Music
Music tracks are made by Slug Disco Studios and are available on their official YouTube channel.
Mechanics
Multiple music tracks are layered on top of each other. They are played at the same time and looped automatically to form each theme. Unsuitable tracks are all muted. The current track slowly fades out and gets muted when an event happens, which allows the corresponding track to kick in.
Some tracks will fade out briefly to allow narrations to start. Narrations can be delayed for a few seconds so that it starts at the next segment of the music track, which gives an impression that the narrations fit in the middle of the music.
Music tracks in the game usually have 2 versions: safe and action.
Music tracks
Music tracks | |
Names | Appearances |
Trailer Theme |
|
Main Menu Theme |
|
Formicarium Safe Theme |
|
The REAL Final Experiment Safe Theme |
|
New Home Safe Theme |
|
Subjugation Safe Theme |
|
Rising Tide Safe Theme |
|
Queen of the Hill Safe Theme |
|
The Harvest Safe Theme |
|
Front Line Safe Theme |
|
Jungle Night Safe Theme |
|
Cold Blood Safe Theme |
|
A Bridge Too Far Safe Theme |
|
Swamp Night Safe Theme |
|
Triage Safe Theme |
|
Drive Them Back Safe Theme |
|
Hibernation Safe Theme |
|
New Year's Feast Safe Theme |
|
Demo Theme |
Trivia
- Music in the game is composed by Liam using FL Studio.
- The music tracks in Hibernation are remixes of various Christmas songs: Jingle Bells, God Rest Ye Merry Gentlemen, We Three Kings and Twelve Days of Christmas.
References