Ships: Difference between revisions
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= | <div style="border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px"> | ||
This page is currently being overhauled, some details may not be accurate. | |||
Refer to http://nebfltcom.wikidot.com/hull:list for an up to date list of hull stats. | |||
</div> | |||
== Posture controls == | == Posture controls == | ||
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Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled. | Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Display | ! Display !! Full name !! Settings | ||
! Full name | |||
! Settings | |||
|- | |- | ||
| '''THRTL''' | | '''THRTL''' | ||
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|} | |} | ||
== | == Integrity rating == | ||
A ship's integrity directly affects how said its components are from damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not. | |||
== Ship hulls == | |||
Ship hulls determine a ship's base stats as well as how many components it can have. | |||
=== Shelter Alliance hulls === | |||
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive. | |||
{| class="wikitable" style="text-align: center; | |||
! Name | |||
! Mass (tonnes) | |||
! Armor Thickness (cm) | |||
! Component DR (%) | |||
! Crew | |||
! Crew Vulnerability (%) | |||
! Structural Integrity | |||
! Radar Signature (m2) | |||
! Slots | |||
! Modifiers | |||
! Point Cost | |||
|- | |||
| '''Sprinter Corvette Class'''<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 40 || 60 || 1000 || 2890 || 4 Mounts<br>4 Compartments<br>4 Modules || -20% Flak Damage Probability || 100 | |||
|- | |||
| '''Raines Frigate Class'''<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || -15% Flak Damage Probability<br>+1 Missile Programming Channels || 125 | |||
|- | |||
| '''Keystone Destroyer Class'''<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6281 || 7 Mounts<br>7 Compartments<br>7 Modules || +1 Missile Programming Channels<br>-75% Overheat Damage Chance (Beam)<br>+25% Powerplant Efficiency || 200 | |||
|- | |||
| '''Vauxhall Light Cruiser Class'''<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 30 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || +2 Missile Programming Channels || 350 | |||
|- | |||
| '''Axford Heavy Cruiser Class'''<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || +2 Missile Programming Channels || 600 | |||
|- | |||
| '''Solomon Battleship Class'''<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 52 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || || 1000 | |||
|} | |||
=== Outlying Systems Protectorate hulls === | |||
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles. | |||
{| class="wikitable" style="text-align: center; | |||
! Name | |||
! Mass (tonnes) | |||
! Armor Thickness (cm) | |||
! Component DR (%) | |||
! Crew | |||
! Crew Vulnerability (%) | |||
! Structural Integrity | |||
! Radar Signature (m2) | |||
! Slots | |||
! Modifiers | |||
! Point Cost | |||
|- | |||
| '''Ferryman Clipper Class'''<br>[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts<br>3 Compartments<br>4 Modules || -20% Flank Damage Probability || 50 | |||
|- | |||
| '''Draugr Clipper Class'''<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || || 75 | |||
|- | |||
| '''Flathead Monitor Class'''<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 40 || 20 || 40 || 60 || 1000 || 9869 || 5 Mounts<br>6 Compartments<br>5 Modules || || 175 | |||
|- | |||
| '''Ocello Command Cruiser Class'''<br>[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts<br>9 Compartments<br>10 Modules || +2 Missile Programming Channels<br>+5% Max Repair<br>+10% Powerplant Efficiency || 575 | |||
|- | |||
| '''Marauder Line Ship Class'''<br>[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 3000 || 15745 || 15 Mounts<br>9 Compartments<br>8 Modules || +20% Team Move Speed<br>+1 Missile Programming Channel || 350 | |||
|- | |||
| '''Moorline Line Ship Class'''<br>[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 15745 || 11 Mounts<br>9 Compartments<br>6 Modules || +2 Missile Programming Channels || 600 | |||
|} |
Latest revision as of 15:20, 25 September 2024
This page is currently being overhauled, some details may not be accurate.
Refer to http://nebfltcom.wikidot.com/hull:list for an up to date list of hull stats.
Posture controls
Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
Display | Full name | Settings |
---|---|---|
THRTL | Throttle Control |
|
MNVR | Maneuvering Posture |
|
FORM | Formation Positioning |
|
BSHRT | Battle-Short |
|
RADAR | Radar Emissions Control |
|
COMM | Communications Emissions Control |
|
ESUPT | Electronic Support Modules |
|
WCON | Weapons Control |
|
PDTRT | Point Defenses - Turrets |
|
PDSML | Point Defenses - Missiles |
|
DECOY | Point Defenses - Decoys |
|
PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how said its components are from damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
Outlying Systems Protectorate hulls
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.