Disrupting Effect
This page shows the mechanics of disrupting effects.
Mechanics
Each creature can be inflicted with multiple disrupting effects at the same time but only the most recently inflicted effect will be displayed.
Each creature can be inflicted with the same effect multiple times at once. The effect is stacked in value to prevent stunlock.
Some creatures can inflict dirupting effects on normally immune enemies. The respective effects will have strong tag in this wiki.
Some creatures can sinflict disrupting effects on themselves as demerit or getaway. Immunity is ignored.
Stun
Affected creatures can only stand idly. They have swirls above their heads.
Users | |
Stun | Stun (strong) |
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Users (self) |
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Confusion
Affected creatures will wander aimlessly. They have question marks above their heads.
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Confusion | Cofusion (strong) |
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Fleeing
Affected creatures will run away from combat. They have exclamation marks above their heads.
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Users (self) | |
Fleeing | Repositioning |
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Paralysis
Affected creatures can't move at all.
Users |
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Immunity
Large and huge creatures immune to stun, confusion and fleeing.
Nothing is immune to stun (strong), confusion (strong) and paralysis.
Bombardier beetles are immune only to stun.
Immune targets |
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Trivia
- Green lynx spiders are the largest non-ant creatures that can be affected by disrupting effects in the game.