Component Damage: Revision history

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16 September 2024

25 August 2024

9 August 2024

24 July 2024

20 July 2024

27 June 2024

25 June 2024

21 June 2024

  • curprev 17:2917:29, 21 June 2024d0d0b1rd talk contribs 18,867 bytes +265 added note about hekp only needing 171.6 because of the explosion count
  • curprev 17:2017:20, 21 June 2024d0d0b1rd talk contribs 18,602 bytes −107 added note about 15m minimum pendepth (from shipcontroller.dodamage, float penDistance = Mathf.Max(1.5f, b);), corrected statement about HEKP explosion rounding, specificed in most damage types whether they ignore pendepth mechanics or not

12 June 2024

2 June 2024

1 June 2024