Components: Difference between revisions
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For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. | <div style="border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px"> | ||
This page is currently being overhauled, some details may not be accurate. | |||
Refer to http://nebfltcom.wikidot.com/component:list for an up to date list of component stats. | |||
</div> | |||
[[File:Fleet Editor.png|thumb|600px|The fleet editor]] | |||
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components. | |||
== Mounts == | == Mounts == | ||
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=== Shelter Alliance mounts === | === Shelter Alliance mounts === | ||
The following mounts are only available to the Shelter Alliance. | The following mounts are only available to the [[File:Alliance Roundel.png|25px]] Shelter Alliance. All their weapons are mounted on turrets. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mount | ! Mount | ||
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==== Missile weapons ==== | ==== Missile weapons ==== | ||
Shelter Alliance missile weapons have a catastrophic event probability of 5%. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
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| '''CLS-3 Launcher''' || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4 | | '''CLS-3 Launcher''' || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4 | ||
|- | |- | ||
| '''VLS-1-23 Launcher''' || | | '''VLS-1-23 Launcher''' || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4 | ||
|- | |- | ||
| '''VLS-1-46 Launcher''' || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 | | '''VLS-1-46 Launcher''' || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 | ||
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==== Point defense weapons ==== | ==== Point defense weapons ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
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=== Outlying Systems Protectorate mounts === | === Outlying Systems Protectorate mounts === | ||
The following mounts are only available to the Outlying Systems Protectorate. | The following mounts are only available to the [[File:OSP Roundel.png|25px]] Outlying Systems Protectorate. Their weapons use both turrets and casemates. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mount | ! Mount | ||
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|- | |- | ||
| '''CE10 Antenna''' || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. | | '''CE10 Antenna''' || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. | ||
|- | |||
| '''E20 'Lighthouse' Illuminator''' || EWar || 2x1x2 || 75 || 15 || 2 || 600 || 15 || <span style="color:green;">'''Illuminator'''</span> - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB<br><span style="color:red;">'''+10%'''</span> Radar Signature | |||
|- | |||
| '''J15 'Bellbird' Jammer''' || EWar || 3x1x3 || 150 || 15 || 2 || 850 || 50 || <span style="color:green;">'''Jammer'''</span> - type: RADAR; burst duration (emitters): 45 s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB | |||
|- | |||
| '''J360 'Lyrebird' Jammer''' || EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 || <span style="color:green;">'''Jammer'''</span> - type: RADAR; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB | |||
|- | |||
| '''L50 'Blackjack' Laser Dazzler''' || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 40 || <span style="color:green;">'''Jammer'''</span> - type: EO; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 8000 m; radiated power: 1 kW; gain: 20 dB<br><span style="color:green;">'''Weapon'''</span> - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg | |||
|- | |||
| '''RF44 'Pinpoint' Radar''' || Sensors || 2x1x2 || 70 || 10 || 2 || 250 || 10 || <span style="color:green;">'''Radar'''</span> | |||
|- | |||
| '''R400 'Bloodhound' LRT Radar''' || Sensors || 2x5x2 || 200 || 15 || 0 || 3000 || 40 || <span style="color:green;">'''Radar'''</span> | |||
|- | |||
| '''R550 Early Warning Radar''' || Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 65 || <span style="color:green;">'''Radar'''</span> | |||
|} | |||
==== Missile weapons ==== | |||
{| class="wikitable" | |||
! Weapon | |||
! Dimensions | |||
! Hitpoints | |||
! Damage Threshold | |||
! Mass (Tonnes) | |||
! Required Power (kW) | |||
! Cost (pts) | |||
! Missile Size | |||
! Capacity (cells) | |||
! Catastrophic Event probability (%) | |||
|- | |||
| '''RL18 Launcher''' || 3x1x3 || 100 || 15 || 8 || 50 || 15 || 1 || 18 || 5 | |||
|- | |||
| '''RL36 Launcher''' || 6x3x6 || 175 || 15 || 13 || 75 || 15 || 1 || 36 || 5 | |||
|- | |||
| '''VLS-1-23 Launcher''' || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4 || 5 | |||
|- | |||
| '''VLS-1-46 Launcher''' || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 || 5 | |||
|- | |||
| '''Container Stack Launcher''' || 6x1x6 || 200 || 15 || 3 || 50 || 5 || 3 || 2 || 5 | |||
|- | |||
| '''Container Bank Launcher''' || 20x5x10 || 500 || 15 || 50 || 200 || 5 || 3 || 0 || 15 | |||
|} | |||
==== Point defense weapons ==== | |||
{| class="wikitable" | |||
! Weapon | |||
! Dimensions | |||
! Hitpoints | |||
! Damage Threshold | |||
! Mass (Tonnes) | |||
! Required Crew | |||
! Required Power (kW) | |||
! Cost (pts) | |||
! Integrated FC | |||
! Optical Backup | |||
! Ammo | |||
! Accuracy | |||
! Turret | |||
|- | |||
| '''P11 'Pavise' PDT''' || 2x1x2 || 100 || 15 || 3 || 3 || 150 || 15 || <span style="color:green;">'''Yes'''</span> || <span style="color:red;">'''No'''</span> || ballistic/chemical<br>20mm || 5m@1km || traverse/elevation rate: 100 deg/s<br>elevation limits: +89 deg, -5 deg | |||
|- | |||
| '''P20 'Bastion' PDT''' || 2x1x2 || 150 || 15 || 7 || 5 || 40 || 15 || <span style="color:red;">'''No'''</span> || <span style="color:green;">'''Yes'''</span> || ballistic/chemical/timed<br>50mm || 52m@1km || traverse/elevation rate: 30 deg/s<br>elevation limits: +89 deg, -5 deg | |||
|- | |||
| '''P60 'Grazer' PDT''' || 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || <span style="color:green;">'''Yes'''</span> || <span style="color:red;">'''No'''</span> || laser || 0m@0.5km<br>0m@1km || traverse/elevation rate: 100 deg/s<br>elevation limits: +89 deg, -5 deg | |||
|} | |||
==== Projectile weapons ==== | |||
All projectile weapons have an optical backup. | |||
{| class="wikitable" | |||
! Weapon | |||
! Dimensions | |||
! Hitpoints | |||
! Damage Threshold | |||
! Mass (Tonnes) | |||
! Required Crew | |||
! Required Power (kW) | |||
! Cost (pts) | |||
! Role | |||
! Ammo | |||
! Accuracy | |||
! Recycle Time (s) | |||
! Autoloader Capacity | |||
! Reload time (s) | |||
! Turret / Casemate | |||
|- | |||
| '''C30 Cannon''' || 2x5x2 || 350 || 40 || 15 || 10 || 100 || 15 || Offensive || ballistic/chemical<br>100mm || 9m@2.5km<br>17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s<br>elevation rate: 0 deg/s<br>elevation limits: +45 deg, -45 deg | |||
|- | |||
| '''C53 Cannon''' || 2x4x2 || 350 || 40 || 3 || 15 || 100 || 15 || Offensive || ballistic/chemical<br>250mm || 13m@2.5km<br>26m@5km<br>39m@7.5km || 2 || 15 || 70 || traverse rate: 10 deg/s<br>elevation rate: 10 deg/s<br>elevation limits: +35 deg, -35 deg | |||
|- | |||
| '''C60 Cannon''' || 3x5x3 || 350 || 40 || 20 || 25 || 200 || 20 || Offensive || ballistic/chemical<br>450mm || 35m@5km<br>70m@10km || 4 || 4 || 60 || traverse rate: 5 deg/s<br>elevation rate: 0 deg/s<br>elevation limits: +5 deg, -5 deg | |||
|- | |||
| '''C65 Cannon''' || 6x10x6 || 500 || 40 || 35 || 25 || 300 || 40 || Offensive || ballistic/chemical<br>450mm || 35m@5km<br>70m@10km || 4 || 8 || 90 || traverse rate: 5 deg/s<br>elevation rate: 0 deg/s<br>elevation limits: +25 deg, -25 deg | |||
|- | |||
| '''T20 Cannon''' || 3x1x3 || 150 || 15 || 3 || 4 || 30 || 15 || Dual-Purpose || ballistic/chemical<br>100mm || 4m@2.5km<br>9m@5km || 1 || 4 || 15 || traverse rate: 35 deg/s<br>elevation rate: 35 deg/s<br>elevation limits: +80 deg, -5 deg | |||
|- | |||
| '''T30 Cannon''' || 6x3x6 || 200 || 15 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical<br>100mm || 9m@2.5km<br>17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s<br>elevation rate: 20 deg/s<br>elevation limits: +75 deg, -5 deg | |||
|} | |||
==== Energy weapons ==== | |||
All energy weapons have an optical backup. | |||
{| class="wikitable" | |||
! Weapon | |||
! Dimensions | |||
! Hitpoints | |||
! Damage Threshold | |||
! Mass (Tonnes) | |||
! Required Crew | |||
! Required Power (kW) | |||
! Cost (pts) | |||
! Ammo | |||
! Accuracy | |||
! Recycle Time (s) | |||
! Autoloader Capacity | |||
! Reload time (s) | |||
! Turret / Casemate | |||
|- | |||
| '''C81 Plasma Cannon''' || 4x6x4 || 750 || 50 || 80 || 25 || 1200 || 30 || ballistic/magnetic<br>400mm amploule || 35m@5km<br>70m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s<br>elevation rate: 0 deg/s<br>elevation limits: +25 deg, -25 deg | |||
|- | |||
| '''T81 Plasma Cannon''' || 6x3x6 || 300 || 15 || 80 || 15 || 1500 || 45 || ballistic/magnetic<br>400mm amploule || 44m@5km<br>87m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s<br>elevation rate: 5 deg/s<br>elevation limits: +60 deg, -5 deg | |||
|} | |} | ||
Latest revision as of 15:20, 25 September 2024
This page is currently being overhauled, some details may not be accurate.
Refer to http://nebfltcom.wikidot.com/component:list for an up to date list of component stats.
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components.
Mounts
Mount components are installed on the exterior of the ship's hull and grant the ship some ability. Almost all mounts are faction-exclusive.
Shelter Alliance mounts
The following mounts are only available to the Shelter Alliance. All their weapons are mounted on turrets.
Mount | Category | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Ability |
---|---|---|---|---|---|---|---|---|
CE10 Antenna | Communications | 2x1x2 | 100 | 15 | 4 | 250 | 5 | The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. |
CE70 Antenna | Communications | 2x1x2 | 250 | 30 | 7 | 600 | 15 | The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. |
E15 'Masquerade' Signature Booster | EWar | 3x1x3 | 100 | 15 | 5 | 600 | 20 | +25% Identification Difficulty +200% Radar Signature |
E55 'Spotlight' Illuminator | EWar | 2x1x2 | 75 | 15 | 2 | 750 | 15 | Illuminator - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB +10% Radar Signature |
E55 'Floodlight' Illuminator | EWar | 2x1x2 | 75 | 15 | 2 | 1500 | 15 | Illuminator - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB +10% Radar Signature |
E70 'Interruption' Jammer | EWar | 3x1x3 | 100 | 15 | 5 | 600 | 55 | Jammer - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB |
E71 'Hangup' Jammer | EWar | 2x1x2 | 75 | 15 | 2 | 500 | 45 | Jammer - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg |
E71 'Blanket' Jammer | EWar | 2x1x2 | 75 | 15 | 2 | 1000 | 50 | Jammer - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg +10% Radar Signature |
ES22 'Pinard' Electronic Support Module | Sensors | 3x1x3 | 50 | 15 | 3 | 200 | 30 | Radar |
RF101 'Bullseye' Radar | Sensors | 2x1x2 | 70 | 10 | 2 | 300 | 40 | Radar |
Missile weapons
Shelter Alliance missile weapons have a catastrophic event probability of 5%.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Missile Size | Capacity (cells) |
---|---|---|---|---|---|---|---|---|
CLS-3 Launcher | 3x4x3 | 175 | 15 | 20 | 200 | 20 | 3 | 4 |
VLS-1-23 Launcher | 2x2x2 | 75 | 15 | 3 | 50 | 5 | 1 | 4 |
VLS-1-46 Launcher | 3x2x3 | 125 | 15 | 10 | 50 | 5 | 1 | 4 |
VLS-2 Launcher | 3x4x3 | 100 | 15 | 5 | 200 | 10 | 2 | 4 |
VLS-3 Launcher | 3x4x3 | 175 | 15 | 20 | 200 | 20 | 3 | 4 |
Point defense weapons
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Integrated FC | Optical Backup | Ammo | Accuracy | Turret |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk20 'Defender' PDT | 2x1x2 | 100 | 15 | 3 | 3 | 175 | 20 | Yes | No | ballistic/chemical 20mm |
3m@1km | traverse/elevation rate: 100 deg/s elevation limits: +89 deg, -5 deg |
Mk25 'Rebound' PDT | 2x1x2 | 100 | 15 | 3 | 3 | 20 | 15 | No | Yes | ballistic/chemical/timed 50mm |
35m@1km | traverse/elevation rate: 80 deg/s elevation limits: +89 deg, -5 deg |
Mk29 'Stonewall' PDT | 3x1x3 | 150 | 15 | 7 | 5 | 40 | 40 | No | Yes | ballistic/chemical/timed 50mm |
35m@1km | traverse/elevation rate: 30 deg/s elevation limits: +89 deg, -5 deg |
Mk90 'Aurora' PDT | 2x1x2 | 100 | 15 | 3 | 0 | 1250 | 55 | Yes | No | laser | 1m@1.5km 1m@3km |
traverse/elevation rate: 100 deg/s elevation limits: +85 deg, -5 deg |
Mk95 'Sarissa' PDT | 3x1x3 | 150 | 15 | 7 | 4 | 1250 | 65 | Yes | Yes | ballistic/magnetic 15mm |
3m@3km 5m@6km |
traverse/elevation rate: 30 deg/s elevation limits: +65 deg, -5 deg |
Projectile weapons
All projectile weapons have an optical backup.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Role | Ammo | Accuracy | Recycle Time (s) | Autoloader Capacity | Reload time (s) | Turret |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk61 Cannon | 3x1x3 | 150 | 15 | 3 | 4 | 50 | 10 | Dual-Purpose | ballistic/chemical 120mm |
13m@2.5km 26m@5km |
1 | 1 | 5.5 | traverse rate: 35 deg/s elevation rate: 35 deg/s elevation limits: +70 deg, -5 deg |
Mk62 Cannon | 3x1x3 | 150 | 15 | 6 | 8 | 50 | 20 | Dual-Purpose | ballistic/chemical 120mm |
13m@2.5km 26m@5km |
1 | 1 | 4 | traverse rate: 35 deg/s elevation rate: 35 deg/s elevation limits: +70 deg, -5 deg |
Mk64 Cannon | 3x1x3 | 225 | 20 | 3 | 15 | 125 | 30 | Dual-Purpose | ballistic/chemical 250mm |
13m@2.5km 26m@5km 39m@7.5km |
0 | 1 | 10 | traverse rate: 12.5 deg/s elevation rate: 18 deg/s elevation limits: +40 deg, -5 deg |
Mk65 Cannon | 6x3x6 | 325 | 30 | 12 | 25 | 180 | 40 | Offensive | ballistic/chemical 250mm |
17m@2.5km 35m@5km 52m@7.5km |
0.5 | 3 | 13 | traverse rate: 7.5 deg/s elevation rate: 15 deg/s elevation limits: +40 deg, -5 deg |
Mk66 Cannon | 6x3x6 | 350 | 30 | 25 | 25 | 200 | 45 | Offensive | ballistic/chemical 450mm |
44m@5km 87m@10km |
0.5 | 2 | 20 | traverse rate: 7.5 deg/s elevation rate: 15 deg/s elevation limits: +40 deg, -5 deg |
Mk68 Cannon | 8x5x8 | 450 | 30 | 40 | 40 | 225 | 75 | Offensive | ballistic/chemical 450mm |
44m@5km 87m@10km |
0.5 | 3 | 20 | traverse rate: 7.5 deg/s elevation rate: 15 deg/s elevation limits: +40 deg, -5 deg |
Mk81 Railgun | 6x3x6 | 300 | 30 | 20 | 15 | 1500 | 50 | Offensive | ballistic/magnetic 300mm |
13m@5km 26m@10km 52m@20km |
1 | 1 | 30 | traverse rate: 3 deg/s elevation rate: 5 deg/s elevation limits: +25 deg, -5 deg +1000% Radar Signature for 18 seconds after firing |
Spinal weapons
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.
Weapon | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Reload Time (s) | Properties |
---|---|---|---|---|---|---|---|---|
Mk550 Mass Driver | 450 | 40 | 100 | 15 | 2000 | 75 | 15 | accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1 +1200% Radar Signature for 18 seconds after firing |
Mk600 Beam Cannon | 450 | 40 | 100 | 15 | 3000 | 75 | 30 | range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s Battle Short Available: 80% Overheat Damage Chance |
Outlying Systems Protectorate mounts
The following mounts are only available to the Outlying Systems Protectorate. Their weapons use both turrets and casemates.
Mount | Category | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Ability |
---|---|---|---|---|---|---|---|---|
CE10 Antenna | Communications | 2x1x2 | 100 | 15 | 4 | 250 | 5 | The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional. |
E20 'Lighthouse' Illuminator | EWar | 2x1x2 | 75 | 15 | 2 | 600 | 15 | Illuminator - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB +10% Radar Signature |
J15 'Bellbird' Jammer | EWar | 3x1x3 | 150 | 15 | 2 | 850 | 50 | Jammer - type: RADAR; burst duration (emitters): 45 s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB |
J360 'Lyrebird' Jammer | EWar | 3x1x3 | 100 | 15 | 10 | 500 | 100 | Jammer - type: RADAR; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB |
L50 'Blackjack' Laser Dazzler | EWar | 2x1x2 | 75 | 15 | 2 | 750 | 40 | Jammer - type: EO; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 8000 m; radiated power: 1 kW; gain: 20 dB Weapon - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg |
RF44 'Pinpoint' Radar | Sensors | 2x1x2 | 70 | 10 | 2 | 250 | 10 | Radar |
R400 'Bloodhound' LRT Radar | Sensors | 2x5x2 | 200 | 15 | 0 | 3000 | 40 | Radar |
R550 Early Warning Radar | Sensors | 2x1x2 | 150 | 15 | 10 | 4500 | 65 | Radar |
Missile weapons
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Missile Size | Capacity (cells) | Catastrophic Event probability (%) |
---|---|---|---|---|---|---|---|---|---|
RL18 Launcher | 3x1x3 | 100 | 15 | 8 | 50 | 15 | 1 | 18 | 5 |
RL36 Launcher | 6x3x6 | 175 | 15 | 13 | 75 | 15 | 1 | 36 | 5 |
VLS-1-23 Launcher | 2x2x2 | 75 | 15 | 3 | 50 | 5 | 1 | 4 | 5 |
VLS-1-46 Launcher | 3x2x3 | 125 | 15 | 10 | 50 | 5 | 1 | 4 | 5 |
Container Stack Launcher | 6x1x6 | 200 | 15 | 3 | 50 | 5 | 3 | 2 | 5 |
Container Bank Launcher | 20x5x10 | 500 | 15 | 50 | 200 | 5 | 3 | 0 | 15 |
Point defense weapons
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Integrated FC | Optical Backup | Ammo | Accuracy | Turret |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P11 'Pavise' PDT | 2x1x2 | 100 | 15 | 3 | 3 | 150 | 15 | Yes | No | ballistic/chemical 20mm |
5m@1km | traverse/elevation rate: 100 deg/s elevation limits: +89 deg, -5 deg |
P20 'Bastion' PDT | 2x1x2 | 150 | 15 | 7 | 5 | 40 | 15 | No | Yes | ballistic/chemical/timed 50mm |
52m@1km | traverse/elevation rate: 30 deg/s elevation limits: +89 deg, -5 deg |
P60 'Grazer' PDT | 2x1x2 | 100 | 15 | 3 | 0 | 750 | 35 | Yes | No | laser | 0m@0.5km 0m@1km |
traverse/elevation rate: 100 deg/s elevation limits: +89 deg, -5 deg |
Projectile weapons
All projectile weapons have an optical backup.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Role | Ammo | Accuracy | Recycle Time (s) | Autoloader Capacity | Reload time (s) | Turret / Casemate |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
C30 Cannon | 2x5x2 | 350 | 40 | 15 | 10 | 100 | 15 | Offensive | ballistic/chemical 100mm |
9m@2.5km 17m@5km |
1 | 16 | 30 | traverse rate: 20 deg/s elevation rate: 0 deg/s elevation limits: +45 deg, -45 deg |
C53 Cannon | 2x4x2 | 350 | 40 | 3 | 15 | 100 | 15 | Offensive | ballistic/chemical 250mm |
13m@2.5km 26m@5km 39m@7.5km |
2 | 15 | 70 | traverse rate: 10 deg/s elevation rate: 10 deg/s elevation limits: +35 deg, -35 deg |
C60 Cannon | 3x5x3 | 350 | 40 | 20 | 25 | 200 | 20 | Offensive | ballistic/chemical 450mm |
35m@5km 70m@10km |
4 | 4 | 60 | traverse rate: 5 deg/s elevation rate: 0 deg/s elevation limits: +5 deg, -5 deg |
C65 Cannon | 6x10x6 | 500 | 40 | 35 | 25 | 300 | 40 | Offensive | ballistic/chemical 450mm |
35m@5km 70m@10km |
4 | 8 | 90 | traverse rate: 5 deg/s elevation rate: 0 deg/s elevation limits: +25 deg, -25 deg |
T20 Cannon | 3x1x3 | 150 | 15 | 3 | 4 | 30 | 15 | Dual-Purpose | ballistic/chemical 100mm |
4m@2.5km 9m@5km |
1 | 4 | 15 | traverse rate: 35 deg/s elevation rate: 35 deg/s elevation limits: +80 deg, -5 deg |
T30 Cannon | 6x3x6 | 200 | 15 | 50 | 10 | 120 | 30 | Dual-Purpose | ballistic/chemical 100mm |
9m@2.5km 17m@5km |
1 | 16 | 30 | traverse rate: 20 deg/s elevation rate: 20 deg/s elevation limits: +75 deg, -5 deg |
Energy weapons
All energy weapons have an optical backup.
Weapon | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Cost (pts) | Ammo | Accuracy | Recycle Time (s) | Autoloader Capacity | Reload time (s) | Turret / Casemate |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
C81 Plasma Cannon | 4x6x4 | 750 | 50 | 80 | 25 | 1200 | 30 | ballistic/magnetic 400mm amploule |
35m@5km 70m@10km |
4 | 4 | 40 | traverse rate: 5 deg/s elevation rate: 0 deg/s elevation limits: +25 deg, -25 deg |
T81 Plasma Cannon | 6x3x6 | 300 | 15 | 80 | 15 | 1500 | 45 | ballistic/magnetic 400mm amploule |
44m@5km 87m@10km |
4 | 4 | 40 | traverse rate: 5 deg/s elevation rate: 5 deg/s elevation limits: +60 deg, -5 deg |
Compartments
Compartment components are installed on the interior of the ship's hull. Most of them do not require any power.
Compartment | Category | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Reinforced | Cost (pts) | Effects |
---|---|---|---|---|---|---|---|---|---|
Battle Dressing Station | Crew | 3x1x3 | 125 | 10 | 10 | 8 | No | 20 | -30% Crew Vulnerability |
Berthing | Crew | 1x1x1 | 50 | 15 | 0.5 | 0 | No | 0 | +3 Crew per slot size |
Plant Control Center | Engineering | 3x1x3 | 100 | 10 | 7 | 15 | No | 25 | +20% Powerplant Efficiency |
Analysis Annex | Intelligence | 3x1x3 | 100 | 10 | 10 | 10 | No | 20 | +30% Intelligence Effort -30% Intelligence Accuracy |
Intelligence Center | Intelligence | 6x1x8 | 200 | 15 | 25 | 45 | No | 90 | Analyzes All Tracks Intelligence Effort: 4 Intelligence Accuracy: 25% |
Bulk Magazine | Storage | 1x1x1 | 100 | 25 | 1 | 0 | No | 0 | +15 m Storage Capacity per slot size 10% Catastrophic Event Probability |
Reinforced Magazine | Storage | 1x1x1 | 150 | 40 | 2 | 0 | Yes | 0 | +10 m Storage Capacity per slot size 4% Catastrophic Event Probability -10 kW Power |
Gun Plotting Center | Weapon Support | 3x1x3 | 100 | 10 | 7 | 30 | No | 30 | -30% Spread -50 kW Power |
Strike Planning Center | Weapon Support | 6x1x8 | 100 | 10 | 10 | 20 | No | 70 | +60% Missile Programming Speed |
Command
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.
Compartment | Category | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Reinforced | Commands Enabled | Intelligence Effort | Intelligence Accuracy (%) | Cost (pts) |
---|---|---|---|---|---|---|---|---|---|---|---|
Auxiliary Steering | Command | 3x1x3 | 300 | 20 | 10 | 5 | Yes | MOVE | 0 | 0 | 10 |
Basic CIC | Command | 4x1x6 | 200 | 25 | 15 | 20 | No | ALL | 1 | 30 | 10 |
Reinforced CIC | Command | 4x1x6 | 200 | 40 | 35 | 20 | Yes | ALL | 1 | 30 | 25 |
Citadel CIC | Command | 6x1x8 | 400 | 50 | 70 | 40 | Yes | ALL | 4 | 25 | 75 |
Damage control
Damage control compartments are used to repair damage during combat.
Compartment | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Crew | Required Power (kW) | Reinforced | Repair Speed (HP/sec) | Team Move Speed | Repair Teams | Restores Provided | Cost (pts) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Rapid DC Locker | 3x1x3 | 70 | 15 | 1.5 | 5 | 0 | No | 1.2 | 4 | 1 (flying) | 0 | 10 |
Small DC Locker | 3x1x3 | 100 | 15 | 1.5 | 10 | 0 | No | 0.8 | 2 | 2 | 1 | 30 |
Large DC Locker | 3x1x6 | 150 | 15 | 3 | 15 | 0 | No | 0.8 | 2 | 3 | 2 | 45 |
Reinforced DC Locker | 3x1x6 | 200 | 35 | 1.5 | 10 | 0 | Yes | 0.8 | 2 | 2 | 1 | 45 |
Damage Control Central | 3x1x3 | 200 | 35 | 7 | 10 | 50 | No | +10% | +50% | 0 | 0 | 20 |
Small Workshop | 3x1x3 | 150 | 35 | 7 | 10 | 50 | No | +30% | 0 | 0 | 0 | 20 |
Modules
Module components are installed on the interior of the ship's hull.
Module | Category | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Power (kW) | Cost (pts) | Effects |
---|---|---|---|---|---|---|---|---|
Supplementary Radio Amplifiers | Communications | 2x2x2 | 40 | 10 | 4 | -100 | 20 | +25% Transmit Power |
Launcher Deluge System | Damage Control | 2x2x2 | 70 | 10 | 30 | -100 | 15 | -50% Catastrophic Event Probability (Cell Launcher) |
Magazine Sprinklers | Damage Control | 2x2x2 | 70 | 10 | 30 | -100 | 15 | -50% Catastrophic Event Probability (Magazine) |
Redundant Reactor Failsafes | Engineering | 2x2x2 | 75 | 10 | 5 | -100 | 25 | -33% Catastrophic Event Probability (Reactor) |
Reinforced Thruster Nozzles | Engineering | 2x2x2 | 50 | 10 | 4 | 0 | 10 | -20% Flank Damage Probability |
Small Reactor Booster | Engineering | 2x2x2 | 40 | 10 | 4 | 0 | 10 | +10% Powerplant Efficiency +5% Rada Signature |
Signature Scrambler | EWar | 2x2x2 | 50 | 10 | 4 | -450 | 35 | +100% Identification Difficulty 1-% Sensitivity |
FR3300 Micro Reactor | Powerplant | 3x3x3 | 200 | 30 | 25 | +2250 | 10 | 5% Catastrophic Event Probability |
FR4800 Reactor | Powerplant | 5x5x5 | 300 | 40 | 40 | +4200 | 10 | 5% Catastrophic Event Probability |
Adaptive Radar Receiver | Sensors | 2x2x2 | 40 | 10 | 4 | -200 | 30 | +25% Sensitivity -0.7 dB Noise Filtering +5% Positional Error +2.5% Velocity Error |
ES32 'Scryer' Missile ID System | Sensors | 2x2x2 | 150 | 15 | 5 | -300 | 10 | Analyzes Local Threats Subject Class: Missile Intelligence Effort: 10 Intelligence Accuracy: 0% |
RM50 'Parallax' Radar | Sensors | 2x2x2 | 300 | 40 | 7.5 | -3600 | 45 | Radar; max range: 9.5 km; radiated power: 4100 kW; gain: 50 dB; aperture size: 30 m2; sensitivity: -38.5 dBm; positional error: 30 m; velocity error: 0.1 m/s Jamming LOBs; jamming LOBs accuracy: 0.75 deg Sweep; burn-through power mult.: 12; burn-through damage change: 20% Lock; min. lock SNR: 3; lock error mult.: 0.15 |
RS35 'Frontline' Radar | Sensors | 2x2x2 | 200 | 30 | 5 | -2000 | 10 | Radar; max range: 8 km; radiated power: 3500 kW; gain: 40 dB; aperture size: 25 m2; sensitivity: -36 dBm; positional error: 30 m; velocity error: 0.1 m/s Jamming LOBs; jamming LOBs accuracy: 1.5 deg Sweep; burn-through power mult.: 8; burn-through damage change: 20% |
RS41 'Spyglass' Radar | Sensors | 2x2x2 | 200 | 30 | 5 | -4000 | 25 | Radar; max range: 11.5 km; radiated power: 4500 kW; gain: 60 dB; aperture size: 40 m2; sensitivity: -38.5 dBm; positional error: 60 m; velocity error: 0.5 m/s Jamming LOBs; jamming LOBs accuracy: 3.5 deg |
Strobe Correlator | Sensors | 2x2x2 | 40 | 10 | 4 | -150 | 25 | -30% Jamming LOB Accuracy |
Track Correlator | Sensors | 2x2x2 | 40 | 10 | 4 | -150 | 25 | -20% Positional Error -20% Velocity Error |
Propulsion
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.
Module | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Provided Power (kW) | Reinforced | Top Speed (%) | Turn Rate (%) | Thrust (%) | Flank Damage Probability (%) | Radar Signature (%) | Cost (pts) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
FM200 Drive | 5x3x5 | 250 | 40 | 30 | 500 | No | 0 | 0 | 0 | 0 | 0 | 10 |
FM200R Drive | 5x3x5 | 600 | 60 | 35 | 500 | Yes | 0 | 0 | 0 | 0 | 0 | 20 |
FM230 'Whiplash' Drive | 5x3x5 | 250 | 40 | 35 | 650 | No | +20 | -15 | -20 Angular | +25 | 0 | 20 |
FM240 'Dragonfly' Drive | 5x3x5 | 250 | 40 | 35 | 500 | No | -7.5 | +40 | +30 Angular | 0 | 0 | 20 |
FM280 'Raider' Drive | 5x3x5 | 250 | 40 | 35 | 300 | No | 0 | 0 | +40 Linear | -30 | +20 | 20 |
FM30X 'Prowler' Drive | 5x3x5 | 200 | 25 | 35 | 350 | No | -15 | 0 | -10 Angular -25 Linear |
0 | -25 | 25 |
FM500 Drive | 10x8x10 | 1000 | 70 | 80 | 1000 | No | 0 | 0 | 0 | 0 | 0 | 15 |
FM500R Drive | 10x8x10 | 1500 | 80 | 80 | 1000 | Yes | 0 | 0 | 0 | 0 | 0 | 30 |
FM530 'Whiplash' Drive | 10x8x10 | 1000 | 80 | 80 | 1500 | No | +15 | -20 | -20 Angular | +35 | 0 | 30 |
FM540 'Dragonfly' Drive | 10x8x10 | 1000 | 70 | 80 | 1000 | No | -10 | +45 | +40 Angular | 0 | 0 | 30 |
FM580 'Raider' Drive | 10x8x10 | 1000 | 70 | 80 | 500 | No | 0 | 0 | +40 Linear | -30 | +25 | 30 |
Weapon support
Weapon support modules improve the performance of weapons at the cost of ship power.
Module | Dimensions | Hitpoints | Damage Threshold | Mass (Tonnes) | Required Power (kW) | Cost (pts) | Modifiers |
---|---|---|---|---|---|---|---|
Actively Cooled Amplifiers | 2x2x2 | 40 | 10 | 4 | 175 | 25 | +25% Burst Duration (Emitters) -20% Cooldown Time (Emitters) -10% Overheat Damage Chance (Emitters) |
Ammunition Elevators | 2x2x2 | 100 | 15 | 30 | 150 | 20 | -15% Reload Time -15% Launcher Reload Time |
Focused Particle Accelerator | 3x3x3 | 150 | 40 | 45 | 800 | 25 | +25% Damage Multiplier (Beam) -5% Burst Duration (Beam) |
Missile Parallel Interface | 2x2x2 | 100 | 15 | 5 | 150 | 40 | +35% Missile Programming Speed |
Missile Programming Bus | 2x2x2 | 80 | 15 | 5 | 200 | 30 | +1 Missile Programming Channels |
Missile Programming Bus Array | 3x3x3 | 100 | 15 | 5 | 350 | 50 | +2 Missile Programming Channels |
Mount Gyros | 2x2x2 | 40 | 10 | 4 | 120 | 20 | -7.5% Spread +25% Traverse Rate +20% Elevation Rate +15% Casemate Traverse Rate +15% Casemate Elevation Rate |
Rapid-Cycle Cradle | 3x3x3 | 100 | 15 | 30 | 150 | 20 | -25% Recycle Time -25% Recycle Time (Energy) |
Energy Regulator | 3x3x3 | 100 | 15 | 30 | 650 | 30 | -20% Reload Time (Energy) -20% Cooldown Time (Energy) -20% Cooldown Time (Beam) |
Small Energy Regulator | 2x2x2 | 75 | 10 | 20 | 400 | 20 | -12% Reload Time (Energy) -12% Cooldown Time (Energy) -12% Cooldown Time (Beam) |