Components: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
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=== | === Spinal weapons === | ||
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Weapon | ||
! Hitpoints | ! Hitpoints | ||
! Damage Threshold | ! Damage Threshold | ||
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! Required Power (kW) | ! Required Power (kW) | ||
! Cost (pts) | ! Cost (pts) | ||
! | ! Reload Time (s) | ||
! width=40% | Properties | |||
! width= | |||
|- | |- | ||
| ''' | | '''Mk550 Mass Driver''' || 450 || 40 || 100 || 15 || 2000 || 75 || 15 || accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1<br><span style="color:red;">'''+1200%'''</span> Radar Signature for 18 seconds after firing | ||
|- | |||
| '''Mk600 Beam Cannon''' || 450 || 40 || 100 || 15 || 3000 || 75 || 30 || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s<br>Battle Short Available: 80% Overheat Damage Chance | |||
|} | |} | ||
Revision as of 00:26, 8 March 2023
Mounts
Mount components are installed on the exterior of the ship's hull.
Mount | Type | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Effects |
---|---|---|---|---|---|---|---|---|
CE10 Antenna | Communications | 2x1x2 | 100 | 15 | 4 | 250 | 5 | The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. |
CE70 Antenna | Communications | 2x1x2 | 250 | 30 | 7 | 600 | 15 | The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. |
E15 'Masquerade' Signature Booster | EWar | 3x1x3 | 100 | 15 | 5 | 600 | 20 | +25% Identification Difficulty +200% Radar Signature |
E55 'Spotlight' Illuminator | EWar | 2x1x2 | 75 | 15 | 2 | 750 | 15 | Illuminator - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB +10% Radar Signature |
E55 'Floodlight' Illuminator | EWar | 2x1x2 | 75 | 15 | 2 | 1500 | 15 | Illuminator - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB +10% Radar Signature |
E70 'Interruption' Jammer | EWar | 3x1x3 | 100 | 15 | 5 | 600 | 55 | Jammer - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB |
E71 'Hangup' Jammer | EWar | 2x1x2 | 75 | 15 | 2 | 500 | 45 | Jammer - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg |
E71 'Blanket' Jammer | EWar | 2x1x2 | 75 | 15 | 2 | 1000 | 50 | Jammer - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg +10% Radar Signature |
ES22 'Pinard' Electronic Support Module | Sensors | 3x1x3 | 50 | 15 | 3 | 200 | 30 | Radar |
RF101 'Bullseye' Radar | Sensors | 2x1x2 | 70 | 10 | 2 | 300 | 40 | Radar |
Missile weapons
Unlike other weapons missile launchers do not require crew to operate. All of them have a catastrophic event probability of 5% for each cell launcher.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Missile Size | Capacity (cells) |
---|---|---|---|---|---|---|---|---|
CLS-3 Launcher | 3x4x3 | 175 | 15 | 20 | 200 | 20 | 3 | 4 |
VLS-1-23 Launcher | x2x2 | 75 | 15 | 3 | 50 | 5 | 1 | 4 |
VLS-1-46 Launcher | 3x2x3 | 125 | 15 | 10 | 50 | 5 | 1 | 4 |
VLS-2 Launcher | 3x4x3 | 100 | 15 | 5 | 200 | 10 | 2 | 4 |
VLS-3 Launcher | 3x4x3 | 175 | 15 | 20 | 200 | 20 | 3 | 4 |
Point defense weapons
As the name implies, point defense weapons are defensive weapons meant to protect a ship.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Integrated FC | Optical Backup | Ammo | Accuracy | Turret |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk20 'Defender' PDT | 2x1x2 | 100 | 15 | 3 | 3 | 175 | 20 | Yes | No | ballistic/chemical 20mm |
3m@1km | traverse/elevation rate: 100 deg/s; elevation limits: +89 deg, -5 deg |
Mk25 'Rebound' PDT | 2x1x2 | 100 | 15 | 3 | 3 | 20 | 15 | No | Yes | ballistic/chemical/timed 50mm |
35m@1km | traverse/elevation rate: 80 deg/s; elevation limits: +89 deg, -5 deg |
Mk29 'Stonewall' PDT | 3x1x3 | 150 | 15 | 7 | 5 | 40 | 40 | No | Yes | ballistic/chemical/timed 50mm |
35m@1km | traverse/elevation rate: 30 deg/s; elevation limits: +89 deg, -5 deg |
Mk90 'Aurora' PDT | 2x1x2 | 100 | 15 | 3 | 0 | 1250 | 55 | Yes | No | laser | 1m@1.5km 1m@3km |
traverse/elevation rate: 100 deg/s; elevation limits: +85 deg, -5 deg |
Mk95 'Sarissa' PDT | 3x1x3 | 150 | 15 | 7 | 4 | 1250 | 65 | Yes | Yes | ballistic/magnetic 15mm |
3m@3km 5m@6km |
traverse/elevation rate: 30 deg/s; elevation limits: +65 deg, -5 deg |
Projectile weapons
All projectile weapons have an optical backup.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Role | Ammo | Accuracy | Recycle Time (s) | Autoloader Capacity | Reload time (s) | Turret |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk61 Cannon | 3x1x3 | 150 | 15 | 3 | 4 | 50 | 10 | Dual-Purpose | ballistic/chemical 120mm |
13m@2.5km 26m@5km |
1 | 1 | 5.5 | traverse rate: 35 deg/s; elevation rate: 35 deg/s; elevation limits: +70 deg, -5 deg |
Mk62 Cannon | 3x1x3 | 150 | 15 | 6 | 8 | 50 | 20 | Dual-Purpose | ballistic/chemical 120mm |
13m@2.5km 26m@5km |
1 | 1 | 4 | traverse rate: 35 deg/s; elevation rate: 35 deg/s; elevation limits: +70 deg, -5 deg |
Mk64 Cannon | 3x1x3 | 225 | 20 | 3 | 15 | 125 | 30 | Dual-Purpose | ballistic/chemical 250mm |
13m@2.5km 26m@5km 39m@7.5km |
0 | 1 | 10 | traverse rate: 12.5 deg/s; elevation rate: 18 deg/s; elevation limits: +40 deg, -5 deg |
Mk65 Cannon | 6x3x6 | 325 | 30 | 12 | 25 | 180 | 40 | Offensive | ballistic/chemical 250mm |
17m@2.5km 35m@5km 52m@7.5km |
0.5 | 3 | 13 | traverse rate: 7.5 deg/s; elevation rate: 15 deg/s; elevation limits: +40 deg, -5 deg |
Mk66 Cannon | 6x3x6 | 350 | 30 | 25 | 25 | 200 | 45 | Offensive | ballistic/chemical 450mm |
44m@5km 87m@10km |
0.5 | 2 | 20 | traverse rate: 7.5 deg/s; elevation rate: 15 deg/s; elevation limits: +40 deg, -5 deg |
Mk68 Cannon | 8x5x8 | 450 | 30 | 40 | 40 | 225 | 75 | Offensive | ballistic/chemical 450mm |
44m@5km 87m@10km |
0.5 | 3 | 20 | traverse rate: 7.5 deg/s; elevation rate: 15 deg/s; elevation limits: +40 deg, -5 deg |
Mk81 Railgun | 6x3x6 | 300 | 30 | 20 | 15 | 1500 | 50 | Offensive | ballistic/magnetic 300mm |
13m@5km 26m@10km 52m@20km |
1 | 1 | 30 | traverse rate: 3 deg/s; elevation rate: 5 deg/s; elevation limits: +25 deg, -5 deg +1000% Radar Signature for 18 seconds after firing |
Spinal weapons
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.
Weapon | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Reload Time (s) | Properties |
---|---|---|---|---|---|---|---|---|
Mk550 Mass Driver | 450 | 40 | 100 | 15 | 2000 | 75 | 15 | accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1 +1200% Radar Signature for 18 seconds after firing |
Mk600 Beam Cannon | 450 | 40 | 100 | 15 | 3000 | 75 | 30 | range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s Battle Short Available: 80% Overheat Damage Chance |
Compartments
Compartment components are installed on the interior of the ship's hull.
Modules
Module components are installed on the interior of the ship's hull.