Ships: Difference between revisions
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| '''Sprinter Corvette Class'''<br>[[File:Sprinter Screenshot.png| | | '''Sprinter Corvette Class'''<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 40 || 60 || 1000 || 2890 || 4 Mounts<br>4 Compartments<br>4 Modules || -20% Flak Damage Probability || 100 | ||
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| '''Raines Frigate Class'''<br>[[File:Raines Screenshot.png| | | '''Raines Frigate Class'''<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || -15% Flak Damage Probability<br>+1 Missile Programming Channels || 125 | ||
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| '''Keystone Destroyer Class'''<br>[[File:Keystone Screenshot.png| | | '''Keystone Destroyer Class'''<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6281 || 7 Mounts<br>7 Compartments<br>7 Modules || +1 Missile Programming Channels<br>-75% Overheat Damage Chance (Beam)<br>+25% Powerplant Efficiency || 200 | ||
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| '''Vauxhall Light Cruiser Class'''<br>[[File:Vauxhall Screenshot.png| | | '''Vauxhall Light Cruiser Class'''<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 30 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || +2 Missile Programming Channels || 350 | ||
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| '''Axford Heavy Cruiser Class'''<br>[[File:Axford Screenshot.png| | | '''Axford Heavy Cruiser Class'''<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || +2 Missile Programming Channels || 600 | ||
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| '''Solomon Battleship Class'''<br>[[File:Solomon Screenshot.png| | | '''Solomon Battleship Class'''<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 52 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || || 1000 | ||
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Revision as of 18:08, 29 June 2023
Posture controls
Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
Display | Full name | Settings |
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THRTL | Throttle Control |
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MNVR | Maneuvering Posture |
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FORM | Formation Positioning |
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BSHRT | Battle-Short |
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RADAR | Radar Emissions Control |
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COMM | Communications Emissions Control |
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ESUPT | Electronic Support Modules |
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WCON | Weapons Control |
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PDTRT | Point Defenses - Turrets |
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PDSML | Point Defenses - Missiles |
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DECOY | Point Defenses - Decoys |
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PDZNE | Point Defense Zone |
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Integrity rating
A ship's integrity directly affects how said its components are from damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
Outlying Systems Protectorate hulls
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.