Component Damage: Revision history

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11 December 2024

2 December 2024

22 October 2024

20 October 2024

  • curprev 21:4121:41, 20 October 2024d0d0b1rd talk contribs 20,895 bytes +354 added note about HEKP's explosion pattern imitating HE warhead impacts at supersonic speeds through confined enviroments: (https://discord.com/channels/409638848302153728/895486593211727912/1291446185567064199)

10 October 2024

27 September 2024

16 September 2024

25 August 2024

9 August 2024

24 July 2024

20 July 2024

27 June 2024

25 June 2024

21 June 2024

  • curprev 17:2917:29, 21 June 2024d0d0b1rd talk contribs 18,867 bytes +265 added note about hekp only needing 171.6 because of the explosion count
  • curprev 17:2017:20, 21 June 2024d0d0b1rd talk contribs 18,602 bytes −107 added note about 15m minimum pendepth (from shipcontroller.dodamage, float penDistance = Mathf.Max(1.5f, b);), corrected statement about HEKP explosion rounding, specificed in most damage types whether they ignore pendepth mechanics or not

12 June 2024

2 June 2024

1 June 2024