Modding: Difference between revisions

From NEBULOUS: Fleet Command Official Wiki
(Changed link to save key page on current wiki. Put little page summaries under each heading but AGM should probably edit these to be more descriptitve)
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Various tools for streamlining the modding process
Various tools for streamlining the modding process
===== [[Modding/ModdingUpdates|Modding Related Updates]] =====
===== [[Modding/ModdingUpdates|Modding Related Updates]] =====
Some game updates have had changes to the game that the head Mazer felt were worth extra notification for modders. This is a list of them verbatim.
Some game updates have had changes to the game that Mazer (the Director and Lead Programmer for Nebulous) felt were worth extra notification for modders. This is a list of them verbatim.
===== [[Modding/Tips|Tips]] =====
===== [[Modding/Tips|Tips]] =====
Assorted tips for modding <!-- Should this be merged into the guides? -->
Assorted tips for modding <!-- Should this be merged into the guides? -->

Revision as of 15:01, 12 June 2024

(Headings are clickable links)

Guides

Guides for modding, from both the official game devs and from various community sources

Tools

Various tools for streamlining the modding process

Modding Related Updates

Some game updates have had changes to the game that Mazer (the Director and Lead Programmer for Nebulous) felt were worth extra notification for modders. This is a list of them verbatim.

Tips

Assorted tips for modding

Save Keys

Save keys are strings the game uses to reference assets like ammo, hulls, and modules. They are often used in scripts like those that copy VFX.