Modding: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
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(Changed link to save key page on current wiki. Put little page summaries under each heading but AGM should probably edit these to be more descriptitve) |
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===== [[Modding/Guides|Guides]] ===== | ===== [[Modding/Guides|Guides]] ===== | ||
Guides for modding, from both the official game devs and from various community sources | |||
===== [[Modding/Tools|Tools]] ===== | ===== [[Modding/Tools|Tools]] ===== | ||
Various tools for streamlining the modding process | |||
===== [[Modding/ModdingUpdates|Modding Related Updates]] ===== | ===== [[Modding/ModdingUpdates|Modding Related Updates]] ===== | ||
Some game updates have had changes to the game that the head Mazer felt were worth extra notification for modders. This is a list of them verbatim. | |||
===== [[Modding/Tips|Tips]] ===== | ===== [[Modding/Tips|Tips]] ===== | ||
===== [ | Assorted tips for modding <!-- Should this be merged into the guides? --> | ||
===== [[Modding/Save_Keys|Save Keys]] ===== | |||
Save keys are strings the game uses to reference assets like ammo, hulls, and modules. | |||
They are often used in scripts like those that copy VFX. |
Revision as of 14:55, 12 June 2024
(Headings are clickable links)
Guides
Guides for modding, from both the official game devs and from various community sources
Tools
Various tools for streamlining the modding process
Modding Related Updates
Some game updates have had changes to the game that the head Mazer felt were worth extra notification for modders. This is a list of them verbatim.
Tips
Assorted tips for modding
Save Keys
Save keys are strings the game uses to reference assets like ammo, hulls, and modules. They are often used in scripts like those that copy VFX.