> Team Move Speed<br><span style="color:green;">'''+1.2 HP/sec'''</span> Repair Speed | | '''Rapid DC Locker''' || Damage Control || 3x1x3 || 70 || 15 || 1.5 || 5 || <span style="color:red;">'''No'''</span> || 10 || <span style="color:green;">'''+1'''</span> Flying Repair Teams<br><span style="color:green;">'''+4'''</span> Team Move Speed<br><span style="color:green;">'''+1.2 HP/sec'''</span> Repair Speed | ||
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| '''Analysis Annex''' || Intelligence || 3x1x3 || 100 || 10 || 10 || 10 || <span style="color:red;">'''No'''</span> || 20 || <span style="color:green;">'''+30%'''</span> Intelligence Effort<br><span style="color:green;">'''-30%'''</span> Intelligence Accuracy | | '''Analysis Annex''' || Intelligence || 3x1x3 || 100 || 10 || 10 || 10 || <span style="color:red;">'''No'''</span> || 20 || <span style="color:green;">'''+30%'''</span> Intelligence Effort<br><span style="color:green;">'''-30%'''</span> Intelligence Accuracy | ||
|- | |- | ||
| '''Intelligence Center''' || Intelligence || 6x1x8 || 200 || 15 || 25 || 45 || <span style="color:red;">'''No'''</span> || 90 || <span style="color:green;">'''+ | | '''Intelligence Center''' || Intelligence || 6x1x8 || 200 || 15 || 25 || 45 || <span style="color:red;">'''No'''</span> || 90 || Analyzes All Tracks<br>Intelligence Effort: 4<br>Intelligence Accuracy: 25% | ||
|- | |||
| '''Bulk Magazine''' || Storage || 1x1x1 || 100 || 25 || 1 || 0 || <span style="color:red;">'''No'''</span> || 0 || <span style="color:green;">'''+15 m'''</span> Storage Capacity per slot size<br><span style="color:red;">'''10%'''</span> Catastrophic Event Probability | |||
|- | |||
| '''Reinforced Magazine''' || Storage || 1x1x1 || 150 || 40 || 2 || 0 || <span style="color:green;">'''Yes'''</span> || 0 || <span style="color:green;">'''+10 m'''</span> Storage Capacity per slot size<br><span style="color:red;">'''4%'''</span> Catastrophic Event Probability<br><span style="color:red;">'''-10 kW'''</span> Power | |||
|} | |} | ||
== Modules == | == Modules == | ||
Module components are installed on the interior of the ship's hull. | Module components are installed on the interior of the ship's hull. |
Revision as of 09:52, 8 March 2023
Mounts
Mount components are installed on the exterior of the ship's hull.
Mount | Category | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Effects |
---|---|---|---|---|---|---|---|---|
CE10 Antenna | Communications | 2x1x2 | 100 | 15 | 4 | 250 | 5 | The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. |
CE70 Antenna | Communications | 2x1x2 | 250 | 30 | 7 | 600 | 15 | The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. |
E15 'Masquerade' Signature Booster | EWar | 3x1x3 | 100 | 15 | 5 | 600 | 20 | +25% Identification Difficulty +200% Radar Signature |
E55 'Spotlight' Illuminator | EWar | 2x1x2 | 75 | 15 | 2 | 750 | 15 | Illuminator - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB +10% Radar Signature |
E55 'Floodlight' Illuminator | EWar | 2x1x2 | 75 | 15 | 2 | 1500 | 15 | Illuminator - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB +10% Radar Signature |
E70 'Interruption' Jammer | EWar | 3x1x3 | 100 | 15 | 5 | 600 | 55 | Jammer - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB |
E71 'Hangup' Jammer | EWar | 2x1x2 | 75 | 15 | 2 | 500 | 45 | Jammer - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg |
E71 'Blanket' Jammer | EWar | 2x1x2 | 75 | 15 | 2 | 1000 | 50 | Jammer - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg +10% Radar Signature |
ES22 'Pinard' Electronic Support Module | Sensors | 3x1x3 | 50 | 15 | 3 | 200 | 30 | Radar |
RF101 'Bullseye' Radar | Sensors | 2x1x2 | 70 | 10 | 2 | 300 | 40 | Radar |
Missile weapons
Unlike other weapons missile launchers do not require crew to operate. All of them have a catastrophic event probability of 5% for each cell launcher.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Missile Size | Capacity (cells) |
---|---|---|---|---|---|---|---|---|
CLS-3 Launcher | 3x4x3 | 175 | 15 | 20 | 200 | 20 | 3 | 4 |
VLS-1-23 Launcher | x2x2 | 75 | 15 | 3 | 50 | 5 | 1 | 4 |
VLS-1-46 Launcher | 3x2x3 | 125 | 15 | 10 | 50 | 5 | 1 | 4 |
VLS-2 Launcher | 3x4x3 | 100 | 15 | 5 | 200 | 10 | 2 | 4 |
VLS-3 Launcher | 3x4x3 | 175 | 15 | 20 | 200 | 20 | 3 | 4 |
Point defense weapons
As the name implies, point defense weapons are defensive weapons meant to protect a ship.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Integrated FC | Optical Backup | Ammo | Accuracy | Turret |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk20 'Defender' PDT | 2x1x2 | 100 | 15 | 3 | 3 | 175 | 20 | Yes | No | ballistic/chemical 20mm |
3m@1km | traverse/elevation rate: 100 deg/s elevation limits: +89 deg, -5 deg |
Mk25 'Rebound' PDT | 2x1x2 | 100 | 15 | 3 | 3 | 20 | 15 | No | Yes | ballistic/chemical/timed 50mm |
35m@1km | traverse/elevation rate: 80 deg/s elevation limits: +89 deg, -5 deg |
Mk29 'Stonewall' PDT | 3x1x3 | 150 | 15 | 7 | 5 | 40 | 40 | No | Yes | ballistic/chemical/timed 50mm |
35m@1km | traverse/elevation rate: 30 deg/s elevation limits: +89 deg, -5 deg |
Mk90 'Aurora' PDT | 2x1x2 | 100 | 15 | 3 | 0 | 1250 | 55 | Yes | No | laser | 1m@1.5km 1m@3km |
traverse/elevation rate: 100 deg/s elevation limits: +85 deg, -5 deg |
Mk95 'Sarissa' PDT | 3x1x3 | 150 | 15 | 7 | 4 | 1250 | 65 | Yes | Yes | ballistic/magnetic 15mm |
3m@3km 5m@6km |
traverse/elevation rate: 30 deg/s elevation limits: +65 deg, -5 deg |
Projectile weapons
All projectile weapons have an optical backup.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Role | Ammo | Accuracy | Recycle Time (s) | Autoloader Capacity | Reload time (s) | Turret |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk61 Cannon | 3x1x3 | 150 | 15 | 3 | 4 | 50 | 10 | Dual-Purpose | ballistic/chemical 120mm |
13m@2.5km 26m@5km |
1 | 1 | 5.5 | traverse rate: 35 deg/s elevation rate: 35 deg/s elevation limits: +70 deg, -5 deg |
Mk62 Cannon | 3x1x3 | 150 | 15 | 6 | 8 | 50 | 20 | Dual-Purpose | ballistic/chemical 120mm |
13m@2.5km 26m@5km |
1 | 1 | 4 | traverse rate: 35 deg/s elevation rate: 35 deg/s elevation limits: +70 deg, -5 deg |
Mk64 Cannon | 3x1x3 | 225 | 20 | 3 | 15 | 125 | 30 | Dual-Purpose | ballistic/chemical 250mm |
13m@2.5km 26m@5km 39m@7.5km |
0 | 1 | 10 | traverse rate: 12.5 deg/s elevation rate: 18 deg/s elevation limits: +40 deg, -5 deg |
Mk65 Cannon | 6x3x6 | 325 | 30 | 12 | 25 | 180 | 40 | Offensive | ballistic/chemical 250mm |
17m@2.5km 35m@5km 52m@7.5km |
0.5 | 3 | 13 | traverse rate: 7.5 deg/s elevation rate: 15 deg/s elevation limits: +40 deg, -5 deg |
Mk66 Cannon | 6x3x6 | 350 | 30 | 25 | 25 | 200 | 45 | Offensive | ballistic/chemical 450mm |
44m@5km 87m@10km |
0.5 | 2 | 20 | traverse rate: 7.5 deg/s elevation rate: 15 deg/s elevation limits: +40 deg, -5 deg |
Mk68 Cannon | 8x5x8 | 450 | 30 | 40 | 40 | 225 | 75 | Offensive | ballistic/chemical 450mm |
44m@5km 87m@10km |
0.5 | 3 | 20 | traverse rate: 7.5 deg/s elevation rate: 15 deg/s elevation limits: +40 deg, -5 deg |
Mk81 Railgun | 6x3x6 | 300 | 30 | 20 | 15 | 1500 | 50 | Offensive | ballistic/magnetic 300mm |
13m@5km 26m@10km 52m@20km |
1 | 1 | 30 | traverse rate: 3 deg/s elevation rate: 5 deg/s elevation limits: +25 deg, -5 deg +1000% Radar Signature for 18 seconds after firing |
Spinal weapons
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.
Weapon | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Reload Time (s) | Properties |
---|---|---|---|---|---|---|---|---|
Mk550 Mass Driver | 450 | 40 | 100 | 15 | 2000 | 75 | 15 | accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1 +1200% Radar Signature for 18 seconds after firing |
Mk600 Beam Cannon | 450 | 40 | 100 | 15 | 3000 | 75 | 30 | range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s Battle Short Available: 80% Overheat Damage Chance |
Compartments
Compartment components are installed on the interior of the ship's hull. Most of them do not require any power.
Compartment | Category | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Reinforced | Cost (pts) | Effects |
---|---|---|---|---|---|---|---|---|---|
Auxiliary Steering | Command | 3x1x3 | 300 | 20 | 10 | 5 | Yes | 10 | Enables ship movement if the CIC is crippled For best redundancy it should be placed far from the CIC |
Basic CIC | Command | 4x1x6 | 200 | 25 | 15 | 20 | No | 10 | Enables ship control Analyzes Local Tracks Intelligence Effort: 1 Intelligence Accuracy: 30% |
Reinforced CIC | Command | 4x1x6 | 200 | 40 | 35 | 20 | Yes | 25 | Enables ship control Analyzes Local Tracks Intelligence Effort: 1 Intelligence Accuracy: 30% |
Citadel CIC | Command | 6x1x8 | 400 | 50 | 70 | 40 | Yes | 75 | Enables ship control Analyzes Local Tracks Intelligence Effort: 4 Intelligence Accuracy: 25% |
Battle Dressing Station | Crew | 3x1x3 | 125 | 10 | 10 | 8 | No | 20 | -30% Crew Vulnerability |
Berthing | Crew | 1x1x1 | 50 | 15 | 0.5 | 0 | No | 0 | +3 Crew per slot size |
Rapid DC Locker | Damage Control | 3x1x3 | 70 | 15 | 1.5 | 5 | No | 10 | +1 Flying Repair Teams +4 Team Move Speed +1.2 HP/sec Repair Speed |
Small DC Locker | Damage Control | 3x1x3 | 100 | 15 | 1.5 | 10 | No | 30 | +2 Repair Teams +2 Team Move Speed +0.8 HP/sec Repair Speed +1 Restores Provided |
Large DC Locker | Damage Control | 3x1x6 | 150 | 15 | 3 | 15 | No | 45 | +3 Repair Teams +2 Team Move Speed +0.8 HP/sec Repair Speed +2 Restores Provided |
Reinforced DC Locker | Damage Control | 3x1x6 | 200 | 35 | 1.5 | 10 | Yes | 45 | +2 Repair Teams +2 Team Move Speed +0.8 HP/sec Repair Speed +1 Restores Provided |
Damage Control Central | Damage Control | 3x1x3 | 200 | 35 | 7 | 10 | No | 20 | +10% Repair Speed +50% Team Move Speed -50 kW Power |
Small Workshop | Damage Control | 3x1x3 | 150 | 35 | 7 | 10 | No | 20 | +30% Repair Speed -50 kW Power |
Plant Control Center | Engineering | 3x1x3 | 100 | 10 | 7 | 15 | No | 25 | +20% Powerplant Efficiency |
Analysis Annex | Intelligence | 3x1x3 | 100 | 10 | 10 | 10 | No | 20 | +30% Intelligence Effort -30% Intelligence Accuracy |
Intelligence Center | Intelligence | 6x1x8 | 200 | 15 | 25 | 45 | No | 90 | Analyzes All Tracks Intelligence Effort: 4 Intelligence Accuracy: 25% |
Bulk Magazine | Storage | 1x1x1 | 100 | 25 | 1 | 0 | No | 0 | +15 m Storage Capacity per slot size 10% Catastrophic Event Probability |
Reinforced Magazine | Storage | 1x1x1 | 150 | 40 | 2 | 0 | Yes | 0 | +10 m Storage Capacity per slot size 4% Catastrophic Event Probability -10 kW Power |
Modules
Module components are installed on the interior of the ship's hull.