The Other Foot
Information | |
---|---|
Name | The Other Foot |
Categories | Extra Formicarium challenge |
Environment | Formicarium |
Player species | Gene-thief ant |
Player units | Gene-thief ant worker Slave-maker ant soldier Trap-jaw ant soldier Army ant media Army ant major |
Surface | Yes |
Features | Non-player colonies Titans Timed attacks |
Music | Formicarium Theme |
Remix | Yes |
Did you think your colony was the only one the scientists have been giving a hard time? How would things look from the perspective of the counterpart Formica ereptor colony, the one that has been providing feeder ants for the primary colony to fight against in the formicarium challenges?
Objectives
- Get 40 workers to the tube.
- Get 20 workers to the tube.
- Keep the tube supplied with workers.
- Survive the incoming attacks.
- Get 30 workers to the tube.
- Keep the tube supplied with workers.
- Survive the incoming attacks.
- Eliminate the enemy colony.
Rewards
- Playable counterpart colony in custom games
Settings
Your gene-thief ant colony must complete various objectives that the male scientist demands. Each objective must be done in order.
The first phase only starts when you dig to the surface. The third and the fifth phase only start after wave enemies have been eliminated. Seeds are dropped frequently in your formicarium between attacking waves.
You only have access to gene-thief ant workers at the start of the mission. You gain access to army ant mediae, slave-maker ant soldiers, trap-jaw ant soldiers and army ant majors in this particular order throughout the mission. You also have Second wind and Royal guard, Defensive and Aggressive brood.
Non-player colony
The formicariums are connected by a glass tube at the start of the fifth phase. Safe zone is the area between your surface nest entrance and the halfway point.
The primary colony has access to gene-thief ant workers, black ant soldiers, mortar wood ant shooters and stun leafcutter ant majors. It has Royal decree, Efficient brood, Self preservation, Weakening and Shockproof on extreme and impossible. It also has Fierce mother, Defensive, Meat wall, Corrosive and Sharp on impossible.
The primary colony assembles its soldiers near the surface nest entrance and wait. It only advances when you move any ants out of the safe zone. It always follows your most recently placed pheromone marker. It retreats back to the nest entrance after it has taken enough casualties or when you move your ants into the safe zone.
Notable enemies
Other enemies are on the same side.
You must send workers through a feeding tube during the first and the third phase. You can take as much time as you need at the start. The male scientist then demands a sustained flow of workers for 120 seconds. The progress bar on the screen indicates the number of contributing workers. It retracts gradually over time. You lose when the progress bar is entirely depleted.
The male scientist drops enemies in the formicarium to interfere with the process. They don't invade your nest.
You must survive consecutive attacking waves during the second and the fourth phase.
- Phase 1 - Wave 1: Larval devil's coach horse beetles
- You unlock army ant mediae.
- Phase 1 - Wave 2: Tiny whip spiders
- Phase 1 - Wave 3: Woodlice
- Phase 1 - Wave 4: Larval devil's coach horse beetles
- Phase 1 - Wave 5: Adult devil's coach horse beetles
- You unlock slave-maker ant soldiers.
- Phase 2 - Wave 1: Black ant soldiers
- Phase 2 - Wave 2: Wood ant soldiers and mortar wood ant shooters
- Phase 2 - Wave 3: Larval and adult devil's coach horse beetles
- Phase 2 - Wave 4: Small and large beach tiger beetles
- Phase 2 - Wave 5: Small, medium and large beach wolf spiders
- You unlock trap-jaw ant soldiers.
- Phase 3 - Wave 1: Large whip spiders
- Phase 3 - Wave 2: Large spiny devil bush crickets
- Phase 3 - Wave 3: Small and large beach tiger beetles
- Phase 3 - Wave 4: Small, medium and large beach wolf spiders
- Phase 4 - Wave 1: Gene-thief ant workers
- Phase 4 - Wave 2: Larval green rove beetles and larval blue rove beetles
- Phase 4 - Wave 3: Trap-jaw ant soldiers
- Phase 4 - Wave 4: Mole crickets
- Phase 4 - Wave 5: Small and large harvestmen
- Phase 4 - Wave 6: Leafcutter ant minors, leafcutter ant mediae and stun leafcutter ant majors
- Phase 4 - Wave 7: Adult green rove beetles and adult blue rove beetles
- Phase 4 - Wave 8: Jumping spiders
- Phase 4 - Wave 9: Army ant mediae and army ant majors
- You unlock army ant majors.
- Phase 4 - Wave 10: Medium and large leaf-mimic praying mantises
- Phase 4 - Wave 11: Tiny and large whip spiders
- Phase 4 - Wave 12: Small, medium and large spiny devil bush crickets
- Phase 4 - Wave 13: Size-level 1 huge whip spider
The scientist interferes directly during the fifth phase. If the primary colony is fighting in your formicarium, the man uses his index finger to crush them. He gives seeds every 30 seconds to the colony which is taking control of the halfway point.
Trivia
- The Other Foot is the only extra mission that has been confirmed to be suggested by fans.
- The events of The Other Foot are deemed non-canonical by the developes. Its continuation has been deconfirmed.
- The playable version of the counterpart colony doesn't have Defensive and Agressive brood.
Minimaps