Modding: Difference between revisions

From NEBULOUS: Fleet Command Official Wiki
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For viewing and extracting game files: https://github.com/Perfare/AssetStudio
(Headings are clickable links)
===== [[Modding/Guides|Guides]] =====
Guides for modding, from both the official game devs and from various community sources
===== [[Modding/Tools|Tools]] =====
Various tools for streamlining the modding process
===== [[Modding/ModdingUpdates|Modding Related Updates]] =====
Some game updates have had changes to the game that Lys (the Director and Lead Programmer for Nebulous) felt were worth extra notification for modders. This is a list of them verbatim.
===== [[Modding/Tips|Tips]] =====
Assorted tips for modding <!-- Should this be merged into the guides? -->
===== [[Modding/Save_Keys|Save Keys]] =====
Save keys are strings the game uses to reference assets like ammo, hulls, and modules.
They are often used in scripts like those that copy VFX.

Latest revision as of 03:57, 4 December 2024

(Headings are clickable links)

Guides

Guides for modding, from both the official game devs and from various community sources

Tools

Various tools for streamlining the modding process

Modding Related Updates

Some game updates have had changes to the game that Lys (the Director and Lead Programmer for Nebulous) felt were worth extra notification for modders. This is a list of them verbatim.

Tips

Assorted tips for modding

Save Keys

Save keys are strings the game uses to reference assets like ammo, hulls, and modules. They are often used in scripts like those that copy VFX.