Disrupting Effect

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Revision as of 11:33, 27 October 2024 by AntBZK (talk | contribs)

This page shows the mechanics of disrupting effects.


Mechanics

Each creature can be inflicted with multiple disrupting effects at the same time but only the most recently inflicted effect will be displayed.

Each creature can be inflicted with the same effect multiple times at once. The effect is stacked in value to prevent stunlock.

Some creatures can inflict dirupting effects on normally immune enemies. The respective effects will have strong tag in this wiki.

Some creatures can sinflict disrupting effects on themselves as demerit or getaway. Immunity is ignored.


Effects

Stun

Affected creatures can only stand idly. They have swirls above their heads.

Users
Stun Stun (strong)


Users (self)


Confusion

Affected creatures will wander aimlessly. They have question marks above their heads.

Users
Confusion Confusion (strong)
  • Huge emperor scorpions


Fleeing

Affected creatures will run away from combat. They have exclamation marks above their heads.

Users


Users (self)
Fleeing Repositioning


Paralysis

Affected creatures can't move at all. They have lighting symbols above their heads.

Users
  • Bullet ant soldiers
  • Large alligator back scorpions
  • Large emperor scorpions


Immunity

Large and huge creatures immune to stun, confusion and fleeing.

Nothing is immune to stun (strong), confusion (strong) and paralysis.

Bombardier beetles are immune only to stun.

Immune targets


Trivia

(none)